@little
And again, I say no new hardware is being created at all by modifiying an FPGA core. FPGA cores are software VHDL code. There is absolutely NO hardware being created when someone modifies a core. Please do some more study about FPGAs before you start spreading misinformation. Creating new hardware would be adding additional ICs, capacitors, resistors, etc. That does not happen when someone modifies a softcore. That's why it's called a "soft" core.
No, you are confusing the goals of AROS 68K and classic Amiga. The goal of AROS 68K is to run classic Amiga software completely unmodified. The target program will look and operate identically on an Amiga that's running AROS 68K or OS3.X. In fact, it will be running on identical hardware. Instead of OS 3.X on your Amiga, you simply choose to run Aros 68K instead. Or if you have an FPGA based Amiga, you can do the same there as well. Run AROS, or run OS3.X or less. The software application is still using Amiga hardware, but you can opt for an FPGA Amiga as well.
And I haven't seen nor heard of anyone here asking a programmer to make a 24-bit game for a classic Amiga.....No one here will disagree with you that asking such a thing is madness. Gunnar is actually making one for the Natami though, now that you mention it.
And who is developing ANY 24-bit screen mode games for classic Amigas anyway? (Answer: Nobody) And why would they? There's simply no market for it, and the CPU horsepower for such a game on a classic Amiga doesn't exist. So your argument makes no sense. So the FPGA devs are supposed to keep their next generation Amiga hardware and softcores stunted/handicapped for software that doesn't even exist? The entire point of next generation hardware is to move forward with greater capabilities while retaining the ability to run older classic software if you choose to do so.