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Author Topic: minimig playing on it  (Read 10686 times)

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Offline tonyyeb

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Re: fun with mountains
« Reply #14 on: October 22, 2007, 03:56:26 PM »
Quote

alexh wrote:
Quote

tonyyeb wrote:
How does the 2mb of RAM on the board get allocated into fast and chip at the moment?

It is hard coded in the MiniMig verilog source.

Looking at the source code MiniMig1.v and Gary.v MiniMig has 1Mbyte of Chip and 512Kbyte of SlowFast RAM.

I do not think this was a valid configuration in a REAL A500 without a Fatter Agnus, but probably the Fatter Agnus had other features not yet implemented in MiniMig.


So does that make the Wikipedia page incorrect!?  :-o  Who'd have thunk it!
Chris (aka tonyyeb)
 

Offline tonyyeb

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Re: minimig playing on it
« Reply #15 on: October 22, 2007, 03:57:42 PM »
Quote

freqmax wrote:
It's not "allocated". The HDL code simple define memory ranges and interpretate certain areas of the memory as a specific type of memory.


Have you not just described memory being 'allocated'?
Chris (aka tonyyeb)
 

Offline alexh

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Re: minimig playing on it
« Reply #16 on: October 22, 2007, 04:00:26 PM »
According to the verilog source code, ChipRAM mapped at addresses 0x000000 to 0x0FFFFF and 512Kbyte of SlowFast RAM at 0xC00000 to 0xC7FFFF.
 

Offline alexh

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Re: minimig playing on it
« Reply #17 on: October 22, 2007, 04:16:45 PM »
I havent studied the Amiga chipset and MiniMig source code in great detail but will that extra 512Kbyte chip-ram actually get used by anything other than the CPU given the current state of the MiniMig Agnus?

The OCS agnus being only a 512Kbyte Agnus I mean.

Perhaps Dennis just had to map the 512Kbytes somewhere and that was the best place to map the RAM to?
 

Offline amazingTopic starter

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Re: minimig playing on it
« Reply #18 on: October 22, 2007, 07:05:37 PM »
well as we all know its not a finall product
dennis need more users so he get more feedback and  eliminate bugs etc..
as we speak he is already making a update for the minimig
so people start building or buying the minimig :)
a1200 blizzard 68030@50mhz/128mb/slimlinecdrom/os3.9
1x MINIMIG...Arm+mem upgrade---build 3
2x a500 1mb internal+2mb in a supraram kick 1.3
c64_1541 with z80 processor
c64 c aldi model+1541 II
3x vic-20_vic1541
1541 III by j.derogee
 

Offline wizard66

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Re: minimig playing on it
« Reply #19 on: October 22, 2007, 09:01:30 PM »
Is there is any request for running a Game ?
I will try it out for you. !!

Tested the following games 100 %

Galaga
Pinball Dreams
Pinball Fantasies
Frontier Elite
Nuclear War
Bubble bobble
-=* Homemade Minimig\'s Build 09 *=-

1x FPGAARCADE Replay v1.0B (Inside a A590 case)
Dreaming of 1x FPGAArcade Daughter-board :-) (inline from day 1)
1x A600
 

Offline AJCopland

Re: minimig playing on it
« Reply #20 on: October 22, 2007, 09:08:50 PM »
ArmourGeddon :-D
Frontier
Be Positive towards the Amiga community!
 

Offline freqmax

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Re: minimig playing on it
« Reply #21 on: October 22, 2007, 09:33:17 PM »
Quote

wizard66 wrote:
Is there is any request for running a Game ?
I will try it out for you. !!


Try "Rebels" demo "Coma" :-D
On the more serious side, I would like to know which of the different workbenches that work. And NComm, Music software, Deluxe Paint etc..
 

Offline wizard66

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Re: minimig playing on it
« Reply #22 on: October 22, 2007, 09:33:32 PM »
Quote

AJCopland wrote:
ArmourGeddon :-D
Frontier


Frontier elite see previous post
ArmourGeddon working !!
-=* Homemade Minimig\'s Build 09 *=-

1x FPGAARCADE Replay v1.0B (Inside a A590 case)
Dreaming of 1x FPGAArcade Daughter-board :-) (inline from day 1)
1x A600
 

Offline wizard66

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Re: minimig playing on it
« Reply #23 on: October 22, 2007, 09:44:36 PM »
Quote

freqmax wrote:
Quote

wizard66 wrote:
Is there is any request for running a Game ?
I will try it out for you. !!


Try "Rebels" demo "Coma" :-D
On the more serious side, I would like to know which of the different workbenches that work. And NComm, Music software, Deluxe Paint etc..


I have only have try wb3.1 with kick 3.1
Demo Croma is running
De luxe paint I do not have it !
Sonic drum kit working
-=* Homemade Minimig\'s Build 09 *=-

1x FPGAARCADE Replay v1.0B (Inside a A590 case)
Dreaming of 1x FPGAArcade Daughter-board :-) (inline from day 1)
1x A600
 

Offline freqmax

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Re: minimig playing on it
« Reply #24 on: October 22, 2007, 09:59:57 PM »
Any serial (RS232) communication software that works..?
 

Offline Darrin

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Re: minimig playing on it
« Reply #25 on: October 22, 2007, 10:06:37 PM »
Quote

wizard66 wrote:
Is there is any request for running a Game ?
I will try it out for you. !!


Yes, please try the original Elite on a 42" Plasma screen in a darkened room with the sound piped through a surround sound system (set to use all the speakers) and the sub-woofer cranked up to full.

Failing that, hopefully I'll manage to do it for myself in the near future.   :-D
A2000, A3000, 2 x A1200T, A1200, A4000Tower & Mediator, CD32, VIC-20, C64, C128, C128D, PET 8032, Minimig & ARM, C-One, FPGA Arcade... and AmigaOne X1000.
 

Offline JosephC

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Re: minimig playing on it
« Reply #26 on: October 22, 2007, 10:29:48 PM »
Try playing Lionheart on it.  Without any fastram the scrolling will be jerky.  With fastram on a real A500 it is always silky smooth.
 

Offline Illuwatar

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Re: minimig playing on it
« Reply #27 on: October 23, 2007, 12:48:58 PM »
That port is for future expansion - I plan to add a LCD to show system status (currently, system status/debug info is output'ed at the com-port). Before that, I have to fix the board a little bit as PIC does not behave the same way at 3.3V as AVR does (PIC is new for me, not AVR). An idea is also to put up the OSD on the LCD...

Demos - I will see what I have in my collection and give them a serious run...
 

Offline nBit7

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Re: minimig playing on it
« Reply #28 on: October 23, 2007, 01:43:15 PM »
Compatibility almost seems too good to be true. :-D
Is there any OCS game or demo you have tried that doesn't work?
 

Offline Illuwatar

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Re: minimig playing on it
« Reply #29 from previous page: October 24, 2007, 09:34:27 AM »
I did a trial run with several demos and the most of them was working. Sometimes, the blitter bug showed up, causing garbage on the screen (partial or complete), but even at these conditions, the music was still playing without errors. A simple estimation would give about 10% total failure rate (crashes, lock-ups).

Failing games - haven't tested all of them I have and I can't remember all of those I had tried. But as ususal, the version of Obliterator I have does not work (it fails in WinUAE too). Outrun did not work either.