shoggoth wrote:
bloodline wrote:
And the addition of 2 PCM audio channels isn't really much of an improvement over the original ST... Certainly nothing on the Amiga's 4 PCMs :-)
Most true, no offence, didn't you sort of miss the point with the original post?
Ok, then... on topic...
The Original poster states, from memory, he felt that the Amiga seemed to only play at 30fps when the Atari ST appeared to play at 60fps.
First off, this statement is based on apparent observation, not a testable examination, of an event that happened 18 years or more in the past.
Secondly, no one seems to be able to test this... are there really that few Atari ST's around? Does no one have the software in question?
Thirdly, in answer to the OP question... Yes the Amiga can display animations at 60fps with out problems. In fact, these animations can even be in HAM-6 mode and use very little CPU time. I or in fact anyone with a modicum of programming ability can easily write a program to prove this, if need be.
Fourthly, The ST used an alternate bus cycle design, to share the memory between the CPU and the Display chips. This means that on a 16Mhz bus, each chip only gets access to the memory half the time, ie 8MHz. On the Amiga the GFX chips could steal (dynamically allocate) cycles from the CPU if needed (beneficial since the GFX chip do most of the work on the Amiga). On a related note the Atari Scanline Interrupt trick, to increase the effective number of colours displayable (essentially a new 16 colour palette every scanline) was also available on the Amiga (and probably every other 68k based machine of the time), but it uses a huge amount of CPU time, leaving nothing left for any other code to run.
I hope that sums everything up.