Welcome, Guest. Please login or register.

Author Topic: Burning CD32 games  (Read 11929 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline motorollinTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Re: Burning CD32 games
« Reply #44 from previous page: January 25, 2008, 07:50:03 PM »
Well, it turns out I'm an idiot. Since I was wasting so many CDs trying to find a working burn method, I switched to a CDRW. When I burned the new version I downloaded to a CD-R it booted up on the CD32 :-D

:banana: :banana: :banana: :banana: :banana:

The original version with the fixed cuesheet may or may not work. I haven't tested it on a CD-R, only the CDRW.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Krusher

  • Sr. Member
  • ****
  • Join Date: May 2003
  • Posts: 450
    • Show only replies by Krusher
Re: Burning CD32 games
« Reply #45 on: January 25, 2008, 07:53:50 PM »
 :lol: Have fun with the game  :-D
 

Offline A4000_Mad

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 1392
    • Show only replies by A4000_Mad
Re: Burning CD32 games
« Reply #46 on: January 25, 2008, 07:55:22 PM »
moto,

In case it helps, here is the full contents of my SuperStardust CD32 disc:-

The SND drawer in this screengrab is ANIM/SND




The SND drawer in this screengrab is CDDATA/SND and the RAW drawer is CDDATA/RAW




This screengrab shows T/RAW and T/SND





My SuperStardust CD32 disc is showing as 23.1MB in use and the Startup-Sequence reads:-

c:CD_DOUBLESPEED
c:FREEANIM
LOADER



A4000 Mad
 

Offline motorollinTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Re: Burning CD32 games
« Reply #47 on: January 25, 2008, 08:43:51 PM »
Thanks A4000_Mad. That is consistent with what I've got on my copy. Thanks also to everyone else for suggestions.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline jj

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4054
  • Country: wales
  • Thanked: 2 times
  • Gender: Male
    • Show only replies by jj
Re: Burning CD32 games
« Reply #48 on: January 25, 2008, 08:52:16 PM »
I think the problem is that cdrw are less reflective and some older cd drives will just not play them.

Also sometimes burning images at too high speed canc ause problems with older systems.  I know it takes longer but when burning images for older systems always try and use good quality CDRs and burn at x2 max
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

Xbox Live: S0ulA55a551n2
 
Registered MorphsOS 3.13 user on Powerbook G4 15"
 

Offline zyphoid

  • Sr. Member
  • ****
  • Join Date: Aug 2006
  • Posts: 406
    • Show only replies by zyphoid
Re: Burning CD32 games
« Reply #49 on: January 25, 2008, 09:21:05 PM »
what image did you use? i have time to fiddle around too this weekend.
A1200T Mid-Night 060@50mhz tv tuner,voodoo banshee,usb subway,mediator,Dual Multi partition 200Gig 2.5/3.5HD, Twin dual-layer lite-on dvd 52x dvd-rw, sx-32pro030@50mhz my favorite system what xbox came from til someone says otherwise,A500 Efika...
 

Offline A4000_Mad

  • Hero Member
  • *****
  • Join Date: Dec 2006
  • Posts: 1392
    • Show only replies by A4000_Mad
Re: Burning CD32 games
« Reply #50 on: January 26, 2008, 10:05:35 AM »
@ zyphoid

Did you particularly want an ISO image or would an LHA file be ok? The contents of the SuperStardust CD32 disc convert into a 16MB LHA file.



To fully test it I've just unpacked the LHA file to give a drawer called SSD, and then written the contents of the drawer to a CD-R with help from a great little MakeCD tutorial I found here :-D :-D :-D
A4000 Mad
 

Offline zyphoid

  • Sr. Member
  • ****
  • Join Date: Aug 2006
  • Posts: 406
    • Show only replies by zyphoid
Re: Burning CD32 games
« Reply #51 on: January 26, 2008, 03:59:00 PM »
@A4000_Mad

I wanted to duplicate Moto's triumph, with the iso, but this will also work for now :-)
thanks!!
A1200T Mid-Night 060@50mhz tv tuner,voodoo banshee,usb subway,mediator,Dual Multi partition 200Gig 2.5/3.5HD, Twin dual-layer lite-on dvd 52x dvd-rw, sx-32pro030@50mhz my favorite system what xbox came from til someone says otherwise,A500 Efika...
 

Offline Speelgoedmannetje

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 9656
    • Show only replies by Speelgoedmannetje
Re: Burning CD32 games
« Reply #52 on: January 27, 2008, 06:43:42 PM »
Quote

motorollin wrote:
I can burn the ISO without problems. But I want to burn using the cue sheet so I can include the audio tracks. It's a shame the games weren't dumped as an ISO only with the audio tracks inside it.

I suppose a workaround would be to recreate the original CD. Does anyone know how to create a CD using the contents and boot sector of an ISO as track 1 (data) and MP3s/WAVs as the remaining tracks (audio)?

--
moto
I have changed the audio tracks on the pc from mp3 to wav (using CDex), made myself a cue sheet with sega cue maker, using that cue sheet I burned the cd's. No problem, but it takes a long time to load a game, maybe I should use another type of cdr's. Can't burn the cd lower than 4x speed.
And, the Worms CD32 game demands a copy protection code, which is not delivered with it...
And the canary said: \'chirp\'
 

Offline Speelgoedmannetje

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 9656
    • Show only replies by Speelgoedmannetje
Re: Burning CD32 games
« Reply #53 on: February 02, 2008, 05:08:12 PM »
I just found out TDK cd-rs are the disks needed to burn the images on. Works like a treat now  8-)
And the canary said: \'chirp\'
 

Offline motorollinTopic starter

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Re: Burning CD32 games
« Reply #54 on: February 02, 2008, 05:19:36 PM »
@zyphoid
Sorry I didn't see your reply to this thread. I can't provide a link to the ISO which worked but PM me your email address if you want to know how to find it.

@A4000_Mad
LHA archiving the contents of the CD and then burning it to a CD won't boot on a CD32. You would have to have the CDTV boot sector file thing (whatever it actually is). The best way is to burn a known working ISO which already contains a working CD32 boot sector.


In the case of SSD, I think there were two problems. First of all the cue sheet was dodgy, which stopped it working. Then I tried a different cue sheet, but I switched to a CDRW, which didn't work. The fixed cue sheet with the original ISO from Dream17 might actually work, but I haven't tested it.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10