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Author Topic: Kaillera Server for Amiga.org  (Read 4635 times)

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Offline Claw22000Topic starter

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Kaillera Server for Amiga.org
« on: March 23, 2009, 12:31:33 AM »
I have hosted a Kailler Games server for Amiga.org.  Hope this is allowed.  I just have seen that there are not many people taking advantage of the multilayer abilities of A1200.

Server Address:
     claw22000.no-ip.com:27888

WinUAE:
     0.8.22 Kaillera Version

If I can find a place to host a config file I will post then.

Please let me know if your interested.  I will leave the server up all the time all are welcome.  Members or not.

Please post games that you have seen work.  This will allow people to know which games are good and working.  Hopefully we will get a good list going here.

Thanks.

If it takes off I will rename the server to be Amiga.org's server.

Claw
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Samsung Galaxy Tab S
Pi 2 with Emulation Station and A500+
AMD-PhenII-X6/Nvidia660GTX/8G-Ram/500G SSD/3TB-HD/Win10/SB-X-Fi
A1200/3.1Rom/60GigHD/2MBChip/64MBFast/ACA123028Mhz/WiFiMA401/ClassicWBv26w
CD32/SX1/30GigHD/2MBChip/ClassicWBv26w/3.1OS/SX1 isn\'t allowing fast ram :(
 

Offline mihcael

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Re: Kaillera Server for Amiga.org
« Reply #1 on: March 23, 2009, 12:59:46 AM »
Thses are known to work!

Alien Breed SE
Alien Breed 2 AGA
Alien Breed - TA AGA
Arcade Pool
Arcade Snooker
Banshee
Bloodwych
Bubble Bobble
Rainbow Islands
Parasol Stars
Chaos Engine
Dalek Attack
Dynablaster
Gauntlet 2
Golden Axe
IK+
Indy Heat
Super Off Road
Jaguar XJ220
Lemmongs
Lotus I, II and III
Midnight Resistance
Miniskies Furballs
Nitro
North and South
Pang
Qwak
Rodland
Sensible Golf
Sensible Soccer
SWOS
Silkworm
SWIV
Ski or Die
Speedball 2
Supercars 2
The Settlers
Wipoe Out
Worms

PD Games-
Biplanes
Dogfight
Chopper Attck
Parachute Joust
Tanx
Tanx and Stuff
Gravity Force
Gravirty Power
Scorched Tanks
Llamatron
Super Foul Egg
Blitz Bombers
Pong
Sneech
Pengo





Offline Claw22000Topic starter

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Re: Kaillera Server for Amiga.org
« Reply #2 on: March 23, 2009, 05:45:43 AM »
Never knew some of those game were even multiplayer.  Thanks a lot.  Well servers up and as soon as I figure out how to get it working with my registered version of WHDLoad I'm all over some Amiga Gaming action in the mean time every one is free to make use of the server please let me know if you find it useful or if you have problems with it...

Thanks

Claw
Claw
____________________________________________
Samsung Galaxy Tab S
Pi 2 with Emulation Station and A500+
AMD-PhenII-X6/Nvidia660GTX/8G-Ram/500G SSD/3TB-HD/Win10/SB-X-Fi
A1200/3.1Rom/60GigHD/2MBChip/64MBFast/ACA123028Mhz/WiFiMA401/ClassicWBv26w
CD32/SX1/30GigHD/2MBChip/ClassicWBv26w/3.1OS/SX1 isn\'t allowing fast ram :(
 

Offline bloodline

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Re: Kaillera Server for Amiga.org
« Reply #3 on: March 23, 2009, 11:11:09 PM »
I've always wanted to give kaillera a go... But couldn't really be bothered... anybody fancy giving a two player Lemmings a go with me?

Offline LoadWB

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Re: Kaillera Server for Amiga.org
« Reply #4 on: March 23, 2009, 11:58:24 PM »
Oh, man, multi-player Sneech would be cool.  Hey, was there ever an NTSC-friendly version released?

Ooo, Bubble Bobble, Gauntlet 2, and any good flying-fighter game would be fun.  I can't wait until summer when I have more time to play around!
 

Offline zyphoid

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Re: Kaillera Server for Amiga.org
« Reply #5 on: March 24, 2009, 03:33:43 AM »
ok novice here..explain how I can take advantage of this
A1200T Mid-Night 060@50mhz tv tuner,voodoo banshee,usb subway,mediator,Dual Multi partition 200Gig 2.5/3.5HD, Twin dual-layer lite-on dvd 52x dvd-rw, sx-32pro030@50mhz my favorite system what xbox came from til someone says otherwise,A500 Efika...
 

Offline Claw22000Topic starter

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Re: Kaillera Server for Amiga.org
« Reply #6 on: March 24, 2009, 08:05:46 AM »
well its pretty easy. First google for kaillera winuae. I would post a link but Im typing this on a PSP
Claw
____________________________________________
Samsung Galaxy Tab S
Pi 2 with Emulation Station and A500+
AMD-PhenII-X6/Nvidia660GTX/8G-Ram/500G SSD/3TB-HD/Win10/SB-X-Fi
A1200/3.1Rom/60GigHD/2MBChip/64MBFast/ACA123028Mhz/WiFiMA401/ClassicWBv26w
CD32/SX1/30GigHD/2MBChip/ClassicWBv26w/3.1OS/SX1 isn\'t allowing fast ram :(
 

Offline motorollin

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Re: Kaillera Server for Amiga.org
« Reply #7 on: March 24, 2009, 09:07:40 AM »
Quote
Claw22000 wrote:
not many people taking advantage of the multilayer abilities of A1200.

Does Kaillera work with a real Amiga then?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline jj

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Re: Kaillera Server for Amiga.org
« Reply #8 on: March 24, 2009, 09:46:24 AM »
From memory its only an emulation thing.  Amiga would not have the horsepower
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Offline motorollin

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Re: Kaillera Server for Amiga.org
« Reply #9 on: March 24, 2009, 10:10:49 AM »
I guess since this works with WHDLoad games, what WinUAE is actually doing is capturing all the mouse/joystick/keyboard events, sending them to the other player's WinUAE which decodes them, and then simulates the corresponding player's mouse/joystick/keyboard events. Surely this could be done with hardware. Something like this maybe:



The red lines represent player 1's joystick movements and the blue lines player 2's. The "Kaillera box" passes the player's own joystick movements straight through to the Amiga's joystick port. It also somehow encodes them and communicates them, through the network, to the second player's "Kaillera box". This decodes the joystick movements and outputs them to the player 2 joystick port.

It's totally hardware-based. As far as the Amiga is concerned, there is a real joystick plugged in to the port.

Could something like that work?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline jj

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Re: Kaillera Server for Amiga.org
« Reply #10 on: March 24, 2009, 10:53:32 AM »
Yes it could be made to work.  After all all the other way is doing the same thing but in software.
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

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Offline AJCopland

Re: Kaillera Server for Amiga.org
« Reply #11 on: March 24, 2009, 11:27:23 AM »
That can't be all that its doing though, otherwise the lag  between the two machines would cause them to become hopelessly out-of-sync quite quickly.

If the messaging was instantaneous, i.e; quicker than a single clock tick of the cpu. Then you wouldn't have to worry about the input drift differences between machines. But in practice communication isn't instantaneous.

Its possible to overcome it of course. The software does after all. Is it open source?

Andy
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Offline motorollin

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Re: Kaillera Server for Amiga.org
« Reply #12 on: March 24, 2009, 12:26:57 PM »
Quote
AJCopland wrote:
That can't be all that its doing though, otherwise the lag  between the two machines would cause them to become hopelessly out-of-sync quite quickly.

If the messaging was instantaneous, i.e; quicker than a single clock tick of the cpu. Then you wouldn't have to worry about the input drift differences between machines. But in practice communication isn't instantaneous.

Ahh, so the other player would not respond immediately due to latency of the communication, so what is happening on one Amiga might not reflect what is happening on the other. Is that what you mean?

Quote
AJCopland wrote:
Its possible to overcome it of course. The software does after all.

Presumably the software can synchronise the two emulators so that what happens on one precisely represents what is happening on the other. I don't see how that could be achieved on a real Amiga without changes either to the hardware, and/or the software. Perhaps WHDLoad could be modified in some way to send/receive the required information to keep the games in sync.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline bloodline

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Re: Kaillera Server for Amiga.org
« Reply #13 on: March 24, 2009, 01:04:44 PM »
@moto

Hey Mark, shall we give this thing a go? What multiplayer games do you have?

Offline motorollin

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Re: Kaillera Server for Amiga.org
« Reply #14 on: March 24, 2009, 01:59:48 PM »
I've got loads of multi-player WHDLoad games on my A1200, but I haven't got WinUAE set up. I could try to run it in Parallels but I don't know how well it would run. I'll give it a go though and let you know!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10