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Author Topic: NATAMI status?  (Read 4875 times)

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Offline alexh

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Re: NATAMI status?
« Reply #14 from previous page: January 22, 2009, 01:26:55 AM »
You've gotta wonder what is going on. NatAmi is supposed to be a 68k Amiga clone with extensions. They have an open source program already written in the form of WinUAE and rather than taking it, adding SuperAGA functions and producing something for the community they write their own simulator which is not Amiga compatible??

Something smells fishy!

Combine that with the total technical drivel on their forums and you've gotta wonder WTF?
 

Offline SamuraiCrow

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Re: NATAMI status?
« Reply #15 on: January 22, 2009, 01:57:09 AM »
They've also added some 3d graphics programmers to their team recently in order to add phong shading and alpha-blending.

As for the 3d drivel and simulator being Windows-based, I suspect that it would have been too slow if they emulated the CPU at the same time.  Likewise, I think their design is adding AGA compatibility to a PC-style graphics chipset rather than the other way around.
 

Offline orb85750

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Re: NATAMI status?
« Reply #16 on: January 22, 2009, 02:39:52 AM »
Quote

sdyates wrote:
Do you have the links for us? Any info you can shed for us :)

Quote

orb85750 wrote:
I believe the project is still very much going strong.  They recently answered a couple questions I had about compatibility with classic software.  They also updated some spelling errors on their front page about a week ago.  -Dave


These were private emails.  Their contact info is at their website, natami.net.

 

Offline alexh

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Re: NATAMI status?
« Reply #17 on: January 22, 2009, 08:43:01 AM »
Quote

SamuraiCrow wrote:
As for the 3d drivel and simulator being Windows-based, I suspect that it would have been too slow if they emulated the CPU at the same time.

Yeah right.. You ever seen the N64 emulators or Dreamcast emulators?

Quote

SamuraiCrow wrote:
Likewise, I think their design is adding AGA compatibility to a PC-style graphics chipset rather than the other way around.

That is not how they said SuperAGA started when NatAMI was first announced.

You've gotta face facts that the key developer never really gets involved in the forum (which is perhaps good) but those that do know a little bit about engineering and just go off on mad ideas. The 070 CPU and PCIe for example. Neither practical for todays or probably even tomorrows FPGA technology but they still spend ages droning on about how cool it would be etc. I want 16x lane PCIe... no I want PCIe 2.0 5GHZ!
 

Offline AJCopland

Re: NATAMI status?
« Reply #18 on: January 22, 2009, 11:42:56 AM »
You're confusing different parts of the whole. SuperAGA is what Thomas has always said it is. The 3DCore simulator is a design for something extra to go into the unused space within the SuperAGAs FPGA to add a little bit more modern functionality in parallel.

Andy
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Offline alexh

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Re: NATAMI status?
« Reply #19 on: January 22, 2009, 04:32:15 PM »
Check.

3DCore simulator... does it have any roots in the hardware? i.e. is it REALLY simulating hardware registers, clocks, pipelines, RAM buffers etc. ?

Or (more likely) is it just a SW renderer experimenting with little more than algorithms? (perhaps ones which may or may not be possible to easily turned into hardware)
 

Offline AJCopland

Re: NATAMI status?
« Reply #20 on: January 22, 2009, 04:43:33 PM »
As close as I understand that side of it, I'm a code monkey so whilst that side of it is accessible and I've helped make some changes I don't have the experience of extrapolating that to the VHDL.

All of the interfacing with it from software is done pretty closely to hardware. I.e. registers get set - like lighting values, triangle setup are all pushed into their own registers etc, on the next "tick" the hardware takes them into the pipeline and passes them through each stage.

In the simulator things are quite different to the hardware, there's no per-stage tick for the pipeline, its just done as a series of serial functions like you would in a software rasteriser. This makes it easier for software guys like me to contribute to the graphics development with the occasional worry about using sqrtf() and pow() etc :-D

EDIT:
Quote

hardware registers, clocks, pipelines, RAM buffers etc. ?

Or (more likely) is it just a SW renderer experimenting with little more than algorithms? (perhaps ones which may or may not be possible to easily turned into hardware)


Its a bit of both, abstracted interface using registers and a tick to start off each update of the pipeline. Some ram buffer simulation and a basic pipeline, but the pipeline behaves more like a software renderer than a true simulation should I'd bet.

It's sort of a tradeoff, an attempt to get the software API and algorithms done in a hardware implementation "friendly" manner. Then a period of culling non-hardware decisions. Rinse n' repeat.

Andy
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Offline persia

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Re: NATAMI status?
« Reply #21 on: January 22, 2009, 09:17:42 PM »
Status appears to have left pre-vapour and moved to early-vapour...
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Offline alexh

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Re: NATAMI status?
« Reply #22 on: January 22, 2009, 10:19:53 PM »
Something is still a little fishy. So Thomas is too busy to take pictures, which I can understand cos he probably wonders "whats all the fuss is about? Now *go away* before I throw something at you!!"

But there are soooo many "hangers on" in that project who would just love to take pictures and movies and show what everything is about.... and it isnt happening... which is strange.
 

Offline B00tDisk

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Re: NATAMI status?
« Reply #23 on: January 22, 2009, 10:39:20 PM »
Quote

alexh wrote:
Something is still a little fishy. So Thomas is too busy to take pictures, which I can understand cos he probably wonders "whats all the fuss is about? Now *go away* before I throw something at you!!"

But there are soooo many "hangers on" in that project who would just love to take pictures and movies and show what everything is about.... and it isnt happening... which is strange.


I think there's actually a photo or two either on amiga-university of an early dev board or on AW.net's photo album or something.  I've seen it, anyway (the photo).  Not saying that makes this suddenly all plausible, just sayin' there are prototype photos out there.*

More recent ones show the "simulator" running on a Linux based laptop, which is far less impressive or convincing.

*=Mick tinker had MANY photos of The Boxer board and we all know that was vaporware, too, but to Natami's "credit" at least the proto boards appear to work.  I still think it's all to no avail though.
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