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Author Topic: Octamed v1.03 (7.08) BUG or something  (Read 2257 times)

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Offline mike-Topic starter

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Octamed v1.03 (7.08) BUG or something
« on: November 24, 2007, 08:40:30 AM »
I've come a cross a very odd bug.

When i play a low note and a totally different sample on a different octave is played after it, octamed somehow sometime plays the before note at a higher pitch when it hits the higher note which is a different sample and different octave, it does the pitch of the note it should play but, as i said the wrong sample.

Has any one else managed to get this unlucky?
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Offline ChaosLord

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #1 on: November 24, 2007, 09:13:33 AM »
What hardware are you using?
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Offline mike-Topic starter

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #2 on: November 24, 2007, 06:41:09 PM »
ChaosLord,

Stock 1200
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Offline ChaosLord

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #3 on: November 24, 2007, 06:50:02 PM »
Could you please post a small mod that demonstrates the bug to Aminet?  Or just email it to me and I will send it to the debugging dept.

Please say the timepoint, instruments and channels involved in the readme.

We at Team Chaos (mainly Damien) have been doing hardcore work on Octamed SoundStudio playback code.  Your report will hopefully lead to better playback.

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Offline mike-Topic starter

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #4 on: November 24, 2007, 06:58:46 PM »
Ah, i read the pm first :>
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Offline ChaosLord

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #5 on: November 24, 2007, 07:49:45 PM »
Bug report forwarded.

When you say "1.03" you really mean "1.03c" right?

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Offline ChaosLord

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #6 on: November 24, 2007, 07:51:52 PM »
It might be a bug that only happens when you have no fastram.
Wanna try a wonderfull strategy game with lots of handdrawn anims,
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Offline mike-Topic starter

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #7 on: November 24, 2007, 08:51:50 PM »


Quote

When you say "1.03" you really mean "1.03c" right?
.


Wops, yes.

Quote

ChaosLord wrote:
It might be a bug that only happens when you have no fastram.


Hm, that might be it, i can test that when my a4k arrives back from the gentlemen that repaired it.

I could always try it in e-uae too tho, i'll try that tomorrow, the module still needs some tweaking apparently, it sounds great on my headset, but really really crap on the speakers.
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Offline SamuraiCrow

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #8 on: November 25, 2007, 02:32:52 AM »
In WinUAE you have to buffer all of the samples in Fast RAM to get the sound to work correctly.  You may see similar problems in EUAE.

If you're talking about the AmigaOS 4 version of EUAE you can get better results by running the Maestrix, setting the sound-playback to MaestroPro, set the sample buffer size to 4096 bytes and run it under the  Petunia JIT compiler.  (Note: when using a sound card emulation mode under OctaMED Soundstudio 1.03c, you cannot use synthsounds or hybrid-synth samples.)
 

Offline mike-Topic starter

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Re: Octamed v1.03 (7.08) BUG or something
« Reply #9 on: November 25, 2007, 09:39:15 PM »
Hrm, ok, interesting. I think I'll just await the a4k then.

Thank you all for the great replies btw
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