Welcome, Guest. Please login or register.

Author Topic: Interview Steffen Häuser (Quake 2)  (Read 4463 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline AndreasMTopic starter

Interview Steffen Häuser (Quake 2)
« on: October 22, 2002, 06:22:06 PM »
Mini-Interview with Steffen Häuser (Hyperion, Quake2)

today we release a english Mini-Interview with Steffen Häuser, developer amiga-version Quake 2.

http://www.amigafuture.de/englisch/eng_interactive/eng_interviewhyperion4.php

http://www.amigafuture.de



Andreas Magerl
APC&TCP - Home of Amiga Future
Publisher for Amiga Software, Merchandising and many more.

http://www.apc-tcp.de
https://www.amigafuture.de
https://www.amigashop.org
 

Offline ikir

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1659
    • Show only replies by ikir
    • http://www.ikirsector.it
Re: Interview Steffen Häuser (Quake 2)
« Reply #1 on: October 22, 2002, 06:43:24 PM »
I want Half-Life..... :-(
 

Offline Orgin

  • Sr. Member
  • ****
  • Join Date: Apr 2002
  • Posts: 287
    • Show only replies by Orgin
Re: Interview Steffen Häuser (Quake 2)
« Reply #2 on: October 22, 2002, 06:47:28 PM »
Then port it.

/Björn
Mooh?
 

Offline odin

  • Colonization had Galleons
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 6796
    • Show only replies by odin
Re: Interview Steffen Häuser (Quake 2)
« Reply #3 on: October 22, 2002, 09:52:22 PM »
And go bankrupt trying to pay VaLVE :-D.

Seriously Day Of Defeat on a miggy would be nice =).

Offline MagicSN

  • Full Member
  • ***
  • Join Date: Sep 2002
  • Posts: 145
    • Show only replies by MagicSN
Re: Interview Steffen Häuser (Quake 2)
« Reply #4 on: October 23, 2002, 04:15:21 AM »
Well, Half-Life is an impossibility, due to the
Windows-fanaticism of the authors... but there
are two very Counterstrike-like Mods on Quake 2.
One is ActionQuake, the other TerrorQuake.

Sure, there are no hostages to save, and some other things in Counterstrike also do not exist
in the same way, but the general feel of these
two Mods is very similar to Counterstrike - and
well, I'd say most people who say "I want Half-Life" actually mean "I want Counterstrike" (actually appearently ActionQuake brought the authors of Counterstrike to the idea of Counterstrike :) At least that's what I heard...).

There is also a team working on a Counterstrike Clone for Quake 2, and I am in negociations with them about an Amiga version. But they are still
*very* early in the work appearently... so I don't know when this will be finished.

Steffen
 

Offline Panthro

  • Sr. Member
  • ****
  • Join Date: Feb 2002
  • Posts: 294
    • Show only replies by Panthro
    • http://www.hell-fish.tk
Re: Interview Steffen Häuser (Quake 2)
« Reply #5 on: October 23, 2002, 10:01:27 AM »
Heh well I still want Unreal Tournament :-D
it has Tactical ops  ( a good mod )

....oh well though I am just wishing out loud
if I could give Hyperion the code for it with
a signed contrace & a programming fund
(for coke, tim-tams & prozac dispencers ;-)  )

I would but my lotto ticket is malfunctioning :-P
-Panthro
 

Offline Guyver

  • Full Member
  • ***
  • Join Date: Mar 2002
  • Posts: 139
    • Show only replies by Guyver
    • http://*none*
Re: Interview Steffen Häuser (Quake 2)
« Reply #6 on: October 23, 2002, 10:33:04 AM »
I'll go for Soldier of Fortune or Serious Sam 1 and 2

max GORE :-P  :-P  :-P
 

Offline ikir

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1659
    • Show only replies by ikir
    • http://www.ikirsector.it
Re: Interview Steffen Häuser (Quake 2)
« Reply #7 on: October 23, 2002, 11:16:56 AM »
Tactical ops isn't a good game... It is a Counter-Strike clone, but it isn't realistic.

I'm also like DAY OF DEFEAT!
There are a lot of HL mod which are very interesting...

 :-(

ValVE sucks :-x
 

Offline ikir

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1659
    • Show only replies by ikir
    • http://www.ikirsector.it
Re: Interview Steffen Häuser (Quake 2)
« Reply #8 on: October 23, 2002, 11:37:03 AM »
Please guys write at valve.... We could convince they... emails don't cost... even e-mail bomb are free  :-D
 

Offline MagicSN

  • Full Member
  • ***
  • Join Date: Sep 2002
  • Posts: 145
    • Show only replies by MagicSN
Re: Interview Steffen Häuser (Quake 2)
« Reply #9 on: October 23, 2002, 11:41:42 AM »
You can of course always try, but I do not give
it much chance. There was already a try to licence
Half-Life, and it failed...

Steffen
 

Offline ikir

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1659
    • Show only replies by ikir
    • http://www.ikirsector.it
Re: Interview Steffen Häuser (Quake 2)
« Reply #10 on: October 23, 2002, 01:15:52 PM »
I know I know..... We can try anyway... :-(
 

Offline redrumloa

  • Original Omega User
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 10126
    • Show only replies by redrumloa
Re: Interview Steffen Häuser (Quake 2)
« Reply #11 on: October 23, 2002, 10:02:31 PM »
Quote
I'll go for Soldier of Fortune or Serious Sam 1 and 2


I think I read somewhere that Serious Sam is written in X86 asm., porting would probably be near impossible.
Someone has to state the obvious and that someone is me!
 

Offline CodeSmith

  • Sr. Member
  • ****
  • Join Date: Sep 2002
  • Posts: 499
    • Show only replies by CodeSmith
Re: Interview Steffen Häuser (Quake 2)
« Reply #12 on: October 24, 2002, 03:39:26 AM »
SOF was pretty cool, but Serious Sam is INSANE! man some of those levels are hard.  I still get the jitters when I hear a horse clop-clop nearby :-D

What I'd really like to see is a sneak-around game like Rainbow Six or Thief.  The crypt levels on Thief were WAY creepy.  Those guys really know level design.

Actually, if we're looking at older but good games, have you guys considered porting Duke Nukem 3D?  that's one awesome game.  Miles better than Quake was.   One thing I'd like to try (when I get my A1 :-)) is to compile Bochs (the PC emulator) on it, and see if I can get Duke to run at a decent framerate.
 

Offline MagicSN

  • Full Member
  • ***
  • Join Date: Sep 2002
  • Posts: 145
    • Show only replies by MagicSN
Re: Interview Steffen Häuser (Quake 2)
« Reply #13 on: October 24, 2002, 09:34:41 AM »
Some time ago I asked the Duke3D people if they'd
release the source-code. At that time they
answered "not planned currently".

Steffen
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show only replies by xeron
    • http://www.petergordon.org.uk
Re: Interview Steffen Häuser (Quake 2)
« Reply #14 on: October 24, 2002, 11:52:54 AM »
Quote

Some time ago I asked the Duke3D people if they'd
release the source-code. At that time they
answered "not planned currently".


The build engine is open source. If someone ported that, they'd have a huge head start if and when the Duke 3D specific sources were released, but I don't expect that they will.

For starters, whenever sourcecode is released, you get a bunch of posts from people saying "LOOK! Source code! Someone port this for me because I don't want to learn the skills required to do it myself!" and usually nobody ports it.

Edit: Heh.. just realised who you were... hey if you asked for the sources, yes, you probably WOULD por it  :-D
Playstation Network ID: xeron6