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Author Topic: Quake2 AmigaOS-port finally released  (Read 11927 times)

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Offline GadgetMasterTopic starter

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Quake2 AmigaOS-port finally released
« on: September 08, 2002, 03:25:02 AM »
Finally, german coder Frank Menzel ported the very popular 3D-Ego-Shooter Quake 2 for AmigaOS. Requirements: PowerPC, 128 MB RAM, a fast gfx-card and WarpOS.

Source: Amigaplus / GFXBASE

Note:We couldn't test the version (we don't have Quake2 data files) and we also could not find any information or direct download-link regarding the Quake2 Amiga port at the website of Frank Menzel except a news entry in which he mentions the development of his Quake2 port (this entry is from 25.05.05). So try at your own risk (download link below).

Installation:
There's an installation note included in the archive, which is in german, so here's a translation:

QUAKE2 Port v0.5 (W3D PPC)

Please copy quake2 file in the directory baseq2 and create a baseq2: assign

via Shell by typing:

stack 1000000
quake2


Open Quake2.

PS: If the screen goes grey, please set the gl_mode in config.cfg to zero( set gl_mode "0")

If you use FastFileSystem set the buffer to 1500.

If you tried the game the GFX-BASE would appreciate informations, reports and screenshots of you. Please send them to narr@blubb.at We will post the best screenshots and your reports at GFX-BASE. Thank you!  
 
Download Quake2.lha
 

Offline System

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Re: Quake2 AmigaOS-port finally released
« Reply #1 on: September 08, 2002, 03:32:35 AM »
Amazing!  Good luck, good work and all, just don't be surprised when the purists all attack for the "128MB RAM minimum".  

I consider this proof that nothing good can be done without resources.  Proof that for AmigaOS to become anything real, you people have to abandon your stupid cries of "give me everything... in under 15 megabytes!".
 

Offline Elektro

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Re: Quake2 AmigaOS-port finally released
« Reply #2 on: September 08, 2002, 03:39:41 AM »
Hehehe 15 is too much!  :-D  ;-)
#amiga.org @ irc.synirc.net
 

Offline CD32Freak

Re: Quake2 AmigaOS-port finally released
« Reply #3 on: September 08, 2002, 03:45:21 AM »
Well, having a lot of experience with memory monsters like Windows 98 and Windows XP Professional, I believe 128MB is still very very low. Nowadays, the price of 256 or even 512MB PC133 SDRAM is cheap as chips  :-D , so there is no reason for Amiga users not to upgrade the memory of their beloved electronic girlfriend :lol:  :-)
 

Offline Kay

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Re: Quake2 AmigaOS-port finally released
« Reply #4 on: September 08, 2002, 03:52:14 AM »
> I consider this proof that nothing good can be done without resources.

Err...quake2 being ported with a memory requirement of 128mb is sufficient proof that "nothing good can be done
without resources"? Okay...I guess people have different interpretations of the term "proof"...

> Proof that for AmigaOS to become anything real, you people have to abandon your stupid cries of "give me
> everything... in under 15 megabytes!".

And exactly where did you hear those "stupid cries"? I would like to know what you mean by "you people" in this
case, as I have never heard anybody asking for "everything...in under 15 megabytes" around any of the
forums I go to.

Kay
 

Offline Opi-Poi

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Re: Quake2 AmigaOS-port finally released
« Reply #5 on: September 08, 2002, 04:47:52 AM »
Nevermind about Ram limits,we nead PPC Amigas!
\\"The traveller who drags his feet, only raises dust.\\"
 - from \\"Monkey\\" TV series.
 

Offline Tomas

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Re: Quake2 AmigaOS-port finally released
« Reply #6 on: September 08, 2002, 04:50:55 AM »
Quote
Amazing! Good luck, good work and all, just don't be surprised when the purists all attack for the "128MB RAM minimum".
I consider this proof that nothing good can be done without resources. Proof that for AmigaOS to become anything real, you people have to abandon your stupid cries of "give me everything... in under 15 megabytes!".

This all will change with os4, cause it will have virtual memory.

Thats the reason why it needs 128mb, cause AmigaOS as it is now has no virtualmemory so it needs lot of ram instead....

second reason is that quake2 is damn bloaty, way to big.... Just look at the games made for n64, most games wasnt even 20megs big, still was amazing....

Total filesize forthe whole  mario64 was around 8megs.... what is quake2?? 200-500 megs??
 

Offline System

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Re: Quake2 AmigaOS-port finally released
« Reply #7 on: September 08, 2002, 05:35:09 AM »
what?! the bulk of quake2 is in textures, not bloat... in fact, UT2003 is going to be on 3cds with a 2+ gig install. You just have to accept the fact that you cant squeeze all that detail down to a few floppys. This is exactly what always pissed me off about the amiga community-> everyone dragging their feet expecting all new games to run on the lowest common denominator machines. The ram issue is just as bad as the people in '94 who whined about getting hard-drives.
 

Offline System

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Re: Quake2 AmigaOS-port finally released
« Reply #8 on: September 08, 2002, 05:42:50 AM »
Quote
And exactly where did you hear those "stupid cries"? I would like to know what you mean by "you people" in this
"Too Much Caffeine" is an appropriate label for you.  I KNEW as soon as I hit submit, that in typical zealot fashion, one of the myriad here would instantly latch on to the words "15 megabytes".  Nevermind the meaning of the message, let's get anal about the exact wording...

Look through the history of these forums.  All of "you" zealotous, "Amiga is the one true light" people have always condemned EVERYTHING that is not Amiga because it's "bloated".  

Here's a game (looks to be a good port) that requires 128 Megabytes to play, and I just wondered how long it would be before one of "you" started bitching and whining (as is ultimately typical here) about the fact that it requires 128mb to play or that you couldn't run it on your antiquated 060 machines.
 

Offline Tomas

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Re: Quake2 AmigaOS-port finally released
« Reply #9 on: September 08, 2002, 05:45:32 AM »
So how can the developers for other system do it then??? 3cds is just sick if you ask me.....  neither are they any better than games on lets say  n64....
 

Offline System

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Re: Quake2 AmigaOS-port finally released
« Reply #10 on: September 08, 2002, 06:12:13 AM »
20 megs can get you some cheesy mario game...

3CDs can get you this -> http://www.planetunreal.com/ut2003/screenshots/

Seriously, you might want to lock yourself in a closet with a stock a500... The next few years are going to be brutal on you  ;-)

The bottom line is.. you now got quake2.. it's a great game.. get more ram.. enjoy it
 

Offline ajk

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Re: Quake2 AmigaOS-port finally released
« Reply #11 on: September 08, 2002, 06:17:40 AM »
So.. anyone actually got it working? All I get is the grey screen
(even after changing the gl_mode setting).

Not that the game would be playable anyway with this setup (Blizzard @
200 MHz, BVision, 128MB and a Micronik keyboard adapter) ... :-)
 

Offline seer

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Re: Quake2 AmigaOS-port finally released
« Reply #12 on: September 08, 2002, 06:18:39 AM »
Ok stop the bitching;

Anybody here care to tell if it's playable ? Or any good ?  ;-)
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Everything you say will be misquoted and used against you.
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Offline Kay

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Re: Quake2 AmigaOS-port finally released
« Reply #13 on: September 08, 2002, 06:31:04 AM »
> "Too Much Caffeine" is an appropriate label for you. I KNEW as soon
> as I hit submit, that in typical zealot fashion, one of the myriad
> here would instantly latch on to the words "15 megabytes". Nevermind
> the meaning of the message, let's get anal about the exact wording...

It's not really the exact wording I'm on about, that would make me
pretty stupid. I was just annoyed with you lashing out with a broad
generalization of your opponents, making "us" sound like a bunch of
zealots who, because we don't share your views, have no grip of
reality.

> Look through the history of these forums. All of "you" zealotous, "Amiga is the one true light" people have always condemned EVERYTHING that
> is not Amiga because it's "bloated".

Once again, an unfair generalization and complete misinterpretation of "our" opinions. I believe I once said that I was using the Amiga because
it was the "least painful" to use. And the people here seemed mostly to agree. Does that sound even remotely like "Amiga is the one true light" to
you? My problem isn't your exact wording, as you would have people think, but rather the complete misinterpretation and unfair cathegorization of
"us".

> Here's a game (looks to be a good port) that requires 128 Megabytes to play, and I just wondered how long it would be before one of "you" started
> bitching and whining (as is ultimately typical here) about the fact that it requires 128mb to play or that you couldn't run it on your antiquated 060 machines.

Well, that point is fair enough I suppose. Being the moronic zealot I am, I might have asked a question about the memory usage. Maybe I'd even hack
the person who ported it to pieces by asking if there was any chance of optimizing it. Good thing you pre-empted me there.

Kay
 

Offline System

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Re: Quake2 AmigaOS-port finally released
« Reply #14 on: September 08, 2002, 06:38:39 AM »
It suks why you will need a PPC card it will never run on 68030 or 68060, when you are smart enough to make it on a amiga with 68030 16 mb fastmem wow how fast you are  ? then you are a smart coder  :D thats why I will never upgrade my PC and my Amiga. the old day's of the amiga no worry's to upgrade evrything was alway's working all the software you can get, and I am no spending my money for stupid coders   :-P