Welcome, Guest. Please login or register.

Author Topic: Hyperion Complete Quake 2 port  (Read 11584 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline SystemTopic starter

  • Full Member
  • ***
  • Join Date: Jul 2003
  • Posts: 199
    • Show only replies by System
    • http://amiga.org
Hyperion Complete Quake 2 port
« on: October 09, 2002, 12:55:44 PM »
Hyperion Entertainment is pleased to announce the completion of its highly optimised Quake 2 port for the Amiga.



A bundle containing the full PC version and a separate CD with the Amiga executable, the Quake 2 installer, GUI and over 600 MB of (compressed) extras such as (nearly 40!) Quake 2 mods , levels and models, will be available shortly from your local dealer. Pricing may vary.

The game complies with all the usual quality standards for which Hyperion has become known in the Amiga market.

Users can register their copy of Quake 2 on the Hyperion website (www.hyperion-entertainment.com) to obtain support and download further mods and updates as they become available.

System requirements are as follows:

    * PPC equipped Amiga (WarpOS)
    * 64 MB of memory (more recommended for certain mods)
* Graphics-card (3D acceleration supported but not required)

Dealers interested in distributing this product may contact Timdg@hyperion-entertainment.com.

Source: amiga-news.de
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show only replies by xeron
    • http://www.petergordon.org.uk
Re: Hyperion Complete Quake 2 port
« Reply #1 on: October 09, 2002, 01:18:23 PM »
Great news! Just need a SharkPPC now to play it on...  :-(
Playstation Network ID: xeron6
 

Offline Cluke

  • Jr. Member
  • **
  • Join Date: May 2002
  • Posts: 68
    • Show only replies by Cluke
    • http://www.cluke.demon.co.uk/shatner.html
Re: Hyperion Complete Quake 2 port
« Reply #2 on: October 09, 2002, 01:21:04 PM »
Good news, but it's missing a download link.
They are providing the GPL altered source for download, yes?
 

Offline Mikey_C

  • Sr. Member
  • ****
  • Join Date: Feb 2002
  • Posts: 322
    • Show only replies by Mikey_C
Re: Hyperion Complete Quake 2 port
« Reply #3 on: October 09, 2002, 01:37:32 PM »
You know, I don't have a problem, paying Hyperion for Quake 2.
Amiga companies are all struggling at the moment, I for one am happy
to put my hand in my pocket.
YNWA!
 

Offline Cluke

  • Jr. Member
  • **
  • Join Date: May 2002
  • Posts: 68
    • Show only replies by Cluke
    • http://www.cluke.demon.co.uk/shatner.html
Re: Hyperion Complete Quake 2 port
« Reply #4 on: October 09, 2002, 01:50:03 PM »
Quote
You know, I don't have a problem, paying Hyperion for Quake 2.


Hardly the point, though. It's the law that they have to release the source of any derived programs. I wouldn't mind paying them either, but they must do this!

I suppose it's possible that they have come to some sort of exclusive licensing deal with iD, but barring any further details I think this is very unlikely.

(There is nothing on their site as of yet, but it hasn't seen an update for months so I doubt there will be).
 

Offline olegil

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 955
    • Show only replies by olegil
Re: Hyperion Complete Quake 2 port
« Reply #5 on: October 09, 2002, 02:00:46 PM »
GPL doesn't imply "link for download" at all, actually. I think you need to read the GPL again...
 

Offline markbond

  • Newbie
  • *
  • Join Date: Oct 2002
  • Posts: 5
    • Show only replies by markbond
    • http://www.icestarmedia.com
Re: Hyperion Complete Quake 2 port
« Reply #6 on: October 09, 2002, 02:07:57 PM »
Also, if it works the same way as when quake and Doom were released, whilst the game code was released under GPL, you still needed the data files, which you could only get off of the original disks I believe (or from Clickbooms cd's in Quakes case). So you would need to buy the original disks anyway.
For custom designed applications, websites, ecommerce and secure hosting visit:

www.icestarmedia.com
 

Offline Cluke

  • Jr. Member
  • **
  • Join Date: May 2002
  • Posts: 68
    • Show only replies by Cluke
    • http://www.cluke.demon.co.uk/shatner.html
Re: Hyperion Complete Quake 2 port
« Reply #7 on: October 09, 2002, 02:11:16 PM »
From http://www.gnu.org/licenses/gpl-faq.html#GPLRequireSourcePostedPublic

"Does the GPL require that source code of modified versions be posted to the public?

[...]if you release the modified version to the public in some way, the GPL requires you to make the modified source code available to the users, under the GPL.
"

Seems clear enough to me.

Alright, maybe if they include the sources on the CD or 'available on request', but then other people are free to distribute modifications of those sources. So it would be best if Hyperion acted to the spirit of the GPL if not the letter, and released their changes before someone else does.

But perhaps they do intend to release and we're arguing about nothing. I hope so.
 

Offline redrumloa

  • Original Omega User
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 10126
    • Show only replies by redrumloa
Re: Hyperion Complete Quake 2 port
« Reply #8 on: October 09, 2002, 02:19:59 PM »
Cool, I am curious for benchmarks. CSPPC/Voodoo and A1/Radeon:-)
Someone has to state the obvious and that someone is me!
 

Offline Cluke

  • Jr. Member
  • **
  • Join Date: May 2002
  • Posts: 68
    • Show only replies by Cluke
    • http://www.cluke.demon.co.uk/shatner.html
Re: Hyperion Complete Quake 2 port
« Reply #9 on: October 09, 2002, 02:23:32 PM »
Quote
Also, if it works the same way as when quake and Doom were released, whilst the game code was released under GPL, you still needed the data files, which you could only get off of the original disks I believe (or from Clickbooms cd's in Quakes case). So you would need to buy the original disks anyway.


But what if I own the PC disks already?
Or want to play the demo version?
Or want to make my own Amiga version, based on theirs?

Listen, I'm not trying to say Hyperion don't deserve recompense for their efforts. By all means buy this CD to thank them. But you can't just allow them to flaunt the GPL just because they are a poor Amiga company!
 

Offline Kronos

  • Resident blue troll
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4017
    • Show only replies by Kronos
    • http://www.SteamDraw.de
Re: Hyperion Complete Quake 2 port
« Reply #10 on: October 09, 2002, 02:30:23 PM »
Two posibilties:

a) Hyperion paid ID for a non-GPL-licence: Good luck in getting that money back.

b) It's based on GPLed code and everybody who gets (buys) the binary has the
right to get a free copy of the source, and to redistribute all files that
fall under the GPL (if he also supplie the source).

I think Hyperion should clarify that AFAP.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

  • Resident blue troll
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4017
    • Show only replies by Kronos
    • http://www.SteamDraw.de
Re: Hyperion Complete Quake 2 port
« Reply #11 on: October 09, 2002, 02:32:49 PM »
@Red
CSPPC/Voodoo: o.k., but A1/Radeon ? Are you talking about a PPC-
Linux-version or what  :-P  

Don't expect any usable Radeon-3D anytime soon (including "evil-OS").
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline HyperionMP

  • Full Member
  • ***
  • Join Date: Mar 2002
  • Posts: 201
    • Show only replies by HyperionMP
    • http://www.hyperion-entertainment.com
Re: Hyperion Complete Quake 2 port
« Reply #12 on: October 09, 2002, 02:54:26 PM »
Hyperion will ofcourse fully comply with the GPL license and release the source-code of our port to any interested party upon request.

Since the game is not released yet and therefore not distributed yet, we are not yet under any obligation to do so.

Note that offering the source-code for download is NOT sufficient to comply with the GPL.

The only way to comply with the GPL requirement to offer the source to any interested party is to do so on a physical medium.

Feel free to check the GPL FAQ on this point.
 

Offline HyperionMP

  • Full Member
  • ***
  • Join Date: Mar 2002
  • Posts: 201
    • Show only replies by HyperionMP
    • http://www.hyperion-entertainment.com
Re: Hyperion Complete Quake 2 port
« Reply #13 on: October 09, 2002, 03:00:04 PM »
Here is the relevant part of the GPL FAQ:

"You're supposed to provide the source code by mail-order on a physical medium, if someone orders it. You are welcome to offer people a way to copy the corresponding source code by FTP, in addition to the mail-order option, but FTP access to the source is not sufficient to satisfy section 3 of the GPL.
When a user orders the source, you have to make sure to get the source to that user. If a particular user can conveniently get the source from you by anonymous FTP, fine--that does the job. But not every user can do such a download. The rest of the users are just as entitled to get the source code from you, which means you must be prepared to send it to them by post.

If the FTP access is convenient enough, perhaps no one will choose to mail-order a copy. If so, you will never have to ship one. But you cannot assume that.

Of course, it's easiest to just send the source with the binary in the first place. "
 

Offline Kronos

  • Resident blue troll
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4017
    • Show only replies by Kronos
    • http://www.SteamDraw.de
Re: Hyperion Complete Quake 2 port
« Reply #14 on: October 09, 2002, 03:00:24 PM »
@Ben
HUU ?? Just saw that you wrote your post in reply to mine, and
that was either a mistake, or doesn't make any sense at all.

Everyone who gets the binary has the right to the sources. Simple  ;-)

Putting both on the same media is the safest way to avoid any troubles.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else