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Offline koaftder

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Re: PC still playing Amiga catchup
« Reply #854 from previous page: June 17, 2009, 05:13:57 AM »
Quote from: amigaksi;511720
It depends on what instructions you try to do in  Parallel ports are usually PCI in the latest machines that have them; however, there are other I/O ports like 60h..64h (keyboard) that are much slower.


Nope, it's on the Super I/O chip, which can be on it's own IC or integrated into the northbridge. Either way it's on the low pin count bus along with the flash rom and other crap.
 

Offline amigaksi

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Re: PC still playing Amiga catchup
« Reply #855 on: June 17, 2009, 05:19:06 AM »
Quote from: jkirk;511609
actually you just told us why an api is important.
...

I never said API is useless-- it's inferior to hardware level compatibility.  What I stated is:

"Not if hardware is backward compatible. You can have well-behaved applications that go directly to hardware. There's many on PCs as well as Amiga. It's just that now PCs are more API-centered which is worse for them."

>now while that is true just because you can don't always mean you WILL have well behaved programs. as such the api offers an easy way to write a program and Forces you to make the program compliant.

You can have API applications that corrupt things as well.  Amiga applications/games that go directly to hardware are being used and there are thousands of them.  Just because someone abused that advantage doesn't mean you should get rid of that advantage.  Perhaps, they should first worry about getting rid of spyware/viruses which use APIs to attack the system.

>another thing a good api has contingencies in case a function does not work. it is not just about speed but also reliability. operating directly on the hardware could cause an exception which could freeze not only the active program but also lock up the os as well. even if that program was written properly.

You can also cause exceptions by kernel drivers bugs which are using APIs but are at ring 0.  Bugs can exist in both.  And for some applications, you don't want the OS involved.  You can still have I/O protection and memory protection in hardware (as exists now) even when application goes directly to hardware.
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Offline amigaksi

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Re: PC still playing Amiga catchup
« Reply #856 on: June 17, 2009, 05:21:19 AM »
Quote from: koaftder;511725
Nope, it's on the Super I/O chip, which can be on it's own IC or integrated into the northbridge. Either way it's on the low pin count bus along with the flash rom and other crap.


What are you saying "NOPE" to?  He stated that parallel port is causing slowdown of other ports which is false.  Each device can cause it's own slow-downs.
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Offline amigaksi

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Re: PC still playing Amiga catchup
« Reply #857 on: June 17, 2009, 05:27:02 AM »
Quote from: jkirk;511612
simply because there is no one entity that can force all hardware manufacturers to abide in any one standard. as such there has to be a buffer this buffer is the api.

...

That's the chaotic scenario now because they are BASING STANDARD on APIs.  Preivously, all manufacturers were complying with hardware standards-- look at PS/2 keyboards and ports, look at parallel ports, look at VGA/EGA/CGA cards, look at serial ports, look at floppy drive interfaces at 3F0..3f7h, etc.  By the way, even now there are devices that are based on hardware standards based on ACPI specification.  So whoever thinks it's not doable nowadays is just speculating.

>this is true however as these new features come into existance the api is updated with functions that allow you to use the features that programmers need and want implemented. as such those games are still possible you just need to be creative with what you have.

You are more restricted with APIs; APIs are slower and inefficient.  APIs are more inexact.  You can also update hardware and allow previous software to still run the same.
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Offline stefcep2

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Re: PC still playing Amiga catchup
« Reply #858 on: June 17, 2009, 05:31:15 AM »
Quote from: the_leander;511718
From an individual level, what you're saying makes sense. The problem is that Windows hardware support stretches back for nigh on a decade. With each new itteration of hardware bringing more capabilities and additions. It means that you can take your copy of windows XP and install it as easily on a machine first produced in 2000 as you could on a system that is still warm from the production line today. How do you deal with the miriad of hardware variations and mixes (which probably number tens of millions of possibilities) without one?


Fair points.  But what about this: On first installation, all motherboards have a BIOS that detects your OS and gives the OS details of the hardware that actually exists on the motherboard.  The OS then installs the drivers for the motherboard components which exist in flash ROM.  The OS then queries the different interfaces for any added cards eg graphics cards, sound cards, NAND drives that need their own drivers, which each card store in its own flash ROM.  If you buy a printer, scanner, external hard drive, its drivers are in flash ROM as well.  As new cards with new features come about, there is an update to the OS API's eg an update to Direct X, to support these features, and each card must have drivers in flash rom that are compliant with this new API.  HMM this is starting to sound a bit like autoconfig, where devices such as those for scsi cards, accelerators existed in ROM, or installed off floppy into devs/dosdrivers
Quote from: the_leander;511718


Depends on the device, but lets take graphics cards as a good example. The drivers for both windows and Linux are more or less the same size. So instead of having, lets say a 30+ meg flash chip and all the electronics that go to support it, you're now up to 60, and then there'll be some versions of linux that'll need it in a different package format and so on and so on. It comes down to two things essentially, at least for the above example: The added cost of designing it into the hardware and fitting it in the way you suggest as well. And the cost of having to supply a miriad of drivers for various OSs. Verses a 1pence CD and leaving the other OS's either to supply vender made drivers via repos or OSS equivalents.

.


Ok so cost is the problem.  But flash is getting cheaper all the time.  Yes supporting Linux would fall by the way side, but its not like hardware manufacturers are falling over themselves to give Linux even a printer driver
 

Offline EvilGuy

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Re: PC still playing Amiga catchup
« Reply #859 on: June 17, 2009, 05:34:04 AM »
Quote from: amigaksi;511728

You are more restricted with APIs; APIs are slower and inefficient.  APIs are more inexact.  You can also update hardware and allow previous software to still run the same.


Yep, its so much better to bang the hardware directly have things break when new machines come out. Or new hardware comes out and the old software runs too quickly.

Coz banging the hardware directly has worked so well for the Amiga. Look where it is now..
 

Offline Trev

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Re: PC still playing Amiga catchup
« Reply #860 on: June 17, 2009, 05:45:59 AM »
Quote from: stefcep2;511711
I argued that the amiga can change the scheduler without a reboot...


The "Amiga" can't--a third party product can. Anyone so inclined (and qualified) could write a similar extension for Linux or Windows.

Quote
And Linux needs a different kernel altogether to boot from to change the scheduler.  And who knows what other changes you didn't bargain for might be in that kernel..


Who knows? You do. You have the source.
 

Offline the_leander

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Re: PC still playing Amiga catchup
« Reply #861 on: June 17, 2009, 05:53:41 AM »
Quote from: stefcep2;511729
Fair points.  But what about this: On first installation, all motherboards have a BIOS that detects your OS and gives the OS details of the hardware that actually exists on the motherboard.  The OS then installs the drivers for the motherboard components which exist in flash ROM.  The OS then queries the different interfaces for any added cards eg graphics cards, sound cards, NAND drives that need their own drivers, which each card store in its own flash ROM.  If you buy a printer, scanner, external hard drive, its drivers are in flash ROM as well.  As new cards with new features come about, there is an update to the OS API's eg an update to Direct X, to support these features, and each card must have drivers in flash rom that are compliant with this new API.  HMM this is starting to sound a bit like autoconfig, where devices such as those for scsi cards, accelerators existed in ROM, or installed off floppy into devs/dosdrivers


With the exception of the motherboard being required to detect what OS was running on it, and the source of the drivers, you've also described more or less what happens when a modern OS gets installed (Windows calls it plug and play) and indeed, every subsiquent hardware change. It doesn't however address the point about having to support all of the hardware out there. How are you going to manage all this stuff, on all of the various wierd and wonderful hardware that is floating around out there, with one OS without a database at some point?

Quote from: stefcep2;511729

Ok so cost is the problem.  But flash is getting cheaper all the time.  Yes supporting Linux would fall by the way side, but its not like hardware manufacturers are falling over themselves to give Linux even a printer driver


The cost of intergrating huge flash gates however is the main cost associated with your suggestion and unlike the actual hardware, implimenting what you're suggesting and designing it into the board will only ever increase as the hardware becomes ever more capable with each generation.
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Offline koaftder

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Re: PC still playing Amiga catchup
« Reply #862 on: June 17, 2009, 05:54:43 AM »
Quote from: amigaksi;511600
It's given someone knows high level language and assembly, he can produce more efficient and faster code in assembly since he can better deal with misalignment, registerizing variables, use the flags optimally, etc.


In a perfect world, where programmers are immaculate and hardware documentation is written by God himself. In the real world programmers have a hard time dealing with pointers in C and buffer overruns by 1 are common place. It gets even worse when folks start writing stuff in assembler, especially on processors with complicated opcodes and general purpose registers that aren't really general purpose.

Quote

>Second, I can read the value from two analog sticks and two analog flippers more than once per frame, I can do it as fast as the HID spec allows, and there can be a lot more analog controls on the device than that! Not so on the Amiga, only can do this once per frame. So much for the superior Amiga joy port.

No, now you are comparing another aspect of the Amiga joystick port-- the ability to deal with analog signals as well.  Games pick the better interface-- the digital one.  On PC even you are forced to use the analog joystick since that's the standard.  And even in the analog case, Amiga reads the POTs with one MOVE-- the hardware is doing the sampling for you.  I have never even seen an analog joystick on Amiga-- just paddles in some rare applications.


I'm just writing about the Amiga joystick port you've labeled as "superior". You don't get to dismiss reading potentiometers with said port just because it makes you mad it's so dang slow at doing that operation. Lots of games take in pot values. You're just gonna have to live with that.

Quote

>With the Amiga Joy port, I get one 1980's era standard boring as hell joystick. Just one per port. Imagine playing Gears of War or Crysis with such a joystick. Might as well sit on the damn thing. On the PC I can have a dozen gaming devices. Mice, keyboards, steering wheels, foot pedals, yokes, game pads, classic style joys, harddrives, video output devices, video input devices, audio output devices, audio input devices, and the list goes on and on. All on one bus. With the Amiga joy port, I get.... a joystick... an old crappy joystick whose metal contact switches tie directly to I/O pins on some bizarre custom chip that's capable of recording the full glory of raw signal bounce. Oh how superior!

Wrong.  PC's gameport doesn't give you those options.  USB bus gives you ability to have faster buffer transfers but Amiga uses a different port for buffer-based transfers.  Digital joysticks are and were the norm for Ataris/Amigas/C64/Vic-20/Sega/STs/etc. whereas PCs were using the inferior analog joysticks.  So the Amiga's joystick port is optimized for digital joysticks.  Analog joysticks are crappy so only computer that used them were PCs which were NOT into gaming.


I wasn't refering to the damn db15 legacy PC game port that hasn't been screwed into the side of a case in the past 10 years. The bit about connecting harddrives , sound cards and multiple game pads should have been your clue that I was talking about USB.  

Quote

>USB HID devices output perfect state information to the computer...

That's a speculative remark.  Whatever you read from joystick port you can end up reading from USB HID device.


No it's not. You'll never read signal noise from a USB gaming device. Try it.

Quote

>All this being said, the Amiga joystick port is just another para interface hanging off a custom chip.

Aren't all ports some sort of interface hanging off a chip-- keyboard port on PC is hanging off some 8042 or compatible.  


The 8042 *is* the ps/2 keyboard/mouse controller on the PC. The Amiga joystick port hangs off the Denise chip. A chip that handles video timings and sprite crap, and also apparently, the joystick interface. That's a hack, it probably wasn't even originally designed to be joystick interface.

Quote

>It is unusual in that you can fetch information from it rather quickly. One thing amigaski hasn't done in his argument is actually show real code that reads the joystick port as fast as he claims. He has a product which emulates joystick devices for the amiga by bit banging the para port on the pc, but notice he hasn't claimed there are games which are unusable using his hardware emulation product, which by it's very nature has to use the supposedly inferior db15 standard legacy joystick port or a keyboard for it's input.

I can also read digital joystick data and feed it to Amiga/Ataris not just analog joysticks.  And the fact that I have gone through all these timings is why I am so certain the analog joysticks are slower and inferior to digital joysticks and on top of that the interface for reading even analog values on Amiga is superior (due to less CPU useage).  By the way, the simulation of joysticks is only one part-- the same interface also simulates mice for various machines, disk drives, digitized paddles, etc.

It's not a big deal to write code to read joysticks as fast as I claim.


Of course reading the pots are slow, it's slow ass legacy hardware, on both the amiga side and PC side. It's been a long time since I've read the data from a db15 legacy pc joy port. Perhaps 15 years ago. Not that it matters, but how fast can you read a pot on a legacy PC joy port? Maybe getting a good reading from an old, cheap ass ADC is stupid slow. It's not on modern devices, the kind that plug into the USB port. The issue isn't that the device is slow, or that analog controls are crap, its that the hardware reading them is crap, and old.

Quote

>The only devices that i'm aware of that actually use the limits of the Amiga joyport are audio digitizers that tie in to that port. I wouldn't be surprised if others on here know of additional devices that can use the capability of this interface. There are two words that accurately describe the Amiga Joystick/Mouse port: weird and suboptimal.

Amazing that you labeled it "mouse port" but did not mention that Mouse is one of the devices that port handles.  And you can send pulses through the joystick port for mouse every few microseconds (not milliseconds).  Joystick port also handles Light Pens, Paddles, Dongle-stuff, and also lets you control pins for input or output for controlling custom devices although there's a parallel port for doing that as well.

[/quote]

Yea, sure, you can do all that with one port, but only one device on each port. Also, when was the last time you saw a light pen? Never saw one on the amiga, must have been mid 80's I ever saw one, and that was on some computer I can't recall, but it did have floppy disks the size of dinner plates.

On the PC, the legacy ports aren't used, they're often not even present. Nobody wants a slow port that can only have one device attached to it.

This whole argument that you have is based on two things: One is that you're comparing the Amiga joy port to a legacy db15 PC joy port that nobody uses anymore. That's ridiculous. The other is that you insist that polling the piss out of an analog stick whos mechanical switches tie directly onto the pins of the denise chip is of any value. I assure you it's not. All you're picking up is gobs of signal bounce. It's the farthest thing you could ever get from superior that one can imagine.

If you're gonna make a rational set of arguments, at least compare the Amiga joy port to an actual interface the PC uses, namely, USB. Anything else is dishonest and a waste of time.
 

Offline Trev

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Re: PC still playing Amiga catchup
« Reply #863 on: June 17, 2009, 06:00:28 AM »
Quote from: amigaksi;511722
Yeah, parallelism and math units may be priority because everything is already standardized toward some API, but it would be better if hardware level compatibility was standardized and then API can still be built on top of that.


Hardware was standardized. The PC market eventually settled on VGA, and all was well. Along came 3dfx, the Glide API, and Quake, and all of a sudden, VGA didn't satisfy the demands of the market. Nvidia stepped in with the Riva TNT, and along with Id and a few other major software players of the time, Nvidia helped bring OpenGL to the mainstream consumer market. It continues today, albeit with fewer major players.

If hardware were standardized, no one solution would stand above the rest, and the market would stagnate and eventually die. Standardizing APIs allows both hardware and software designers to innovate without interfering with the other's core competencies. It's a good place to be. Really. (The APIs aren't technically standardized either. You have lots to choose from. More competition, more drive to innovate.)
 

Offline smerf

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Re: PC still playing Amiga catchup
« Reply #864 on: June 17, 2009, 06:12:43 AM »
Quote from: amigaksi;511724
There may be move toward USB, but the fact that they left certain ports in while eliminating gameport should indicate they are trying to improve gaming interface.  I.e., they are admitting gameport sucks and user is better off using another interface.  Newer audio cards also aren't using gameport although it was built-in into many audio cards.


Hi,

@Amigaski & Stefcep2,

Speaking of Amiga joysticks my joystick broke for my Amiga 4000 today so off I went to Wally world to get a new one and you know what I couldn't find one darned 9 pin joystick in the whole darned place, so that makes my joystick port mighty slow as a matter of fact not really moving.

Now lets talk about moving blitters, sprites, graphics etc.

I have a 250 mhz ppc in my Amiga 1200, now even though my ppc is moving at 250 mhz, what is the speed of my aga chipset, could it possibly be 14 mhz or the original board frequency. Which means as far as graphics go my ppc is sitting there waiting for a reply from my AGA chipset and it is doing absolutely nothing. So as you can see one of the main problems of the Amiga was that you could increase the speed of the CPU but you still had the problem of all the rest of the board moving S L O W L Y.

Now we come down to the joystick, since the Amiga uses the mouse port as a joystick port they are one and the same, what can this possibly mean, not to many ways to upgrade, this could be one of the reasons that the Amiga died the original designers of the Amiga which started out building a great game console left no room for advancement so as a game machine of that time era it was the greatest thing since greased bananas but in time the greased banana slowly became clogged with dirt and just couldn't move as fast and it became obvious that it would cost too much to clean it and regrease it to keep up with the new banana's on the block.

Now I can add more memory on the PPC board and I can add a graphics extender and then  a new graphics card on that ppc board but is it really worth the cost to expand it if I could find the parts to do that today. The answer is not likely, it would be cheaper to buy a new modern up to date computer, this leaves me with 2 options, a PC and an Apple, since PC's are the least expensive and the easiest to find parts for I chose the PC. Now it we look at the Apple, it is expensive, and once again I am left to the mercy at having a specialized computer that after a couple of years would be obsolete, and not only that but I am controlled by the manufacturer about what I can use in it as far as upgrades and what kind of software I can use on it, and not only that but the maker of apple thinks that everybody that uses it is an idiot and makes it so that you can make close to no changes to the system, which keeps me from playing with it like I would like to. In other words the Apple computer is for those people that just want to turn it on. use it and then turn it off. Not my idea of using a computer, I like to experiment and try things on them, and I have crashed and burned more than one computer. I have 3 dead Amiga's and 3 dead CD 32 cards as proof of my insane ideas and I am not going into the PC's that I have crashed and burned.

Now for you PC users, I have had run about 3 contests a year for the last 3 years of PC users saying that there was no way that my 25 mhz machine could beat there 2.2 dual core and quad core babies in doing certain applications, like downloading files off the internet, printing a letter, playing music, and playing video, formatting a floppy, or backing up some files off a hard disk or transferring files from one hard disk to another hard disk, doing a 10 picture slide show and then playing at least one round of a tetris like game where we turned on our computers on at the same time, well I hate to say this but not even a quad core could beat the Amiga at these tasks, not only did I play the game of tetris but I usually wound up playing the game soliton while I waited for those fast over rated windows based PC's to get finished, seems most of them ran into trouble during the format and transfer of files to the floppy disk, while the Amiga cruised past them using diskmaster  to format and copy stuff to the floppy disks and hard disks. I know you PC users will yell foul, but it is what it is, in real time with all that horse power the PC sucks. Now I have never had a Linux user challenge this because lets face it, there just aren't two many of them, and Apple users, a total waste of good electricity, I don't even think they know what multi tasking is, and if they had it they sure nuff didn't know how to use it, Apple users have to be the most incompetent computer users in the world.

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Offline the_leander

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Re: PC still playing Amiga catchup
« Reply #865 on: June 17, 2009, 06:30:32 AM »
I'd flunk smerfs test - I don't have a floppy drive ;)
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Offline smerf

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Re: PC still playing Amiga catchup
« Reply #866 on: June 17, 2009, 06:55:57 AM »
Quote from: the_leander;511739
I'd flunk smerfs test - I don't have a floppy drive ;)


Hi,

@the_leander

Know what you mean, the last 2 people that took the challenge I had to lend them my usb floppy drive, in a way I cheated on this since most PC's almost shut down when trying to format a floppy disk and write to them. It is just one of those area's where the Amiga excels by its hardware design. Another area is playing music while they are trying to do this stuff, playing music really put a hit on the PC's CPU and even though we are tasked with playing 10 songs, most PC users try to copy me and use multi tasking while playing the music, but when they do that it puts a pretty good hit on their system, even dual cores slow down a little when trying this. OK, I rigged the thing a little bit, but they all agreed to the terms, and they all lost. The major thing is, that most of them till this day can't believe that a 25 mhz machine, with a 2 gig hard drive, and 18 megs of memory completed all those tasks before their machine, as a matter of fact the first time I did this was against a 1.1 ghz PC with windows 2000, I had everything done before he even got his destop screen up. It was my best victory. I loved it.

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Offline Karlos

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Re: PC still playing Amiga catchup
« Reply #867 on: June 17, 2009, 07:27:50 AM »
Quote from: stefcep2;511705
i'm talking PC's that were on sale barely 2 years ago.  On my Win XP Athlon 4800+ using integrated graphics, 1080i Full HDTV occassionally skips a frame.  

What else can you do when you play 1080p on the pentium 4?


Plenty. Drink coffee, eat popcorn :lol:

Seriously though, you missed the point I was making. The P4 can just about handle it and not always. It'll drop frames, especially if I'm working away (on the second monitor).

Since the classic Amiga, from a hardware perspective is pretty much a static platform it's easy to forget that 2 years is a hell of a long time in the mainstream PC market. Typical CPU performance alone has tended to double within that time frame.

The new machines sold today are significantly more powerful than their equivalent price range counterparts 2 years ago. My work P4 is a couple of years older still. It can just about do 1080p, machines sold today tend to take it in their stride.
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Offline Karlos

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Re: PC still playing Amiga catchup
« Reply #868 on: June 17, 2009, 07:31:22 AM »
Quote from: smerf;511742
Hi,

@the_leander

Know what you mean, the last 2 people that took the challenge I had to lend them my usb floppy drive, in a way I cheated on this since most PC's almost shut down when trying to format a floppy disk and write to them. It is just one of those area's where the Amiga excels by its hardware design. Another area is playing music while they are trying to do this stuff, playing music really put a hit on the PC's CPU and even though we are tasked with playing 10 songs, most PC users try to copy me and use multi tasking while playing the music, but when they do that it puts a pretty good hit on their system, even dual cores slow down a little when trying this. OK, I rigged the thing a little bit, but they all agreed to the terms, and they all lost. The major thing is, that most of them till this day can't believe that a 25 mhz machine, with a 2 gig hard drive, and 18 megs of memory completed all those tasks before their machine, as a matter of fact the first time I did this was against a 1.1 ghz PC with windows 2000, I had everything done before he even got his destop screen up. It was my best victory. I loved it.

smerf


There has to be something wrong with their machines if they can't play back 10 audio streams concurrently. Most current generation games will throw a few dozen audio streams together at any given instant and find plenty of time to render some eye popping visuals.
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Offline EvilGuy

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Re: PC still playing Amiga catchup
« Reply #869 on: June 17, 2009, 07:37:38 AM »
Quote from: Karlos;511745
There has to be something wrong with their machines if they can't play back 10 audio streams concurrently. Most current generation games will throw a few dozen audio streams together at any given instant and find plenty of time to render some eye popping visuals.


But they won't be able to use a joystick as quick as an unexpanded A500 can! Bwahaha PCs suck so much!!!! :-)