Welcome, Guest. Please login or register.

Author Topic: Warp Up And Power Up Problems  (Read 10127 times)

Description:

0 Members and 3 Guests are viewing this topic.

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: Warp Up And Power Up Problems
« Reply #44 from previous page: September 25, 2003, 03:06:53 PM »
Quote

PiR wrote:
Quote

@CU_AMiGA
error message was "file not executable"


Let me translate it for you. ;-)
It tries to tell you "Your LoadSeq() patch is not working. Do something about it or use 'runelf'".


Thanks. But how can i solve this. I take it i type runelf under shell then.
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: Warp Up And Power Up Problems
« Reply #45 on: October 05, 2003, 12:35:34 PM »
@lempkee,

The demo now works. :-) I forgot to install the InstallPPCLib file. Also ADoom PPC now works but MAME pup still doesn't function correctly.
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline lempkee

  • Hero Member
  • *****
  • Join Date: Apr 2002
  • Posts: 2860
    • Show only replies by lempkee
    • http://www.amigaguru.com
Re: Warp Up And Power Up Problems
« Reply #46 on: October 05, 2003, 12:39:14 PM »
great , but i could always send you mame pup ...but ERRK its big so email me and say its ok to get a 5+ meg email..

cheers
Whats up with all the hate!
 

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: Warp Up And Power Up Problems
« Reply #47 on: October 05, 2003, 12:44:30 PM »
@lempkee,

I don't think my email will accept it cos i only have 6meg and have used 10% already. If its the one of aminet or triumph then i most likely already have it. Give me a link where you got it from as it would be easier. Can't wait till i get my Amiga on the 'net. No ####ty limitations!

Regards,
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline FrankBrana

  • Full Member
  • ***
  • Join Date: Aug 2003
  • Posts: 178
    • Show only replies by FrankBrana
Re: Warp Up And Power Up Problems
« Reply #48 on: October 05, 2003, 01:13:17 PM »
Hi!

You skill full guys, why don“t write a little HOW TO?

Many many amigan will be glad to have this.

Best Regards!

-Frank
 

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: Warp Up And Power Up Problems
« Reply #49 on: October 06, 2003, 11:26:48 AM »
Quote

Mad-Matt wrote:
Once you get blizzkick installed, install the BPPCFix module and any others you wish to utilise, you do not require the bppcfix040 module or require a seperate bppc fix command.  It is normal for blizzkick to reboot once its done its stuff.

Make sure the latest WarpOS5 is installed and in its settings set Terminator to "0" andenable "NOPatch".

Get the latest PUPEmu lib from link below and install it to libs.

http://devnull.owl.de/~frank/ppcemu.html

you do not require the beta wos lib or the bppcfix command. I must stress again you must use latest WarpOS and not this beta lib for full working functionality.

In The frogger Archive (Or at least it used to be) theres a command called "InstallPPCLib" which you can put anywhere in your startup sequence and in my opinion is the best command of its type as other cause all sorts of weird troubles.

Hopefully the above has got you mostly sorted just keep posting if not ;)


That is basically how you do it! Thats what i done, followed these instructions and i think i may have finally solved the problem! :-)

@lempkee,

Where did you get your MAME PUP from?

Another question:

Why are there 2 PPC Kernals? Why can't we just have Warp Up or Power Up, not both?

Regards,
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline PiR

  • Full Member
  • ***
  • Join Date: Apr 2003
  • Posts: 148
    • Show only replies by PiR
Re: Warp Up And Power Up Problems
« Reply #50 on: October 06, 2003, 02:54:44 PM »
@CU_AMiGA
Quote
Why are there 2 PPC Kernals? Why can't we just have Warp Up or Power Up, not both?


Because PowerUp is (was) supplied with phase5 PPC boards (the first PPC boards for Amiga), so it was the kernel for everyone to start with.

In a meanwhile H&P managed to create WarpOS, their own PPC kernel, which appeared to be better and more Amiga-like. But you have to download and install it first (and to disable embeded PowerUP with all the troubles you also had...). The last nail to PowerUP coffin gave ppcemu.library, which made possible to run PowerUP compilations under WarpOS.
 

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: Warp Up And Power Up Problems
« Reply #51 on: October 06, 2003, 03:26:51 PM »
Quote

PiR wrote:
@CU_AMiGA
Quote
Why are there 2 PPC Kernals? Why can't we just have Warp Up or Power Up, not both?


Because PowerUp is (was) supplied with phase5 PPC boards (the first PPC boards for Amiga), so it was the kernel for everyone to start with.

In a meanwhile H&P managed to create WarpOS, their own PPC kernel, which appeared to be better and more Amiga-like. But you have to download and install it first (and to disable embeded PowerUP with all the troubles you also had...). The last nail to PowerUP coffin gave ppcemu.library, which made possible to run PowerUP compilations under WarpOS.


Yeah but surely Power Up is better then Warp Up. Most of the stuff (3D) seems to run a bit faster and smoother (MAME, ADoom). Many people also prefer Power Up as well. Don't get me wrong, Warp Up is still good just not as good.

I am keepeing my system the way it is, Warp Up and Power Up emulation, cos most of the things i have installed make use of the Warp Up Kernal.

Would it have been possible to make the stuff that are Warp Up only onto Power Up, (Wipeout, Amidogs emulators, etc).

Bye!
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline Mad-Matt

  • Full Member
  • ***
  • Join Date: Mar 2002
  • Posts: 242
    • Show only replies by Mad-Matt
    • http://www.madmatt.cjb.net
Re: Warp Up And Power Up Problems
« Reply #52 on: October 06, 2003, 05:55:59 PM »
In the end WarpOS won out as al the good stuff and dev tools were comming out for warpos. and witht he benefit of warp3d it bcame a complete system to base ya games on. also the aos doesnt get patched under wos like it does for pup.  Speedwise, theres minor differences. some stuff faster for pup, some for wos but when pup stuff stopped being developed it was just easier to emulate pup for the few apps that might still need it since the rest of the os evolved to include warpos into its system. As a user it doesnt matter to me one way or the other which is actually the best. now theres just one kernal (warpos) everything runs without hassle, no need to keep pup in the system (and the emu is there if needed). to a developer pup might have been easier but to a developer thats only knows wos, warpos is probably easier.

to sum up WarpOS won so theres no broblem in choosing which kernal should take prominance on the system.
 

Offline KennyR

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 8081
    • Show only replies by KennyR
    • http://wrongpla.net
Re: Warp Up And Power Up Problems
« Reply #53 on: October 06, 2003, 06:02:16 PM »
Quote
CU_Amiga wrote:
Yeah but surely Power Up is better then Warp Up.


No, it's not. WOS is not perfect either, and cross-compiling stuff for it is still very difficult.

Quote
Most of the stuff (3D) seems to run a bit faster and smoother (MAME, ADoom).


WOS stuff often used MMU hacks. PUP stuff didn't.

Don't believe the stuff about WOS having less context switching - that's in hardware and can't be fixed. The example programs that came with WOS to show better performance were rigged.

Quote
Would it have been possible to make the stuff that are Warp Up only onto Power Up, (Wipeout, Amidogs emulators, etc).


Yes. All PUP lacked was Warp3D. And as others said, the emulation lib killed it.

MorphOS is doing just fine with the same ELF format, so it's not that which made PUP unpopular.
 

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: Warp Up And Power Up Problems
« Reply #54 on: October 07, 2003, 02:25:10 PM »
Yeah but why did Warp Up come out? Weren't everyone satisfied with Power Up? Also if Power Up had Power 3D (or equivalent to Warp 3D) then would it have been just as popular if battled face to face with Warp Up? And more importantly, ran the same stuff as Warp Up?

(edit)

Would it have been possible to run Warp Up emu under Power Up? :-)
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD
 

Offline KennyR

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 8081
    • Show only replies by KennyR
    • http://wrongpla.net
Re: Warp Up And Power Up Problems
« Reply #55 on: October 07, 2003, 02:41:10 PM »
Quote
CU_Amiga wrote:
Yeah but why did Warp Up come out? Weren't everyone satisfied with Power Up? Also if Power Up had Power 3D (or equivalent to Warp 3D) then would it have been just as popular if battled face to face with Warp Up? And more importantly, ran the same stuff as Warp Up?


You missed all the flame wars from 1997-1999 about the subject of PUP vs. WOS. It's quite interesting, since its a sort of forerunner of the MOS vs. OS4 war. All sorts of nasty things were said about both sides. If I remember rightly, WOS was called a ripoff and a bad hack, and PUP was called buggy and too closed. Probably both are a little right: WOS isn't reknowned for stability and uses a weird register setup (which will make it very hard to emulate under OS4), and early versions of PUP did have bugs, and indeed was very closed (intentionally, since the authors didn't want coders using hacks that would break in future hardware releases).

As to what was really better... I don't know. I like aspects of both. It doesn't really matter now, WOS "won". Don't take it so simple as the best option won, since when did that ever happen? VHS beat Betamax, PC beat Amiga.

Quote
Would it have been possible to run Warp Up emu under Power Up?


I don't think so. WOS allowed "hacky" things that PUP never would. Although MOS emulates WOS and is better at it than the original, so maybe it wouldn't have been impossible.
 

Offline CU_AMiGATopic starter

  • Hero Member
  • *****
  • Join Date: Aug 2003
  • Posts: 1807
    • Show only replies by CU_AMiGA
Re: Warp Up And Power Up Problems
« Reply #56 on: October 07, 2003, 02:46:39 PM »
@KennyR

Did these flame wars happen on these forums or elsewhere? Is it possible for me to still read them?!
A1200D / AGA / B1260 / 64MB RAM / KS 3.1 / AOS 3.9 / 4GB HD