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Author Topic: Amiduke update  (Read 3014 times)

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Offline utri007Topic starter

Amiduke update
« on: September 18, 2003, 06:53:25 AM »
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Offline lempkee

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Re: Amiduke update
« Reply #1 on: September 18, 2003, 07:26:13 AM »
hmm it didnt say what was new in it...
no sound still....aaargh ;(

lets hope we soon can play this baby over inet :)

cheers
Whats up with all the hate!
 

Offline fragment

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Re: Amiduke update
« Reply #2 on: September 18, 2003, 07:46:30 AM »
Quote

no sound still....aaargh ;(


What? It does have sound, but no music. And it's quite playable on my 060/56+AGA too.
...
 

Offline CU_AMiGA

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Re: Amiduke update
« Reply #3 on: October 01, 2003, 03:02:47 PM »
Ah! Duke Nukem! What a game that was! :-)
Is it possible for me to download the shareware or demo version of Atomic Edition? If not then where can i buy it?!
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Offline lempkee

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Re: Amiduke update
« Reply #4 on: October 01, 2003, 03:19:40 PM »
cu_amiga:very good question , what i did was... EBAY!  .. try that... other than that..it was freeware'd as a magazine addon in 99/2000 , you can use that one also..if u have it...

weird that it didnt go freeware for inet aswell...its a quite a while ago.

cheers
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Offline CU_AMiGA

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Re: Amiduke update
« Reply #5 on: October 01, 2003, 03:31:55 PM »
AH! Ebay! Thanks lempkee, i will try that!
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Offline LP

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Re: Amiduke update
« Reply #6 on: October 01, 2003, 05:16:49 PM »
Does anyone know how I make this game hit just near 15 fps on a A1200/060@50mHz? w/P96...

I've tried to add buffers as suggested in the :rtfm:

But still the game is zZzlow... (my guess would be 1 fps...)
Hmm... Does any one know the "golden" setup for the dear Duke?

-This includes P96 settings, MMU, Vblank...???

-edit-
I've moved this post to a thread
here
 

Offline detz

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Re: Amiduke update
« Reply #7 on: October 01, 2003, 10:10:30 PM »
Wot, no ppc version? Downers.
 

Offline LP

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Re: Amiduke update
« Reply #8 on: October 01, 2003, 10:13:41 PM »
You've got to own a Peg if you want it running on PPC...
 

Offline zipper

Re: Amiduke update
« Reply #9 on: October 01, 2003, 11:12:35 PM »
Another fella has done the WUp version, it's an about 0.2 beta, too. Can't remember the name just now. Still somehow playable at 800x600.
 

Offline fragment

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Re: Amiduke update
« Reply #10 on: October 02, 2003, 08:39:14 AM »
Quote

LP wrote:
Does anyone know how I make this game hit just near 15 fps on a A1200/060@50mHz? w/P96...

I've tried to add buffers as suggested in the :rtfm:

But still the game is zZzlow... (my guess would be 1 fps...)
Hmm... Does any one know the "golden" setup for the dear Duke?

-This includes P96 settings, MMU, Vblank...???


You need Oxypatcher, Cyberpatcher or similar. I use Muredox which is free. Get it from aminet. It fixes some FPU instructions. The speed difference is huge! You also need to have MMULib installed.
...
 

Offline Crumb

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Re: Amiduke update
« Reply #11 on: October 02, 2003, 10:24:53 AM »
MMULib? Oxypatcher? I thought Duke Dukem didn't require FPU neither MMU in x86...

wouldn't it run faster using fixed point maths? On a 486/66 it flies... and if I remember correctly it ran in 486sx too (I'm not sure...) and the MMU shouldn't be needed...
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Offline lempkee

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Re: Amiduke update
« Reply #12 on: October 02, 2003, 12:17:28 PM »
email me if anyone wants the PPC version ( wos for bvision/cyberstorm etc) .

its damn fast but still no music/net support atm , should be an 0.3 -> or higher soon for wos i guess..

cheers
Whats up with all the hate!