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Author Topic: Quake2 AmigaOS-port finally released  (Read 11875 times)

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Offline System

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Re: Quake2 AmigaOS-port finally released
« Reply #14 on: September 08, 2002, 06:38:39 AM »
It suks why you will need a PPC card it will never run on 68030 or 68060, when you are smart enough to make it on a amiga with 68030 16 mb fastmem wow how fast you are  ? then you are a smart coder  :D thats why I will never upgrade my PC and my Amiga. the old day's of the amiga no worry's to upgrade evrything was alway's working all the software you can get, and I am no spending my money for stupid coders   :-P
 

Offline Alkemyst

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Re: Quake2 AmigaOS-port finally released
« Reply #15 on: September 08, 2002, 06:42:42 AM »
no wayne your mixing up the windowsOS bloat thread with SW in general.
 
most ppl moan about how much the OS lone needs to run in & rightly so.
 
a game will need alot of space with all the AI,gfx & sound & the need for speed means you have to have as much of it in ram as you can.
 
you dont want to get killed cos the game stuttered to load off the HD
PowerTower A1200,060/80Mhz,Heatsink&Fan,66MBRam,PowerFlyerGold,50xCDRomdrive,250Zip,2.1GB&34GB HD,internal Scandoubler & FF,19\\"Monitor,Mediator,Voodoo3-3000,PaceSolo 56k ,PortJnr2,ZEKeys-XS,SMON ,Os3.9
 

Offline MAD

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Re: Quake2 AmigaOS-port finally released
« Reply #16 on: September 08, 2002, 06:43:00 AM »
Hoya!

@Wayne

I perfectly understand that a stuff like Q2 needs zillion of megs to
display properly.
I just DON'T like the way you said "antiquated 060".

YES, according to today's standards the 060 isn't up to date any
longer.

BUT, correct me if I am wrong, I believe you said this with a scornful
attitude.

If YOU have the money to buy a PPC, fine.
If WE (the zealot twits) don't, it's not our fault.

I am a student and I just can't afford buying so an expensive board.
"Get a job, you lazy git!"? I have other things to pay before...
Sorry.

Anyway, keep up the good work for your site and be funky.

M A D
:afro: AMIGA :afro:
- The Computer With A Soul-
 

Offline Argo

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Re: Quake2 AmigaOS-port finally released
« Reply #17 on: September 08, 2002, 06:51:55 AM »
um, ah, I see...   well, as long as it does what you need to do then why change...
 

Offline Ryu

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Re: Quake2 AmigaOS-port finally released
« Reply #18 on: September 08, 2002, 06:56:47 AM »
the mem requierment is a little high, Ive been betatesting the hyperion port on
64mb of ram which is just enough if youve got it setup right. I havent tried this port
out yet and im not sure when I'll be able too, time is short atm :)
Yours
Darren aka Ryu
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www.IntuitionBase.com
My Amiga 1200 webserver
 

Offline Piru

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Re: Quake2 AmigaOS-port finally released
« Reply #19 on: September 08, 2002, 07:10:58 AM »
> So.. anyone actually got it working? All I get is the grey screen
> (even after changing the gl_mode setting).

Same here.

Here is what I get in stdout:

Vid_MenuInit
Weiter
GL_SetDefaultState
GL_InitImages
Mod_Init
R_InitParticleTexture
Draw_InitLocal
GLError ??                  /* Must be bad eh? */
Nein
SNDDMA_INIT
test4
 0 mal
GLimp_EnableLogging
SNDDMA_INIT
SNDDMA_INIT


Then I get this to sashimi:

W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5
W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5
W3D_DrawTriFan = -5
[MiniGL::d_DrawQuads] Duh! Error -5

[repeated a LOT....]


My system is a A1200 with BPPC 603p@266 / 060@64, 128 megs memory,
phase5 BVisionPPC.

Warp3D:

Warp3D.library 4.2 (2001-07-13)
Warp3DPPC.library 4.2 (2001-07-13)
W3D_Permedia2.library 4.2 (2001-07-13)
W3D_Permedia2_PPC.library 4.2 (2001-07-13)
W3D_CyberGfx4.library 4.2 (2001-08-09)
W3D_CyberGfx4_PPC.library 4.2 (2001-08-09)


CGX4: the latest.


Someone got this beast to run properly?
Any ideas are welcome...
 

Offline ajk

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Re: Quake2 AmigaOS-port finally released
« Reply #20 on: September 08, 2002, 07:25:09 AM »
@Piru

That's about the same output I get, was wondering about that GLError
myself.

Someone was stuck with the grey screen at GFXBase too .. actually I
haven't heard of anyone actually running the game yet.
 

Offline System

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Re: Quake2 AmigaOS-port finally released
« Reply #21 on: September 08, 2002, 08:15:43 AM »
Quote
Amazing! Good luck, good work and all, just don't be surprised when the purists all attack for the "128MB RAM minimum".


128MB is a alot , the leaked hyperion port ran nicely on 64 ... and after that whole affair they deleted all the code and started from fresh and their second port is meant to be alot faster  :-o
 

Offline HotRod

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Re: Quake2 AmigaOS-port finally released
« Reply #22 on: September 08, 2002, 08:29:04 AM »
I got it running! My setup is:

A4000D, 604e@233MHz, 060@50MHz, 96Mb RAM(!), Mediator, Voodoo 3,
OS 3.9 + BB2.

It works well but somewhat buggy. I can't change the way the mouse
works (inverted movement doesn't work, speed-setting doesn't work).
Sometimes it seems to turn around by itself during the game.

I haven't been able to load a saved game :o( .
 

Offline trgse

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Re: Quake2 AmigaOS-port finally released
« Reply #23 on: September 08, 2002, 09:00:52 AM »
I've got it running too, seems to be fairly similar
too the old hyperion Quake2 in speed and abbilities
also shares a similar bug
(gamma does not work in Warp3D)
you can use r_fullbright to compensate

allmost all menus is unfunctioning
(only the options and game start menu seems to work)

the keyboard handling seems somewhat buggy (slow and
german centric)

also uses the old quake2 source code (3.19) not the last one
release (3.21) which is supposed to have some bugfixes.

otherwise well done for a first release.

my setup
A1200 BPPC 603@240/060@50 128MB RAM Vodoo5 5500
Mediator.
MacOS X rulez!

Quad Mac Rulez!
 

Offline ajk

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Re: Quake2 AmigaOS-port finally released
« Reply #24 on: September 08, 2002, 10:06:59 AM »
Did you guys need to do anything special to get it up and running? I don't think I've got anything totally broken, Quake 1 etc. run fine.
 

Offline KennyR

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Re: Quake2 AmigaOS-port finally released
« Reply #25 on: September 08, 2002, 11:01:39 AM »
I'd like to make this clear:

The Windows version of Quake2 required 16Mb of RAM minimum, but without vm it needs about 34Mb of RAM. And the leaked Hyperion port of Quake2 will run on a 64Mb setup, even with GL.

The reason this Quake2 port needs 128Mb is because it is not optimised. Nothing more, nothing less. Any conversations trying to compare an Amiga to a PC are again irrelevant and useless.

The End.
 

Offline System

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Re: Quake2 AmigaOS-port finally released
« Reply #26 on: September 08, 2002, 11:11:24 AM »
Quote
The End.
Glad you feel the need for formal declarations, as if it makes any difference, but the end is no where in sight.  It's now 36 months overdue and almost twice as long overdue as it took the original Lorraine project to be built from scratch.  

No, this is only the beginning.  The proverbial tip of the iceberg has yet to even form.
 

Offline yssing

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Re: Quake2 AmigaOS-port finally released
« Reply #27 on: September 08, 2002, 11:58:55 AM »
Quote
3CDs can get you this -> http://www.planetunreal.com/ut2003/screenshots/


Wau.. UT was the sole reason why I bought a PC, and this might be the reson to upgrade my current system :)
 

Offline ikir

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Re: Quake2 AmigaOS-port finally released
« Reply #28 on: September 08, 2002, 12:25:45 PM »
I would like to play it..... :-(

I'll wait for my Shark or another PPC..... :-(

128Mb of RAM is too much, but this is a first relase.
 

Offline Hammer

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Re: Quake2 AmigaOS-port finally released
« Reply #29 from previous page: September 08, 2002, 06:56:46 PM »
Quote
second reason is that quake2 is damn bloaty, way to big.... Just look at the games made for n64, most games wasnt even 20megs big, still was amazing....

N64’s texture maps are blurry compared with the original PC releases.
Amiga 1200 PiStorm32-Emu68-RPI 4B 4GB.
Ryzen 9 7900X, DDR5-6000 64 GB, RTX 4080 16 GB PC.