No, it isn't. If it were, a sizeable chunk of OCS games would still work on AGA systems without the need for hacks and patches. Again, this is well documented.
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As I said before, I write something using OCS hardware registers and it will work on OCS, ECS, and AGA-- nothing to modify between the machines. Incompatibilities were not caused by these hardware registers.
>The problem with your point is that it only works in your magical fairyland.
No, it works right now. If people use hardware standards rather than APi standards, you have better computers to program. You are in some fairyland because you don't even understand what is being discussed.
>When you state that the Amiga is superior to the PC, you are talking about now.
Straw-man argument. I stated that because of having hardware compatibility, Amiga will do better in certain real-time programs.
>No, you supplied data that showed nothing.
Bullcrap. Go re-read the data.
>You were actually given a suggestion by Karlos on how you could actually test just how sensitive the Amiga was thus proving one way or the other, with no room for doubt if your hypothesis was correct. You chose instead stuck to your flawed data.
The data is REAL data as sampled from REAL joystick used in a REAL game on a REAL computer. Go learn what a debounce switch is and analyze the data. Your thinking is flawed. I did do another test where I just press fire button and let go and there's no multiple hits registered in the recorder (just two states).
>I think I understand the problem better then you do.
You think you do.
>...say well played to you, you're right the joystick is capable of responding to hits at X speed quicker then a USB based approach.
That's not even the point. Joystick on Amiga is faster even if you do one sample every 1/60 second. And why are you narrowing to just USB; Gameport is also a valid joystick port for millions of PC owners.
>...that and repeat. Lies was perhaps the wrong choice of word, wilful ignorance would probably be a better fit.
You're in ignorance.