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Offline pyrre

Re: Burning CD32 games
« Reply #14 on: January 24, 2008, 10:57:53 AM »
What about burning those isos on an amiga, would that make any difference?
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Amiga CD32
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Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #15 on: January 24, 2008, 11:32:23 AM »
I don't know whether the problem lies in the image, the cuesheet, or the way I'm burning it. I'll try re-creating the whole image using the guide Trev linked to above and see if I can create a working ISO. If so, I'll submit it to BTTR.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Tripitaka

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Re: Burning CD32 games
« Reply #16 on: January 24, 2008, 11:50:43 AM »
I use Nero as well, works well enough, the photo editor in my Nero suite even supports IFF, Cool.
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Offline Speelgoedmannetje

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Re: Burning CD32 games
« Reply #17 on: January 24, 2008, 12:06:45 PM »
I have downloaded the Alien Breed Tower Assault CD32 image from dream17, burned it with alcohol120% (with option "RAW DAO") and Nero, but both cd's didn't play. :-(
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Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #18 on: January 24, 2008, 12:10:20 PM »
Actually Alien Breed, from Dream17, played fine when I burned it using Disk Utility on my Mac. I didn't try it on any Windows tools as it worked fine.

Speel, would you mind downloading Super Stardust from Dream17 and try to burn it?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline JurassicCamper

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Re: Burning CD32 games
« Reply #19 on: January 24, 2008, 01:29:21 PM »
@motorollin

Try Fireburner for windows.

http://www.videohelp.com/oldguides/fireburner.htm

Its specifically written for buring .bin and .cue files

It will produce workable CD32 iamges.

To play CD32 games under WinUAE you need images of:-

Rom File - Kickstart 3.1 (CD32) rev 40.60
Extended Rom File - CD32 Extended Rom rev. 40.60

Edit:-


IIRC to burn Super stardust from Dream17 you have to edit the cue file.

Thread on it here:-

http://amigaworld.net/modules/newbb/viewtopic.php?topic_id=22172&forum=9#357895


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Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #20 on: January 24, 2008, 04:00:23 PM »
@JurassicCamper
Thanks for the link! I am on the train at the moment but have just successfully burned Super Stardust to the Nero Image Recorder using the modified cue sheet. When I get home I'll test it with a CD and report back.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Speelgoedmannetje

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Re: Burning CD32 games
« Reply #21 on: January 24, 2008, 04:57:45 PM »
Quote

motorollin wrote:
Actually Alien Breed, from Dream17, played fine when I burned it using Disk Utility on my Mac. I didn't try it on any Windows tools as it worked fine.

Speel, would you mind downloading Super Stardust from Dream17 and try to burn it?

--
moto
I won't mind, but today is a very busy day, so it'll be tomorrow.
And the canary said: \'chirp\'
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #22 on: January 24, 2008, 08:40:57 PM »
Thanks Speel.

I'm about to lose my temper with this. Although Nero will burn the fixed cue sheet to its virtual drive, it won't burn it to a CD (same error as before). I used Nero's virtual drive to convert the cue in to a .nrg. Nero wouldn't burn that to CD either (same error). Tried to burn the .nrg with Alcohol 120% and it burned succesfully, but the game wouldn't boot even though I could see the data on there and also the audio tracks. Tried to burn the fixed cue sheet in Alcohol 120% and got some error. Tried to burn the fixed cue sheet in Fireburner. Appeared to write and complete succesfully but the disc was still blank!

This is ridiculous. Does anyone have a copy of this game?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline CLS2086

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Re: Burning CD32 games
« Reply #23 on: January 24, 2008, 08:55:36 PM »
Hi,
does you 'CUE' look like this one (the one of Tiebreak for CDTV) :

FILE "TIEBREAKCD32.BIN" BINARY
  TRACK 01 MODE1/2048
    INDEX 01 00:00:00
  TRACK 02 AUDIO
    PREGAP 00:01:74
    INDEX 01 01:20:06
  TRACK 03 AUDIO
    INDEX 00 05:09:06
    INDEX 01 05:11:06
  TRACK 04 AUDIO
    INDEX 00 08:34:06
    INDEX 01 08:36:06
  TRACK 05 AUDIO
    INDEX 00 09:24:06
    INDEX 01 09:26:06
  TRACK 06 AUDIO
    INDEX 00 10:09:06
    INDEX 01 10:11:06
  TRACK 07 AUDIO
    INDEX 00 10:48:06
    INDEX 01 10:50:06
  TRACK 08 AUDIO
    INDEX 00 11:36:06
    INDEX 01 11:38:06
  TRACK 09 AUDIO
    INDEX 00 12:50:06
    INDEX 01 12:52:06
  TRACK 10 AUDIO
    INDEX 00 13:22:06
    INDEX 01 13:24:06
  TRACK 11 AUDIO
    INDEX 00 14:10:06
    INDEX 01 14:12:06
  TRACK 12 AUDIO
    INDEX 00 14:42:06
    INDEX 01 14:44:06
  TRACK 13 AUDIO
    INDEX 00 15:04:06
    INDEX 01 15:06:06
  TRACK 14 AUDIO
    INDEX 00 15:52:06
    INDEX 01 15:54:06
  TRACK 15 AUDIO
    INDEX 00 17:08:06
    INDEX 01 17:10:06
  TRACK 16 AUDIO
    INDEX 00 17:38:06
    INDEX 01 17:40:06
  TRACK 17 AUDIO
    INDEX 00 21:35:06
    INDEX 01 21:37:06
  TRACK 18 AUDIO
    INDEX 00 24:59:06
    INDEX 01 25:01:06
  TRACK 19 AUDIO
    INDEX 00 27:06:06
    INDEX 01 27:08:06
  TRACK 20 AUDIO
    INDEX 00 32:05:06
    INDEX 01 32:07:06
  TRACK 21 AUDIO
    INDEX 00 35:38:06
    INDEX 01 35:40:06
  TRACK 22 AUDIO
    INDEX 00 37:14:06
    INDEX 01 37:16:06
  TRACK 23 AUDIO
    INDEX 00 40:13:06
    INDEX 01 40:15:06
  TRACK 24 AUDIO
    INDEX 00 41:59:06
    INDEX 01 42:01:06
  TRACK 25 AUDIO
    INDEX 00 44:37:06
    INDEX 01 44:39:06
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Offline Tomas

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Re: Burning CD32 games
« Reply #24 on: January 24, 2008, 08:59:11 PM »
Try nero burning room. Works fine with most cue/bin files. You do sometimes have to edit the cue file in notepad to set the path to the .bin file, but that takes only 5 seconds.

Edit: nm.. seems like you have already tested it..
But anyways.. there should be more burning programs that supports it. One thing you could also try is to mount the cue/bin image to a virtual disk using daemon tools and then just copy from the virtual drive to the burner in nero.
 

Offline Krusher

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Re: Burning CD32 games
« Reply #25 on: January 24, 2008, 09:10:57 PM »
I tried all sort of things with Super Stardust, but nothing is succesfull sofar. All of the virtual drive software I have give the same error: "This track type is currently not supported" or something similar. The iso itself can be mounted, but when I start WinUAE in cd32 mode, nothing is happening. If I start with a Workbench disk, I can see the game icon, but doubleclicking on it results in no game. I'm suspecting the image is corrupted or something  :-?
 

Offline CLS2086

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Re: Burning CD32 games
« Reply #26 on: January 24, 2008, 09:12:12 PM »
Hi,
tested the archive on Dream17...
bad internal CUE !
So I used SEGA CUE Sheet Maker (tool for SEGA MEGACD/SEGACD), and generate this one that work with NERO :

FILE "Track01.iso" BINARY
  TRACK 01 MODE1/2048
      INDEX 01 00:00:00
      POSTGAP 00:02:00
FILE "Track02.mp3" MP3
  TRACK 02 AUDIO
    PREGAP 00:02:00
    INDEX 01 00:00:00
FILE "Track03.mp3" MP3
  TRACK 03 AUDIO
    INDEX 01 00:00:00
FILE "Track04.mp3" MP3
  TRACK 04 AUDIO
    INDEX 01 00:00:00
FILE "Track05.mp3" MP3
  TRACK 05 AUDIO
    INDEX 01 00:00:00
FILE "Track06.mp3" MP3
  TRACK 06 AUDIO
    INDEX 01 00:00:00
FILE "Track07.mp3" MP3
  TRACK 07 AUDIO
    INDEX 01 00:00:00
FILE "Track08.mp3" MP3
  TRACK 08 AUDIO
    INDEX 01 00:00:00
FILE "Track09.mp3" MP3
  TRACK 09 AUDIO
    INDEX 01 00:00:00
FILE "Track10.mp3" MP3
  TRACK 10 AUDIO
    INDEX 01 00:00:00
FILE "Track11.mp3" MP3
  TRACK 11 AUDIO
    INDEX 01 00:00:00
FILE "Track12.mp3" MP3
  TRACK 12 AUDIO
    INDEX 01 00:00:00
FILE "Track13.mp3" MP3
  TRACK 13 AUDIO
    INDEX 01 00:00:00
FILE "Track14.mp3" MP3
  TRACK 14 AUDIO
    INDEX 01 00:00:00
FILE "Track15.mp3" MP3
  TRACK 15 AUDIO
    INDEX 01 00:00:00
FILE "Track16.mp3" MP3
  TRACK 16 AUDIO
    INDEX 01 00:00:00
FILE "Track17.mp3" MP3
  TRACK 17 AUDIO
    INDEX 01 00:00:00
FILE "Track18.mp3" MP3
  TRACK 18 AUDIO
    INDEX 01 00:00:00
FILE "Track19.mp3" MP3
  TRACK 19 AUDIO
    INDEX 01 00:00:00
FILE "Track20.mp3" MP3
  TRACK 20 AUDIO
    INDEX 01 00:00:00
FILE "Track21.mp3" MP3
  TRACK 21 AUDIO
    INDEX 01 00:00:00
FILE "Track22.mp3" MP3
  TRACK 22 AUDIO
    INDEX 01 00:00:00
FILE "Track23.mp3" MP3
  TRACK 23 AUDIO
    INDEX 01 00:00:00
FILE "Track24.mp3" MP3
  TRACK 24 AUDIO
    INDEX 01 00:00:00
FILE "Track25.mp3" MP3
  TRACK 25 AUDIO
    INDEX 01 00:00:00



 :rtfm:
Edit : don't forget to set "Clear archive bit" OFF (in the configure menu) !!
Keep the Faith !
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I also repair drives of our old beloved Amiga
 

Offline motorollinTopic starter

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Re: Burning CD32 games
« Reply #27 on: January 24, 2008, 09:35:43 PM »
Thanks for that. Just tested but unfortunately I get the same errors using your cue sheet :-(

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline HenryCase

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Re: Burning CD32 games
« Reply #28 on: January 25, 2008, 12:40:12 AM »
@motorollin

So Super Stardust will burn if you do not include the audio files, correct? If so, could it be that the formatting of the audio files is causing the problem? Why not try burning an audio CD to see if your burning program will allow it. Best to eliminate the possibility that the audio files were ripped incorrectly I think.
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Offline Krusher

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Re: Burning CD32 games
« Reply #29 from previous page: January 25, 2008, 01:03:42 AM »
The mp3's shouldn't be in mp3, but plain pcm wave files like all cdrom/audio combo's

I'm even suprised that no-one comments that mp3's on an unaccelerated Amiga are even possible without hardware support, since mp3 wasn't there when the cd32 was designed.