Welcome, Guest. Please login or register.

Author Topic: Amiga Quake on 060  (Read 5258 times)

Description:

0 Members and 2 Guests are viewing this topic.

Offline redrumloa

  • Original Omega User
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 10126
    • Show only replies by redrumloa
Re: Amiga Quake on 060
« Reply #14 from previous page: November 29, 2007, 11:21:56 PM »
Quote

Plaz wrote:
Anyone tried playing it on a mediator or prometheus with a VooDoo video card? How does that work?


Yes. Quake and Quake II on an Amiga with 060/66 and Prometheus w/Voodoo 3 absolutely screams, well for an Amiga it screams. If you use a search here you can probably find some benchmarks I did. It has been a long time, but the name BlitzQuake comes to mind. Clickboom Quake did not support 3d cards.

I can't speak for Mediator as I never used inferior solutions ;-)
Someone has to state the obvious and that someone is me!
 

Offline Damion

Re: Amiga Quake on 060
« Reply #15 on: November 29, 2007, 11:36:38 PM »
Quote

zyphoid wrote:
@ -D- I would like to try the demo for myself to see if it is indeed at a playable speed on a 060. What do I need to do to play the aminet demo?


Just the quake port, along with the "ID1" directory from the Quake CD. You can get the port here. With your Voodoo I'm guessing it should play fairly well.

There used to be a Clickboom demo version. (First level only, I think.) IIRC, the above version was faster.



 
 

Offline Piru

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show only replies by Piru
    • http://www.iki.fi/sintonen/
Re: Amiga Quake on 060
« Reply #16 on: November 30, 2007, 08:32:43 AM »
The playability can be easily tested with some DM action :-)
 

Offline Crumb

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1786
  • Country: 00
    • Show only replies by Crumb
    • http://cuaz.sourceforge.net
Re: Amiga Quake on 060
« Reply #17 on: November 30, 2007, 09:07:04 AM »
I remember that it was not fast even with a 060 and that a gfx card didn't increase the framerate much.

You may have to reduce the screensize.

There are patches to reduce the number of particles, blood, make dead bodies dissapear and other stuff that will help to boost your fps...

If you use Clickboom's version remember to apply the 060 patch as AFAIK their port used 68882 instructions. If you don't apply the patch then use oxypatcher/cyberpatcher/MuRedox.

Clickboom's version had one very nice feature for RTG that allowed using a 16bit screenmode. It looked much better than with the 8bit screenmode. It also was slower, of course, but not twice slower so depending on you gfx card it may be useable.

With a CV3D you may try to run BlitzQuake with Warp3D using a 400x300 or 512x384 screenmode (if you don't have that screenmodes created check out your p96 config). 640x480 is too slow for Virge. The downside of using Virge is that it will probably make a horrible dithering in the textures so that's the reason I suggest using a 400x300 or 512x384 screenmode. 320x200 will look crap.

IMHO when Quake was released that framerate was more or less OK as multiplayer network games weren't as usual as today and PCs were faster but the difference wasn't huge. It's playable for single-person games, but it's not a good idea to play it without ppc/3d card if you plan to play multiplayer games unless everyone is using 060s and no 3D acceleration.
The only spanish amiga news web page/club: Club de Usuarios de Amiga de Zaragoza (CUAZ)
 

Offline jj

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4052
  • Country: wales
  • Thanked: 2 times
  • Gender: Male
    • Show only replies by jj
Re: Amiga Quake on 060
« Reply #18 on: November 30, 2007, 09:25:29 AM »
It runs like a dream on ppc and bvision  :-D
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

Xbox Live: S0ulA55a551n2
 
Registered MorphsOS 3.13 user on Powerbook G4 15"
 

Offline Bamiga2002

  • Hero Member
  • *****
  • Join Date: Jan 2007
  • Posts: 691
    • Show only replies by Bamiga2002
    • http://rutinskiband.net
Re: Amiga Quake on 060
« Reply #19 on: November 30, 2007, 10:30:27 AM »
You lot are spoiled with fast FPS-framerates on yer PeeCee :-)! Quake runs very well with my setup, and i use Frank Wille's Quake port.
CD32
A500
 

Offline Crumb

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1786
  • Country: 00
    • Show only replies by Crumb
    • http://cuaz.sourceforge.net
Re: Amiga Quake on 060
« Reply #20 on: November 30, 2007, 10:56:59 AM »
There are Quake1 versions for PDAs, smartphones, and tiny stuff using slow ARMs that include asm integer code instead of fpu code to speed up some parts. I guess it would speed up the 680x0 version quite a lot.
The only spanish amiga news web page/club: Club de Usuarios de Amiga de Zaragoza (CUAZ)
 

Offline Angus

  • Sr. Member
  • ****
  • Join Date: Apr 2006
  • Posts: 268
    • Show only replies by Angus
    • http://www.angusm.demon.co.uk/AGDB/AGDB.html
Re: Amiga Quake on 060
« Reply #21 on: November 30, 2007, 11:24:55 AM »
Quote

Bamiga2002 wrote:
You lot are spoiled with fast FPS-framerates on yer PeeCee :-)! Quake runs very well with my setup, and i use Frank Wille's Quake port.


Yes, I suspect some people have turned into the pc users they were slagging off in the nineties, as they themselves enjoyed the likes of Alien Breed 3D and Gloom on their Amigas.

Yup, surprisingly (you could have knocked me over with a feather) pc's have a much faster frame rate, so people like myself who thought they were enjoying Quake on their Amiga, are sadly mistaken. There is no fun, there never was any fun, you need to get a pc - apparently.

Hmmmm.......  




 :-)
 

Offline adonay

  • Hero Member
  • *****
  • Join Date: Jan 2005
  • Posts: 1144
    • Show only replies by adonay
    • http://www.freewebs.com/adonay-/index.htm
Re: Amiga Quake on 060
« Reply #22 on: November 30, 2007, 12:09:29 PM »
It runs ok on my setup will try to do a timedemo once i get back to my amiga and see .... Oh and i did run GL quake last with the voodoo 3..
A1200 ACA 1230
 

Offline Vulture

  • Sr. Member
  • ****
  • Join Date: Nov 2005
  • Posts: 310
    • Show only replies by Vulture
Re: Amiga Quake on 060
« Reply #23 on: November 30, 2007, 02:08:47 PM »
just my 2 cents, on my 060@60/320*200 NTSC mode, clickboom latest version, double buffered c2p, the single player gameplay is very smooth with occassional framedrops here and thre (especially on more open ended maps), but still very enjoyable. Haven't calculated the fps, but it should be somewhere in the 20-30 range depending on the location. I can only assume that on 060@50 it'd be in the 16-24 which doesn't sound all that bad either.