alexh wrote:
alenppc wrote:
How does this work on modern consoles? Unlike their retail counterparts, the Playstation/Xbox developement kit systems allow a PAL/NTSC software switch
The retail versions support PAL/NTSC software switch if hacked ;-)
Yeah, but I don't feel like soldering inside my PS2. ;-)
And as far as the PS3 goes, you can't even do it, which is a shame - I've got loads of region free PAL DVDs which the stupid thing won't play so I have to rely on my old crappy 480p DVD player which does scale them down (albeit with some conversion artifacts).
Not true. Games written for 576@50Hz, but run at 480@60Hz loose the bottom of picture. They are either written with black borders in PAL, or re-coded for NTSC.
Usually they are coded for 480@60Hz and just left with black borders at 576@50Hz
Since I am a videogames translator, I was talking about games that I get to work with - usually those are pre-release debug versions and from my experience they run indipendently on any console be it PAL or NTSC - the picture always looks the same, just a little bit crispier if running on a PAL console (with a multisystem TV, of course).
So I always wondered how they did it. There were no black borders or parts of the picture cutoff like with the Amiga. So I guess from what you're saying is that in this case the software probably has some code to deal with it, and it's not done hardware-wise as I always assumed. Hmm.
With ECS you can switch from 576@50 to 480@60 but you'll loose the bottom of the picture, and some games coded specifically for 50Hz will screw up.
Yeah, I was aware of that. Some of the best games on the Amiga, in fact, were PAL-only and won't run on NTSC Amigas at all. Which is why I wrote all that stuff in the first place. :lol: