Welcome, Guest. Please login or register.

Author Topic: Two new Quake 2 Mods  (Read 2068 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline MagicSNTopic starter

  • Full Member
  • ***
  • Join Date: Sep 2002
  • Posts: 145
    • Show only replies by MagicSN
Two new Quake 2 Mods
« on: December 06, 2002, 02:53:51 PM »
I just put Blastchamber (60 MB) and Jailbreak (30 MB) online on the Amiga Quake 2 Page. Both were "Mods of the Week" on Planetquake somewhen in the past, and especially Jailbreak (killed players don't die - they go to jail, and their teammates have to free them) is quite well-known. Jailbreak was done by the same Mod-Team like Gloom.

http://www.knight-industries.de/q2/index.htm

Steffen Haeuser
Hyperion Entertainment


 

Offline odin

  • Colonization had Galleons
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 6796
    • Show only replies by odin
Re: Two new Quake 2 Mods
« Reply #1 on: December 06, 2002, 03:17:33 PM »
Hm..any Natural Selection clones for Q2? I'm completely addicted to that :-).

Offline MagicSNTopic starter

  • Full Member
  • ***
  • Join Date: Sep 2002
  • Posts: 145
    • Show only replies by MagicSN
Re: Two new Quake 2 Mods
« Reply #2 on: December 06, 2002, 03:25:30 PM »
Ah, that posting should be of Category "Games"... I just forgot to press the button for selecting the category. Sorry :)

Maybe a Moderator can change the category still ? :) (Thanks...)

(Natural Selections? What's that ?)

Steffen
 

Offline odin

  • Colonization had Galleons
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 6796
    • Show only replies by odin
Re: Two new Quake 2 Mods
« Reply #3 on: December 06, 2002, 03:28:45 PM »
Was about to point that out :-).

Anyway Natural Selection is a veeeeeeeery cool RTS (sort of) mod for  HalfLife. Aliens versus Marines and stuff. It has a VERY nifty commander mode in which you have a topdown view of the map with all your little (real life) Marines running around. It's just sooooo cool =). Try it, you'll get addicted :-b.

Unbelieveable that stuff like this still can be squeezed out of the HalfLife engine.

Offline MagicSNTopic starter

  • Full Member
  • ***
  • Join Date: Sep 2002
  • Posts: 145
    • Show only replies by MagicSN
Re: Two new Quake 2 Mods
« Reply #4 on: December 06, 2002, 03:48:50 PM »
Well, the Website about this Halflife Mod did somehow not work with my browser (But I couldn't play it anyways, as the only PC I have is VEEERY slow - P75, and Halflife is not available for other OSes).

Anyways about "Marines vs. Aliens" there are two Mods (all in 1st Person View, though) for Quake 2, both ported to AmigaOS:

Gloom - Aliens in the "Aliens Movies" sense
Roughnecks - Aliens in the "Starship Troopers" sense

Roughnecks is only playing AGAINST the Aliens, though, not playing the Aliens. But in Gloom you can also play as Aliens (Alien-Team vs. Human-Team, with various Alien/Soldier types with certain Abilities and such - class-based Mod)

Steffen
 

Offline odin

  • Colonization had Galleons
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 6796
    • Show only replies by odin
Re: Two new Quake 2 Mods
« Reply #5 on: December 06, 2002, 03:58:27 PM »
Aha okay, sounds cool. Guess I'll have to fix that stupid 'single keypress' windoze keyboard interface sometime and get Q2 for my trusty 1200.

Here's a Natural Selection review (sorta) if you still want some info.