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Offline utri007Topic starter

Resident evil for Atari
« on: February 20, 2009, 07:05:35 AM »
http://www.atari-forum.com/viewtopic.php?f=26&t=15522

This would be nice to have for our beloved amigas
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline alexh

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Re: Resident evil for Atari
« Reply #1 on: February 20, 2009, 09:30:41 AM »
It's for the Falcon with 100MHz 68060 accelerator and it is getting only a few fps.
 

Offline yssing

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Re: Resident evil for Atari
« Reply #2 on: February 20, 2009, 11:40:41 AM »
they have lots of cool stuff, don't they??
 

Offline keropi

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Re: Resident evil for Atari
« Reply #3 on: February 20, 2009, 11:52:36 AM »
Quote

yssing wrote:
they have lots of cool stuff, don't they??


actually no. I used to have a 83mhz 060 falcon. there was simply no software or fan support. if you think amiga has no usable software nowdays try the atari side...  :lol:  :lol:  :lol:  :lol:
 

Offline darksun9210

Re: Resident evil for Atari
« Reply #4 on: February 20, 2009, 12:11:33 PM »
atari don't seem to have too much cool stuff.
while the 100Mhz 060 is drool worthy, i think the USB project died a death, or if it hasn't i've missed a trick as i haven't heard anything about it since the initial announcement and proof of concept kinda stuff,
and i think the 3D accelerator project just ended up being vapour.
hmmm, as the binareys are 68020, maybe someone could emulate? :lol:

how about a recompile for PPC amigas with warp3D?
something interesting for radeon based OS4 machines perhaps?

A500, A600, A1200x3, A2000, A3000, A4000 & a CD32.
and probably just like the rest of you, crates full of related "treasure" for the above XD
 

Offline yssing

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Re: Resident evil for Atari
« Reply #5 on: February 20, 2009, 12:14:12 PM »
you might be right.. did not think about that, I only noticed the 100 mhz 060.. I would not mind that in my a1200..

But true, we have PPC, they don't..
 

Offline persia

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Re: Resident evil for Atari
« Reply #6 on: February 20, 2009, 12:37:08 PM »
Went to Atari's webpage and was not impressed with the games they sell, maybe 50 or so games, including a retro classics CD.  But at least they're doing something, unlike Amiga Inc.  Anybody go to Atari Live in London?
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Offline darksun9210

Re: Resident evil for Atari
« Reply #7 on: February 20, 2009, 12:49:38 PM »
atari are atari purely in name these days it seems.
they are only a game publishing company and as such can be disconnected from atari "classic" hardware and games so to speak, (such as this resident evil port to falcon hardware). all you'll find on their current website is regergitated fodder for the current crop of gaming machines. nothing really inovative or worthy of note that i've seen. i'm not sure they've even got an arcade presence these days.

however, as long as they exist, and in whatever form, blade runner may come true! :lol:

A500, A600, A1200x3, A2000, A3000, A4000 & a CD32.
and probably just like the rest of you, crates full of related "treasure" for the above XD
 

Offline utri007Topic starter

Re: Resident evil for Atari
« Reply #8 on: February 20, 2009, 01:45:46 PM »
Yes I noticed that it is for 100mhz 060, BUT it uses software opengl and I cant see any reasons why to do that?

Resident Evil has a static background ja only few polygon objects, it shoul work just fine with 030
ACube Sam 440ep Flex 800mhz, 1gb ram and 240gb hd and OS4.1FE
A1200 Micronic tower, OS3.9, Apollo 060 66mhz, xPert Merlin, Delfina Lite and Micronic Scandy, 500Gb hd, 66mb ram, DVD-burner and WLAN.
A1200 desktop, OS3.9, Blizzard 060 66mhz, 66mb ram, Ide Fix Express with 160Gb HD and WLAN
A500 OS2.1, GVP+HD8 with 4mb ram, 1mb chip ram and 4gb HD
Commodore CDTV KS3.1, 1mb chip, 4mb fast ram and IDE HD
 

Offline persia

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Re: Resident evil for Atari
« Reply #9 on: February 20, 2009, 01:56:30 PM »
Yeah, you get the feeling Atari is just hanging on in the 21st Century but that it just doesn't quite belong here.  I'm not a gamer and I don't know what's currently happening in the gaming scene but everything for sale on the Atari site looks a bit old and sad.
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Offline AmigaHeretic

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Re: Resident evil for Atari
« Reply #10 on: February 20, 2009, 03:28:34 PM »
Quote

persia wrote:
...but everything for sale on the Atari site looks a bit old and sad.


They don't happen to sell a "SnowMan" simulator for cell phones on their site do they?  Heck I'd even settle for something to calculate my tips on my phone.

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Offline shoggoth

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Re: Resident evil for Atari
« Reply #11 on: February 20, 2009, 05:33:44 PM »
Quote

darksun9210 wrote:
and i think the 3D accelerator project just ended up being vapour.


If you're referring to the SuperVIDEL project, it's definitely alive. I saw the hardware myself a few weeks ago. The CTPCI project is alive as well; I tried it myself on a ColdFire evaluation board.

Quote
hmmm, as the binareys are 68020, maybe someone could emulate? :lol:


Provided that the binaries only use basic OS functions, it should be fairly easy to implement some kind of OS wrapper functionality on the Amiga. Once you go GUI, or rely on unix functionality, it's a lot more difficult. This in turn generally means applications which tend to bang the hardware directly, which makes it downright impossible to emulate at sensible speeds.
 

Offline iconoclaST

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Re: Resident evil for Atari
« Reply #12 on: February 22, 2009, 07:39:08 AM »
Quote

yssing wrote:
But true, we have PPC, they don't..


I always preferred 68k over PPC anyways.
We have Coldfire in the works.

;)
 

Offline countzero

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Re: Resident evil for Atari
« Reply #13 on: February 22, 2009, 07:53:15 AM »
Quote

iconoclaST wrote:

I always preferred 68k over PPC anyways.
We have Coldfire in the works.

;)


well I got some bad news for you then. we had a fabled coldfire board in the works too, but in the end it turned out coldfire is not fully 68k compatible and the software layer which translates 68k to coldfire code dropped the performance to sinilar level to our 50 MHz 060 boards. Elbox canceled the project completely. I'm sure your 100MHz CT63 boards would kick the hell out of any coldfire board.

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Offline shoggoth

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Re: Resident evil for Atari
« Reply #14 on: February 22, 2009, 10:46:23 AM »
Quote

countzero wrote:
well I got some bad news for you then. we had a fabled coldfire board in the works too, but in the end it turned out coldfire is not fully 68k compatible and the software layer which translates 68k to coldfire code dropped the performance to sinilar level to our 50 MHz 060 boards. Elbox canceled the project completely. I'm sure your 100MHz CT63 boards would kick the hell out of any coldfire board.


I've done some research on this topic on "that other 68k" platform. Basically, one has to deal with three cases.

A: applications which are inherently incompatible with the CF and need to be patched

B: applications which are compatible enough (emulation by means of trapped emulation of missing instructions)

C: applications which works out of the box.

Case C is rare, case B is not completely uncommon, and A has to be handled through user land emulation. All these cases has to be catered for by the OS, which means you either have to patch your OS completely or get access to the source code.

Supervisor mode can be dealt with (at least on the platform I'm referring to). I've worked on case A (user land emulation). Performance suffer greatly for those apps, but since you don't emulate hardware nor OS functions, it isn't that obvious to the user for everyday apps. An interesting approach would be JIT emulation - HP did an experiment once, where they used some form av JIT emulation where the host architecture was identical to the guest architecture. The interesting part is that in some cases, the JIT emulated environment ran faster than the "real" conterpart, due to the fact that the JIT compiler could eliminate unneeded checks in the code (branches etc) since it had enough runtime information to completely rule out certain execution paths. If this was possible on the CF (I don't know if it is), case A could be pretty fast too.

All this means that CF incompatibilites can't be solved by nifty hardware solutions; it can only be solved on the OS level.

I don't know how well all this applies to the Amiga though. Why ColdFire? Personally I like 68k coding, but I want new hardware.