Welcome, Guest. Please login or register.

Author Topic: Which game is the most resource intensive?  (Read 3414 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline MickJTTopic starter

  • Full Member
  • ***
  • Join Date: May 2004
  • Posts: 153
    • Show only replies by MickJT
    • http://members.iinet.net.au/~trebs/AmiMSN
Which game is the most resource intensive?
« on: January 02, 2008, 02:40:56 PM »
Alien Breed 3D II: TKG? You couldn't even run it fast enough on the fastest Amiga available at the time of release.

Any other games that use copious amounts of CPU, or are visually enhanced to the point of absurdity?

Edit: Oops, please move to gaming forum.
 

Offline motorollin

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Re: Which game is the most resource intensive?
« Reply #1 on: January 02, 2008, 02:48:57 PM »
Got to be Quake!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline tokyoracer

  • Hero Member
  • *****
  • Join Date: Feb 2006
  • Posts: 1590
    • Show only replies by tokyoracer
Re: Which game is the most resource intensive?
« Reply #2 on: January 02, 2008, 02:53:33 PM »
Quake 2 for that matter, and Wipeout 2097. Possibly Duke Nukem 3D...
 

Offline MickJTTopic starter

  • Full Member
  • ***
  • Join Date: May 2004
  • Posts: 153
    • Show only replies by MickJT
    • http://members.iinet.net.au/~trebs/AmiMSN
Re: Which game is the most resource intensive?
« Reply #3 on: January 02, 2008, 02:59:23 PM »
Ahh, I forgot to say, ones that are playable on WinUAE.. So, Quake 2 I think works, right?
 

Offline ChaosLord

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 2608
    • Show only replies by ChaosLord
    • http://totalchaoseng.dbv.pl/news.php
Re: Which game is the most resource intensive?
« Reply #4 on: January 02, 2008, 04:54:32 PM »
Many ppl report that Total Chaos AGA brings WinUAE to its knees.  Many ppl report that it "works" on WinUAE.  Some of these ppl reverted to an ancient version of WinUAE to get some proper speed.  Your mileage may vary.  I hope you have a 3Ghz machine.  :-)   Total Chaos AGA
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline weirdami

  • Hero Member
  • *****
  • Join Date: Jan 2003
  • Posts: 3776
    • Show only replies by weirdami
    • Http://Bindingpolymer.com
TCAGA
« Reply #5 on: January 02, 2008, 05:55:24 PM »
@ChoasLord

Was it just poorly written?
----
Binding Polymer: Keeping you together since 1892.
 

Offline MickJTTopic starter

  • Full Member
  • ***
  • Join Date: May 2004
  • Posts: 153
    • Show only replies by MickJT
    • http://members.iinet.net.au/~trebs/AmiMSN
Re: TCAGA
« Reply #6 on: January 02, 2008, 06:35:01 PM »
I don't think my Athlon X2 4600+ would be a problem.

I'm Blu-Ray capable, have a BD-ROM drive.. You need a pretty beefy machine for it. Graphics card & monitor with HDCP.. Not that that has anything to do with WinUAE.
 

Offline ChaosLord

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 2608
    • Show only replies by ChaosLord
    • http://totalchaoseng.dbv.pl/news.php
Re: TCAGA
« Reply #7 on: January 02, 2008, 07:13:08 PM »
Well give it a try then :-) and see if the gfx & sfx happen at the same time.  If the sound fx happens 5 seconds after the event then your puter is to slow.  Even if it happens 1 second afterwards then your puter is to slow.  Gfx & sfx are perfectly syncronized and instantaneous on real A1200s.

p.s. You must run WinUAE in "32 bit color mode", popularly referred to as "16 million color mode" because all Amiga 1200s have 16 million colors and Total Chaos AGA uses all of them.

I hope it runs at full speed for you.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline meega

  • Hero Member
  • *****
  • Join Date: Jul 2006
  • Posts: 952
    • Show only replies by meega
Re: TCAGA
« Reply #8 on: January 02, 2008, 07:21:49 PM »
A1200s have 24-bit available for the palette, but that is not the same thing at all...
:)
 

Offline monami

  • Sr. Member
  • ****
  • Join Date: Nov 2006
  • Posts: 461
    • Show only replies by monami
Re: TCAGA
« Reply #9 on: January 02, 2008, 07:22:11 PM »
what about breathless or genetic species...
i will bless them that bless you. i will curse them that curse you. gods promise to his chosen people the jews.
 

Offline motorollin

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Re: TCAGA
« Reply #10 on: January 02, 2008, 07:24:19 PM »
Breathless was an awesome game, and ran really well on an 020 Amiga. I played through the whole game and completed it on my A1200. It looked and played great, and some of the levels were really imaginative.

Genetic Species, OTOH, refused to run respectably on my 060 + GFX card. I gave up in frustration after numerous fruitless attempts to get it to run at a decent framerate, even with the graphics quality degraded so much that it looked awful.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline SamuraiCrow

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 2281
  • Country: us
  • Gender: Male
    • Show only replies by SamuraiCrow
Re: TCAGA
« Reply #11 on: January 02, 2008, 07:26:51 PM »
Quote

meega wrote:
A1200s have 24-bit available for the palette, but that is not the same thing at all...


Total Chaos AGA uses Ham8 mode for some screens and therefore needs 24-bit color to view it properly.
 

Offline ChaosLord

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 2608
    • Show only replies by ChaosLord
    • http://totalchaoseng.dbv.pl/news.php
Re: TCAGA
« Reply #12 on: January 02, 2008, 07:34:15 PM »
Even the 256 color screens in Total Chaos AGA require a 24-bit RGB signal to view properly, because they use a 24-bit palette.

For example:  The colorcycling color on the "256 color" screen cycles thru zillions of colors that do not exist in a 16-bit palette.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline orange

  • Hero Member
  • *****
  • Join Date: Dec 2003
  • Posts: 2799
  • Country: 00
    • Show only replies by orange
Re: TCAGA
« Reply #13 on: January 02, 2008, 07:43:45 PM »
thinking about games that were runable on A500, it might be: 'Zeewolf'  or '4D Sports Driving'

PS.
you need 24-bit pallete even for A500 games if you want exact same colors! I tested it with 'screengrab' software on real Amiga and UAE. That is the only way to get 1:1 snapshots.. (you can reduce palette afterwards if for eg. only 32 colors were used, of course before saving as .png/.gif)
“Giving up is always an option, but not always a failure.”
 

Offline SamuraiCrow

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 2281
  • Country: us
  • Gender: Male
    • Show only replies by SamuraiCrow
Re: TCAGA
« Reply #14 on: January 02, 2008, 08:33:01 PM »
Actually, if 15-bit color was used on the frame-grabber/flicker-fixer/scan-doubler then the 12-bit color palettes on the A500 can be replicated exactly.  16-bit is another story though.