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Author Topic: Guitar Hero on C=64 Wake the Heck up Coders!  (Read 6969 times)

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Offline Ilwrath

Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #29 from previous page: March 12, 2008, 06:47:08 PM »
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Perhaps a game that emulated a vitual bar brawl and hotel room rampage fending off them groupies..hmm


So you're really saying you'd prefer someone to make "Rockstar ate my Hamster 2" instead?    :lol:

 

Offline Jpan1

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #30 on: March 12, 2008, 06:54:51 PM »
You cant beat a cheesy headline or computer game for that fact!! how about 'Giant Hampster ate my rockstar!' :-P
 

Offline Megaboz

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #31 on: March 13, 2008, 12:16:31 AM »
I think an Amiga version of this would be great, especially using MOD files.  Most of the limitations I had writing Shredz64 all stemmed from SID files.  Not that I don't love chiptunes, but SIDs are a royal pain to work with for a number of reasons, all stemming from the fact that they're machine code as opposed to music data.  They have to load in at a certain address, which means that a lot of them are unusable if they load in at the wrong address (e.g. on top of the game code).  Also, since they have their own player, you can't really silence the sid while its playing and play a "misplay" note.

Tracker music would be awesome as its actual music data and not machine code, and would overcome all these issues.  
 

Offline leirbag28Topic starter

Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #32 on: March 13, 2008, 12:29:40 PM »
@Megaboz

So you are the guy who wrote it?

Please do an Amiga Version!
CD32 is actually the best Amiga ever made by Commodore!...
 

Offline Hodgkinson

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #33 on: March 13, 2008, 02:56:21 PM »
Same comment here too ;-)
Main A1200D: WB3.0, 3.1 ROMs, 2GB HDD, Blizzard 1230IV (64MB RAM + FPU) and a whole load of custom heatsinks... :flame:
 

Offline itix

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #34 on: March 13, 2008, 03:59:06 PM »
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Why oh why oh why is this not out for the Amiga?


Probably because Amiga lacks that esoteric C64 scene.
My Amigas: A500, Mac Mini and PowerBook
 

Offline HenryCase

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #35 on: March 14, 2008, 12:18:11 AM »
@leirbag28
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haha, Very Funny.........only in my dreams do I wish I can code. It would be a very very very valuable skill for me to know..........oh man how I wish. but I would probably use ASSEMBLY as I believe in extracting the most speed possible. Yes I know its alot more programming.


This is an attitude I see expressed a lot, but it is completely false. You don't have to be a genius to start programming. Programming is like the best computer games: easy to pick up, hard to master. I bet I could teach you some basic programming skills in less than a day, and I'm not even that good at it.

Don't want to single you out leirbag28, but be honest with yourself, you can learn to program, you just don't want to.
"OS5 is so fast that only Chuck Norris can use it." AeroMan
 

Offline bloodline

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #36 on: March 14, 2008, 12:52:20 AM »
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HenryCase wrote:
@leirbag28
Quote
haha, Very Funny.........only in my dreams do I wish I can code. It would be a very very very valuable skill for me to know..........oh man how I wish. but I would probably use ASSEMBLY as I believe in extracting the most speed possible. Yes I know its alot more programming.


This is an attitude I see expressed a lot, but it is completely false. You don't have to be a genius to start programming. Programming is like the best computer games: easy to pick up, hard to master. I bet I could teach you some basic programming skills in less than a day, and I'm not even that good at it.

Don't want to single you out leirbag28, but be honest with yourself, you can learn to program, you just don't want to.


Programming is easy... the project management skills and ideas are the hard parts... Also the ability to think through an algorithm is a vital skill...

Offline Krusher

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #37 on: March 14, 2008, 01:23:47 AM »
Quote

HenryCase wrote:
...

Don't want to single you out leirbag28, but be honest with yourself, you can learn to program, you just don't want to.


I learned Pascal (on a C64) when I was 11ish or so, wrote a database from scratch within a few months.

Forgot most of those skills about a year later (If memory serves me, give or take a few years)and dabbled into assembler, even hacked into a game (Great Giana Sisters)

Eventually Amos on the Amiga landed on my doorstep, got the hang of it and programmed a serial line based remote control program, very basic, but it worked. I could operate the Amiga via a Wyse terminal (Amber screens rock  :-D ) and MS-Dos terminal software.

Not really usefull since the hardware was in the same room, but heh. I thought it was cool at the time.
 

Offline Sig999

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #38 on: March 14, 2008, 10:33:44 AM »
Learning to program is like learning anything else in life - looking at the 'big picture' can be a little daunting.

It's no different from learning guitar - you can look at Eric Clapton or Mason Williams and say 'oh...I'll never be able to do that' and give up. Or you can break it down into tiny steps and take one of them at a time.

I'd programmed on several machines before the Amiga, and the more I watched and read, the more the big picture confused me.
I was going over some really old comp mags one day and I read an old interview with.. I think it was Richard Garriot (Ultima) and he said of learning to program 'If you want to make something - just make it - and everything you need to know you'll learn along the way'.

I ordered Devpac III the next day.  I was never a 'star coder' - but I enjoyed my own little projects, and helping out my mates with the odd scrolly intro here and there.

Now - 11 years since I had my last Amiga, I'm starting again from scratch.  1 week of work and I already have caught up a lot.  It's so much EASIER now that I'm older and have the resources of the internet at my fingers... need some info on a register?  Google away and a minute later you have all the info you want! and more!

If you want to make something like this - just do it, and ask questions, and look stuff up, and everything you need to know you'll learn along the way.

As for me - it's an interesting project, but I have one of my own atm..... and I never really played Guitar Hero (not my kind of game...) so anything I would do would look like just an experiment..... not the game you want.

I will, however, give whatever ideas and advice on a technical level that I can.
 

Offline darksun9210

Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #39 on: November 20, 2008, 04:57:36 PM »
how about a real 'lec'guitar running through a pre-amp into an amiga via a sampler. the amiga would listen for various frequencies and timing and match that to the song.

oh wait, thats too much like a guitar trainer and therefor learning. ergo, boring... not to mention string cut finger pads :-D

A500, A600, A1200x3, A2000, A3000, A4000 & a CD32.
and probably just like the rest of you, crates full of related "treasure" for the above XD
 

Offline mahen

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Re: Guitar Hero on C=64 Wake the Heck up Coders!
« Reply #40 on: November 20, 2008, 05:19:12 PM »
The good news is, this adapter is compatible with the Amiga :)

Regarding the question Piru, or Itix (well I'm not sure who :) raised, is it possible to add some metadata in the mod files (I mean, in the score, but that would not trigger anything as they would not correspond to any sample / valid effect) ? This way they could be edited easily from within a tracker.

Or to automatically generate them from the information in the mod file...