Hi!
>Some corrections about the graphic >capabilities of the PC Engine consoles from >NEC... The CoreGrafx, SuperGrafx and >TurboGrafx (US CoreGrafx) share the very >same resolutions: 256x224, 336x224 and >512x224. The CoreGrafx and the TurboGrafx >can display upto 512 colors out of 512; the >SuperGrafx, 512 colors out of 4096. Those >512 colors are divided into 256 colors for >the background, 256 colors for the sprites.
Thanks, I was not aware of this (I was aware of the 256 BG/256 Sprites thing). Hmm, it seems that even some fansites about PCE - from where I got the resolution information - contain wrong information then. But well, it IS a bit confusing with the ton of different models for PCE

The color-splitting for BG and sprite is for ALL models, right ? (I think to remember that my former collegue Emmanuel Schleussinger, when he still worked on his Emulator had some problems with this
on the Emulation, as he wanted to be able to
use a 8 Bit Screenmode out of speed reasons - his Emulator was 68k-only... he did some
simplifications then if I remember right,
reducing the palette in the process, but
the results he showed me - this was some years ago already - looked really okay).
>Oh, and the Video RAM is actually 8 KB out >of 64 KB RAM available to the console, with >or without CD-ROM (8 KB out of 256 KB with a >Super CD-ROM).
Ah, again false information on some fan-sites

I knew that the Super CD-ROM enlarged the thing though, just did not mention Super CD-ROM to make my hardware-sum-up not bigger than needed

Thanks for all the info !

Steffen