If everyone shared them. But they don't, there are several versions of each DLL and I have seen when they do use a common directory, they cause conflicts.
And that's a problem totally non-existent on the Amiga...
LOSSLESS compression means no loss in information. That's what it uses unlike MPEG4.
So you're trying to tell me that decompressing an image and writing it to the frame buffer is faster than directly writing an uncompressed image directly to the buffer. That might be true if you are typing the data down by hand from paper.
Good, so we agree AGA/ECS/OCS are backward compatible and directly accessing OCS hardware registers works on all amigas.
Yes, I can agree with that. But that doesn't mean that all "ocs software" is compatible with any Amiga. There is more to it than the chip set, as I pointed out. I think you understand this as well as I do, but you are playing a fool to be able to dismiss my argument.
You can't do a 1K demo on PC that uses audio card or the advanced features of VGA cards, etc. etc. since OS first has to be loaded. Amiga wins here in tight coding due to hardware level compatibility.
Yes you can, if you know the exact hardware configuration.
Not for me. For me all OSes are the same since I just write kernel mode drivers.
Yes, because the concept of kernel mode drivers exists in every operating system available for the PC...
I dumped the actual data of River Raid in another post.
Data existing is not in itself an indicator that it is important to the end user. As pointed out, the sub-ms state changes are results of switch bouncing. Just because there are millions of magazines in the world doesn't mean that I am missing out stuff that is important to me by not reading them all.
When a human moves and when you redraw are unrelated.
Not in a computer game, when the screen redraw is sometimes the only feedback you get.
Bullcrap. The more you sample the joystick, the more accurate the results.
No, it's not bullcrap. YOU HAVE YET TO SHOW ME A GAME THAT USES AND BENEFITS FROM 1 kHz JOYSTICK SAMPLING. That's still true, as it has been since I first pointed it out. As far as I know, there are VERY few games in the River Raid era where even the game logic (all the moving, AI decisions, counting of score etc) operates faster than the screen update.
If you read the same analog stick a few times, you will see that it returns different values (testing with gameport). Thus, it's not as precise as you think and people usually people use range of values to do a particular thing so you already not using full range.
If you'd ever used joysticks for other things than measuring the time between state changes, you'd know that the values that the joysticks are precise enough, and no, while they are not usually exact they give you more precise control over direction than four on/off switches. You'd also know that in most games that utilize the analog sticks, the walking/turning speed/direction correlates exactly enough to the input.
If digital sticks with one button were superior for controllability, their market wouldn't have died out in the early 90s.
You didn't even refute a SINGLE point. Just claiming it's "absurd" doesn't make it that.
I'm not saying that your argument was absurd. I was saying that it made no sense, and to prove my point I used your logic but applied it to something else. It's a common rhetorical device.
Your claim that people no longer use hardware directly. They have less standard hardware, but they still use what little of it there is.
No, that was not what I was claiming. I said that developers are trying to move further away from hardware, which is why there are abstractions like drivers and APIs. If you think that the average software developer has as much use of accessing the hardware as before you are wrong.
Amiga can do it in software whereas you want to use additional hardware. That's not a good comparison.
The Amiga can read four analog values at the same time and digitally convert them without hardware modification? The PC doesn't need any additional hardware besides what's in the joystick.
No, I wanted some kids to play games-- and they preferred Amiga/Atari games over PC games since controls were simple. They didn't have to think "which of the 10+ buttons do I press." Given they are kids, I didn't want to teach them:
Eenie meenie minie moe
pick a button to shoot the foe
if it's wrong then let it go
next time try another to blow
No of course, why would you want to teach them anything? Your kids are none like the kids I know. Either way your story is very anecdotal and not enough to support your argument. The truth is that most kids these days handle and enjoy far more advanced games and joy pads.
Sorry, MP3 also appears same as uncompressed audio to most people as analog joystick appears instantaneous like digital joystick. Yet one is better than the other.
And you think that mp3 vs uncompressed audio is completely analogous to 100 Hz vs 1000 Hz?