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Author Topic: Payback ported to Linux & Windows  (Read 7012 times)

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Offline x303Topic starter

Payback ported to Linux & Windows
« on: July 09, 2002, 07:50:21 PM »
On the payback site, http://www.apex-designs.net/payback_x86_report.html, Dan Olson says:
For the past six weeks I've been working to produce versions of Payback for both Windows and Linux. The work is coming along nicely, and these versions will combine the best parts of both the Intent version and the Amiga version. The 16bpp software renderer showcases the improved alpha blending and special effects of the Intent version, while the hardware renderer from the Amiga version will provide higher visual quality for those with 3D accelerators.

The Windows and Linux versions of Payback will also provide some additional features not contained in previous versions. Currently planned features include:

Support for resolutions above 1024x768.
Support for anti-aliasing to make the game look even better.
LAN play, so you can run down your friends with stolen vehicles.

The software renderer is quickly nearing 100% completion (you can see some screenshots to the right), and the hardware renderer will follow soon after. After that, the main focus will be optimizing and putting the finishing touches on the game so that it runs as quickly and smoothly as possible in both Windows and Linux. Be sure to check back soon!

 

Offline olegil

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Re: Payback ported to Linux & Windows
« Reply #1 on: July 09, 2002, 07:52:49 PM »
When you say Linux, do you mean Linux-i386?
Yes, I wonder about these things, and yes, it's important to me.
 

Offline redrumloa

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Re: Payback ported to Linux & Windows
« Reply #2 on: July 09, 2002, 07:57:15 PM »
I hope these new features will make their way back to the Amiga version! I am truly looking forward to playing Payback on my A1G3. This game played silky smooth on my 060, I can only imagine at 600mhz+ and a Radeon gfx card.

James Daniels if you are reading this, I'd be willing to pay for an addon pack for the Amiga version to include these updates. I'm sure other Payback owners would to. Hell maybe just make a slightly updated Payback2 to coincide with the launch of the AmigaOne, this could be *THE* killer game upon launch!
 :-D
Someone has to state the obvious and that someone is me!
 

Offline redrumloa

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Re: Payback ported to Linux & Windows
« Reply #3 on: July 09, 2002, 07:59:08 PM »
Quote
When you say Linux, do you mean Linux-i386?


I wonder why it's important;-) I agree, although personally I'd rather see these features make their way back into the Amiga version.
Someone has to state the obvious and that someone is me!
 

Offline GadgetMaster

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Re: Payback ported to Linux & Windows
« Reply #4 on: July 09, 2002, 08:03:47 PM »
Do games have to be written in a different way to work on PPCLinux ? I thought that a linux game was a linux game and that it would on any linux version, PPC or x86.

Excuse my ignorance but I am only at the "Hello world" stage of programming at the moment.

I chose BASIC because I wanted to start with  something simple.

What would be the natural progression after mastering Basic? Should I go for C or should I go down the OOP route and opt for C++ or Java ?

Boy.. am i off topic or what! :-P
 

Offline Elektro

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Re: Payback ported to Linux & Windows
« Reply #5 on: July 09, 2002, 08:05:43 PM »
Wasn't the whole point of the DE version not to have special version for Linux and Wndows?
#amiga.org @ irc.synirc.net
 

Offline gnarly

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Re: Payback ported to Linux & Windows
« Reply #6 on: July 09, 2002, 08:16:05 PM »
No. The DE version is aimed at PDAs.
Cheers,

Olly
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Offline anarchic_teapot

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Re: Payback ported to Linux & Windows
« Reply #7 on: July 09, 2002, 08:36:30 PM »
GadgetMaster spake thusly:
Quote
Do games have to be written in a different way to work on PPCLinux ? I thought that a linux game was a linux game and that it would on any linux version, PPC or x86.

You couldn't use the same binaries. But what you can often get away with is recompiling the source for PPC, providing there's no assembler in there.
AT
 

Offline olegil

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Re: Payback ported to Linux & Windows
« Reply #8 on: July 09, 2002, 08:43:18 PM »
No assembly
No expecting a certian endian

You wouldn't BELIEVE how much pain you have to go through to get people to follow these two simple rules.

I am not asking because of the A1 specifically, as I intend to use the Amiga version on that if possible. But I have a couple of extra LinuxPPC machines, would be cool if there was finally something fun to do with them. Set up a lan between the 3 machines and bring home friends to run over them with police cars :-)  :-P  :-P  :-D  :-P  :-)  :-D  (is that enough smileys? I'm really grinning from ear to ear when thinking about it   :-P )
 

Offline olegil

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Re: Payback ported to Linux & Windows
« Reply #9 on: July 09, 2002, 08:46:16 PM »
Quote
I wonder why it's important I agree, although personally I'd rather see these features make their way back into the Amiga version.


It's important because I have a couple of RS/6000 machines that cost in the order of UKP 4000 or so when they were new. It would be cool to run these as dedicated Payback-stations (as opposed to "workstations", which sounds dull :-) )
 

Offline D@n

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Re: Payback ported to Linux & Windows
« Reply #10 on: July 09, 2002, 08:52:27 PM »
YAY!!!!!
I would luv a Windoze version(not cos it uses windoze,but because i have a very good peeceee box :-D )
DO you think there will b a demo, and if so when When WHen WHEn WHEN!!! :-P  :-P  :-P  8-)  :-o  ;-)  :-D  :-)  :-P  8-)  :-o  8-)  ;-)  :-D  :-)  :-)  :-)  :-)  :-)  :-D  ;-)  :-o  :-o  ;-)  8-)  8-)  :-o  :-D  ;-)  ;-)  :-o  8-)  8-)  ;-)  ;-)
Fast it good :-o  :-o
 

Offline Crispy_Beef

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Re: Payback ported to Linux & Windows
« Reply #11 on: July 09, 2002, 10:21:09 PM »
Not to put a dampener on things, but I don't see much point of a Windows version, that platform has GTA, GTA2 and now the new GTA 3.  The whole point of Payback was to give the Amiga a taste of that genre, which was achieved as I bought it :-)

And as somebody said I thought the whole point of DE things was that you can run it wherever, from PDA to server if you wanted?
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Offline ilgulamc

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Re: Payback ported to Linux & Windows
« Reply #12 on: July 09, 2002, 10:39:43 PM »
when he says linux he means AmigaDE on linux. When he says windows he means AmigaDE on windows.

I guess he used this kind of language because not everybody knows about AmigaDE, and I think it is smart to do it this way.

If you say that x game runs on AmigaDE, Joe X, would think, "whattafac is amigaDE!? I have a PC/Linux computer, so this game doesn' work on my setup!"
While if you say that this game is for windows, he could say "aight! lemme buy it and try it out!". Then he buys he tries out and has got a lot of fun. You see, AmigaDE has got to be advertised to software houses not to end consumers.
It really doesn't change anything if the end consumer knows or doesn't know about the fact that his game is running on AmigaDE
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Offline Elektro

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Re: Payback ported to Linux & Windows
« Reply #13 on: July 09, 2002, 11:32:38 PM »
So it runs on DE? Are you sure?
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Offline ilgulamc

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Re: Payback ported to Linux & Windows
« Reply #14 on: July 09, 2002, 11:36:05 PM »
yep!

moreover he says windows and linux, because payback will be the first desktop amigaDE application, meaning that will run in full screen mode on your desktop, and not like the common amigaDE small windows application we are used to.

I don't know if there will be a PDA version of the game, but i'm sure there will be an AmigaDE desktop one. :-)
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