"Wal-Mart sells 25 percent of the computer and video games purchased annually in the United States, a share worth $1.58 billion in 2001, according to the Interactive Digital Software Association and NPDFunworld, the industry's data clearinghouse.
Wired.com - GamesWith that kind of clout, the discount retailer can exercise considerable influence over the kinds of titles that find their way into consumers' hands, simply by determining what goes on its shelves."
Hillary Crowley, a spokeswoman for Sierra said:
"Wal-Mart was the only customer for whom we removed 'Blood of the Sacred, Blood of the Damned' from the packaging of 'Gabriel Knight 3: Blood of the Sacred, Blood of the Damned',"