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Author Topic: Kaon Activate! - 3D for Java enabled platforms  (Read 2889 times)

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Offline ValanTopic starter

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Kaon Activate! - 3D for Java enabled platforms
« on: June 20, 2002, 07:50:15 PM »
High quality interactive 3D can be shown and produced on any Java enabled platform.

Download Activate! from
www.Koan.com

Good example:
3D Bra

 

Offline ValanTopic starter

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Re: Kaon Activate! - 3D for Java enabled platforms
« Reply #1 on: June 20, 2002, 08:34:10 PM »
 

Offline boing

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Re: Kaon Activate! - 3D for Java enabled platforms
« Reply #2 on: June 20, 2002, 09:04:21 PM »
I'm having a mixed reaction.

That 3D bra demo was pretty cool.  I spent 30 minutes trying to look down her bra.  Only then did I realize I could look try to rotate through the rear of her chest.  But still no joy.  Then I noticed the "HOOK" gadget on the right, and finally managed to get the bra off.  I'm getting rusty.
 
 The Samsung TV demo was prety cool for 3 reasons: rotation while the DVD tray was moving and being able to make out some text on the back of the TV after zooming in.  The butterfly image stayed clear considering everything.
 
 Other than that, it was slow as GW.  It's very novel, but shows that Java is not a reasonable way to spend your processor cycles.  It chewed up a lot of cycles to do very little.  If this is the future of AmigaDE (whatever it's called this year) then I say forget it.3D Bra Removal Demo
 

Offline ValanTopic starter

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Re: Kaon Activate! - 3D for Java enabled platforms
« Reply #3 on: June 20, 2002, 11:23:29 PM »
Hi Boing,
What system are you using?
It looks fine and moves well on an 800mhz iMac and PC.
And I think the Windows slows down Java here. Possible?
AOS4 should work very nicely though.

Valan
 

Offline Hattig

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Re: Kaon Activate! - 3D for Java enabled platforms
« Reply #4 on: June 20, 2002, 11:40:52 PM »
Well, Java has a 3D API that uses any hardware accelleration if it is available. It seemed pretty smooth to me here considering that the model looked to have a pretty high polygon count (with all those curves and stuff).

Still, it is only a Java applet, nothing amazingly special.
 

Offline Will

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Re: Kaon Activate! - 3D for Java enabled platforms
« Reply #5 on: June 21, 2002, 02:40:04 PM »
Do you have any more info on the 3D API?

A curious Will
 

Offline ensu

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Re: Kaon Activate! - 3D for Java enabled platforms
« Reply #6 on: June 21, 2002, 08:23:42 PM »
Don't forget that AmigaDE apps are running 'native' (no matter if written in C, VP or Java) while Java applets have to be 'interpreted' or just-in-time-compiled. Once loaded the performance of AmigaDE apps is similar to other nativ apps :-)

ciao...
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