OK, finally managed to dig up enough free time to get this post out here, Got a new unit from Roy about a week ago, and he changed the resistors on the input end of it for the 1200, which has fixed the green "tint" problem to a minimum, though there still is a slight bit of discoloration noticable when the overall pallete is darker. A bit muddy on interlaced screens, too. That said, it works very well for most games I've tested. (One of the reasons for my lack of free time time is the fact I couldn't run half my games due to needing dblntsc and multiscan compatability for my monitor, and was going through withdrawl :-D ) It does result in some color drop due to 24-16 bit conversion, and as such would be ideal for an Amiga 1000, 500, 2000, 600, and 3000 if it didn't already have a scandoubler. AGA does do 24-bit, and results in the color loss, but this isn't terribly noticable. Its best to keep the unit in PAL mode, as he uses a jumper to switch between the Pal/Ntsc, and PAL in NTSC will result in the familiar cropping of the bottom of the screen. NTSC when the scandoubler is in PAL doesn't have any noticable problems, however. Only other thing for 1200 users to consider is if you use the composite out rca next to the rgb port, the 23 pin adapter he uses overlaps it to where it can't be used, unless you cut the screw tab off of that side. (One reason I wanted an external scandoubler is so I can use my 20" VGA monitor while still sending output to my VCR.) So far, I've moved all the scandoubled screenmodes into my sys:storage/monitors and stuck with NTSC/PAL in devs:monitors, saving lots of memory there. For what he's charging for these things, its a pretty good deal!