You have not yet proven that the Amigas joystick port is capable of actually being able to support anything like that rate.
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You must have missed some posts. I can read the joystick on Amiga way faster than 1Khz. Try it out yourself if you don't accept.
>That is not the same though as what you said originally, is it? In fact it's nothing like what you said originally.
I know what I stated original which you have misconstrued: from post #570: "Amiga has both API and hardware level compatibility-- that's better than relying on some API which may be bugged, you have little information as to what it actually does, and is definitely slower."
>You've said this time and time again. Prove it.
I prove it for myself. You have to go repeat the experiment and prove it for yourself. Why haven't you replied to my posts where you were refuted rather than wait a while and restate the same argument again.
>Excuse me? I've said from the beginning that banging the hardware on the modern desktop PC is an exersise in stupidity for many of the reasons given here already.
Because the point is not banging the hardware on modern existing systems where one system's hardware differs from another. Point is, IF HARDWARE WAS BACKWARD COMPATIBLE, it's better to allow for API access as well as going direct to hardware.
>...hardware legacy compatability. Do not try to turn this around because you've been called on your BS.
Your misunderstanding is NOT my problem. The only part of modern hardware that you can do direct access via hardware is the legacy compatible ports and memory map areas. That's a good thing. Your the one who is trying to cheat by trying to misconstrue clear cut things.
>No it isn't. Unless you're trying to play some kind of pathetic game of semantics. "Commonly used desktop programs" is quite clear in of itself. But if you want to be a pedant, fine.
I don't care if you call them "common" or not. They are USEFUL programs that require going directly to the hardware. And there are thousands of such programs out there that require precise control of hardware and can't rely on vague, inexact API calls.
>That is a given. I note that you still managed to dodge the point again however.
You keep missing the simplest of points-- the joystick is faster to read on Amiga. How can you possible understand something like real-time events.
>Yes, and how many of those ways can be done without it having a detrimental effect on other processes. Further how can you maintain compatability across the huge differences between computers?
That's not the point. You only go directly to hardware if it's backward compatible and you know it will work the same on other systems.