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Offline motorollinTopic starter

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Using WHDLoad to test games
« on: October 27, 2008, 07:42:43 AM »
I've got some old games on floppy which were stored in a loft for several years. I want to test that each disk is fully working. Is installing them with WHDLoad a good way to do this? Will WHDLoad highlight errors on the disks if they exist, or will it just rip the disk anyway?

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline countzero

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Re: Using WHDLoad to test games
« Reply #1 on: October 27, 2008, 08:17:58 AM »
no, it will just rip the disks. but you may find read write errors during ripping.
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Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #2 on: October 27, 2008, 08:48:28 AM »
What if I use preload when I launch the game? Will that check that everything was read as it should be?

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline jmbattle

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Re: Using WHDLoad to test games
« Reply #3 on: October 27, 2008, 09:25:47 AM »
A number of WHDload installers utilise custom disk rippers which only function with recognised version of the original game disks.

Therefore, if there are any sector errors on the disks, it is unlikely that the installers/rippers will function correctly.

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ps. Is that a shot of you in your new avatar?
 

Offline Angus

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Re: Using WHDLoad to test games
« Reply #4 on: October 27, 2008, 11:40:14 AM »
Quote

motorollin wrote:
What if I use preload when I launch the game? Will that check that everything was read as it should be?


Isn't that just a convenience, so that everything is in memory and there are no "floppy accesses" during play?

I know that in some cases a floppy with a damaged or infected boot sector won't be a problem for WHDLoad, as it doesn't require or attempt to access that area, though clearly that's not a benefit to you in this case.

I think you might be looking at a "layered defence"
scenario here. If you could boot the games up from floppy successfully, and also WHDLoad them, and if possible then use a level skip cheat to access the different stages of the game, you ought to be on fairly safe ground.

Does the CAPS imaging thing announce disk errors? I don't know anything about that.
 

Offline darksun9210

Re: Using WHDLoad to test games
« Reply #5 on: October 27, 2008, 11:54:01 AM »
i might be being daft here, but, if you have the boxed originals, what're the copyright implications on downloading a known working WHDload for that game?

 :-?

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Offline kvasir

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Re: Using WHDLoad to test games
« Reply #6 on: October 27, 2008, 04:52:07 PM »
AFAIK, if you have the original, legally you're entitled to install it on your hard drive, as long as you don't part with the original material or e-mail the whdload installed version out, rather just use whdload as intended, and install stubborn games to HD for convenience. I've registered WHDload for this puropse, and can't say enough about it. I've put games on HD that I never thought would be able to be compatable short of a UAE install and ADF rip, though with the age of some of the games, and the storage in question, I'd systematically install everything you can get your hands on before bitrot sets in.
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Offline Phantom

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Re: Using WHDLoad to test games
« Reply #7 on: October 27, 2008, 06:21:38 PM »
Quote

motorollin wrote:
I've got some old games on floppy which were stored in a loft for several years. I want to test that each disk is fully working. Is installing them with WHDLoad a good way to do this? Will WHDLoad highlight errors on the disks if they exist, or will it just rip the disk anyway?

--
moto


For me yes, it is. I use WHDLoad to test my game disks. If the disk has read/write errors or checksum errors you will see a requester. I never had a problem after when I installed a game 100% with WHDLoad. This applies for original disks, I didn't test it with copies or backup ones.
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Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #8 on: October 28, 2008, 07:26:15 AM »
Quote
jmbattle wrote:
A number of WHDload installers utilise custom disk rippers which only function with recognised version of the original game disks.

Therefore, if there are any sector errors on the disks, it is unlikely that the installers/rippers will function correctly.

Hmm good point. I'll check the manuals for the games I'm testing. Thanks!

Quote
jmbattle wrote:
ps. Is that a shot of you in your new avatar?

Yes it's me.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #9 on: October 28, 2008, 07:28:20 AM »
Quote
Angus wrote:
I think you might be looking at a "layered defence"
scenario here. If you could boot the games up from floppy successfully, and also WHDLoad them, and if possible then use a level skip cheat to access the different stages of the game, you ought to be on fairly safe ground.

Good idea, I'll try it.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #10 on: October 28, 2008, 07:30:57 AM »
Quote
darksun9210 wrote:
i might be being daft here, but, if you have the boxed originals, what're the copyright implications on downloading a known working WHDload for that game?

AFAIK you are entitled to use a WHDLoad installed version, but download sites are not entitled to provide it for download (unless they have been given explicit permission).

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #11 on: October 28, 2008, 07:32:55 AM »
Quote
Phantom wrote:
For me yes, it is. I use WHDLoad to test my game disks. If the disk has read/write errors or checksum errors you will see a requester.

Actually that did happen yesterday when I tried to install ProjectX and I got a read/write error. I just wasn't sure if that would *definitely* happen in all cases where the disk is not as it should be.

Quote
Phantom wrote:
I never had a problem after when I installed a game 100% with WHDLoad. This applies for original disks, I didn't test it with copies or backup ones.

That's reassuring - thank you.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline amigadave

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Re: Using WHDLoad to test games
« Reply #12 on: October 28, 2008, 07:40:31 AM »
Quote

motorollin wrote:
Quote
jmbattle wrote:
ps. Is that a shot of you in your new avatar?

Yes it's me.
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Why the long face, having a bad day when that pic was taken? :-D
How are you helping the Amiga community? :)
 

Offline motorollinTopic starter

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Re: Using WHDLoad to test games
« Reply #13 on: October 28, 2008, 07:45:35 AM »
Quote
amigadave wrote:
Why the long face, having a bad day when that pic was taken? :-D

Yes!

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10