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Author Topic: MiniMig with AGA  (Read 319081 times)

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Offline kolla

Re: MiniMig with AGA
« Reply #764 from previous page: November 16, 2010, 02:06:49 PM »
Well, if this ain't porn, I don't know what is :D

@yaqube
How about a new youtube video anytime soon? Personally I'd love to see how it works with DPaint animations and big HAM8 images. On my A1200/060 with Indivision I can edit images in HAM8 and 1024x768, but the amount of chipram quickly becomes a limiting factor. It looks really nice though, and I'd love to use DPaint more for image editing, and for animation of course.

http://amiga.nvg.org/moro/Indivision_AGA/dpaint4-1.jpg
http://amiga.nvg.org/moro/Indivision_AGA/dpaint4.png
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS
 

Offline yaqube

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Re: MiniMig with AGA
« Reply #765 on: November 16, 2010, 02:39:20 PM »
Quote from: kolla;592202
How about a new youtube video anytime soon?


I'm still thinking about a new one. But cannot promise that it will be graphics oriented.
 

Offline yaqube

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Re: MiniMig with AGA
« Reply #766 on: November 16, 2010, 02:54:40 PM »
Quote from: Hattig;592192
How is the TG68.C V4.0 in terms of performance on the Xilinx XC3S1600E?


SysInfo reports 3.29 MIPS and speed 2.59 times higher than a stock A1200.

The CPU core is clocked at 14.18 MHz but it's being slowed down to 7.09 MHz whenever it wants to access memory bus (and it wants it almost all the time so only multi-cycle instructions like multiplication, division and shifts/rotations operate any faster). It will change when there is a cache implemented.

Also the CPU core has only 16-bit wide data bus so the performance could be improved in the future by implementing direct long-word transfers but it entirely depends on Tobias.
 

Offline wizard66

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Re: MiniMig with AGA
« Reply #767 on: November 16, 2010, 03:34:44 PM »
Quote from: mikej;592027
Got the boards!
I'll put some pics up on http://www.fpgaarcade.com asap.


Congratulations MikeJ

Now this board's looks sexy, I hope all works out fine completing the boards, looks like you have to put on all tru hole components first.
I'm still in for one of your lovely boards (Money burns in my wallet from the start of this project).
-=* Homemade Minimig\'s Build 09 *=-

1x FPGAARCADE Replay v1.0B (Inside a A590 case)
Dreaming of 1x FPGAArcade Daughter-board :-) (inline from day 1)
1x A600
 

Offline unknown1

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Re: MiniMig with AGA
« Reply #768 on: November 16, 2010, 06:51:05 PM »
Quote from: yaqube;592216
SysInfo reports 3.29 MIPS and speed 2.59 times higher than a stock A1200.

The CPU core is clocked at 14.18 MHz but it's being slowed down to 7.09 MHz whenever it wants to access memory bus (and it wants it almost all the time so only multi-cycle instructions like multiplication, division and shifts/rotations operate any faster). It will change when there is a cache implemented.

Also the CPU core has only 16-bit wide data bus so the performance could be improved in the future by implementing direct long-word transfers but it entirely depends on Tobias.


I think this implementing cache and the wide data bus is more important that dual cores at the moment. Finish the job on what we have before starting a MAJOR job like dual cores.

Can't wait to see it available.

Makes me want to get the A1200 out of storage and working again, hopefully it hasn't sustained too much water damage when the roof caved and was repaired! Of course I would have to hide it in the barn, no more computers in the house! the wife says!
Russell - Idaho USA
\\"I think I need some private time with eBay and a credit card\\"
 

Offline RMK305

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Re: MiniMig with AGA
« Reply #769 on: November 16, 2010, 07:19:53 PM »
Mike,

Just noticed the web site says a JAMMA version is in development. Would you be able to install any JAMMA ROM on this board, plug it straight into the cab or supergun and start playing the game?
Amiga 4000, Warp Engine 040/40MHz, CV643D with scan doubler module, Tocatta soundcard, Deneb, 72Meg fast ram, 18 gig scsi hard drive.

3xA500, 1xA1200, 1xCD32
 

Offline mikej

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Re: MiniMig with AGA
« Reply #770 on: November 16, 2010, 08:29:19 PM »
Yes, there is a JAMMA daughter board which has finished layout. I'll get it made when I have finished tested the main board. It will let you plug the board into a the cab directly.

You will still need the "core" for the game in question as well as the ROMs. You can think of the game core as the hardware of the original board, and the ROM as the software.

Best,
Mike
 

Offline RMK305

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Re: MiniMig with AGA
« Reply #771 on: November 16, 2010, 08:35:20 PM »
Ah, I was hoping that this would replace the mainboard altogether. What then is the advantage of the JAMMA board you are making as opposed to the standard JAMMA board for a game?

Thanks,
Amiga 4000, Warp Engine 040/40MHz, CV643D with scan doubler module, Tocatta soundcard, Deneb, 72Meg fast ram, 18 gig scsi hard drive.

3xA500, 1xA1200, 1xCD32
 

Offline Clyborg

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Re: MiniMig with AGA
« Reply #772 on: November 16, 2010, 08:41:44 PM »
Grats Mike!!

I still want one!!

Jason
 

Offline mikej

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Re: MiniMig with AGA
« Reply #773 on: November 16, 2010, 08:57:02 PM »
"Ah, I was hoping that this would replace the mainboard altogether. What then is the advantage of the JAMMA board you are making as opposed to the standard JAMMA board for a game?"

Yes, it will replace the original main board, all that is required is the Replay board and it's Jamma adapter. For example, if you want to run the pacman game you need the FPGA core which behaves like the original hardware and the ROMs which contain the software.

I'm also doing a vector output for games such a Asteroids.
Mike
 

Offline RMK305

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Re: MiniMig with AGA
« Reply #774 on: November 16, 2010, 09:01:07 PM »
So each JAMMA game out there will need an FPGA core written for it to work on the hardware? Sorry for not fully grasping this first time around :D
Amiga 4000, Warp Engine 040/40MHz, CV643D with scan doubler module, Tocatta soundcard, Deneb, 72Meg fast ram, 18 gig scsi hard drive.

3xA500, 1xA1200, 1xCD32
 

Offline mikej

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Re: MiniMig with AGA
« Reply #775 on: November 16, 2010, 09:17:07 PM »
"So each JAMMA game out there will need an FPGA core written for it to work on the hardware?"

Yes, as the FPGA core models the original hardware.
Different games which ran on the same/similar hardware can use the same core, like frogger/scramble.

MikeJ
 

Offline RMK305

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Re: MiniMig with AGA
« Reply #776 on: November 16, 2010, 09:21:00 PM »
I understand. I'd be interested to see if anyone writes cores for the likes of the Simpsons or Robocop.
Amiga 4000, Warp Engine 040/40MHz, CV643D with scan doubler module, Tocatta soundcard, Deneb, 72Meg fast ram, 18 gig scsi hard drive.

3xA500, 1xA1200, 1xCD32
 

Offline mikej

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Re: MiniMig with AGA
« Reply #777 on: November 16, 2010, 09:35:26 PM »
I've posted a few more pictures now the boards are fully assembled.
MikeJ
 

Offline Lizard

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Re: MiniMig with AGA
« Reply #778 on: November 16, 2010, 10:16:11 PM »
Very nice, thanks for the update.
Can't wait to order one of these boards.
 

Offline mikej

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Re: MiniMig with AGA
« Reply #779 on: November 16, 2010, 10:24:13 PM »
Looking good so far. Board is powered up, all supplies working well.
FPGA configured over JTAG and running so clocks are working.
Next step is to configure the ARM but I need to find my micro-usb cable for that first...
/MikeJ