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Offline ToxitalkTopic starter

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Amos and demo/game makers
« on: October 17, 2007, 04:56:35 PM »
I may have a bit of spare time on my hands soon, and was thinking about playing with an amiga (emulated form)

Beyond booting up defender of the crown, I remember from my Amiga days Amos and RSI Demomaker.

Did anyone else ever make a 'demomaker' and if not what was the latest version available and where can I get it?

Second I fancy making a game (not again I hear everyone say)

I used Amos in the big box when it was first released and loved it.

What are my options for writing a classic amiga game and where can I get the files from?

Many thanks
 

Offline SamuraiCrow

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Re: Amos and demo/game makers
« Reply #1 on: October 17, 2007, 06:02:52 PM »
You can get AmosPro and advice from http://amos.pspuae.com/ .

There's currently no demomakers uploaded there but I've written a text-scroller demo:  check out the Ribbons and Curls demo on the above website.
 

Offline ToxitalkTopic starter

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Re: Amos and demo/game makers
« Reply #2 on: October 17, 2007, 07:12:49 PM »
Thanks,

that look like just the ticket.

Now I just need the time.

 

Offline jmbattle

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Re: Amos and demo/game makers
« Reply #3 on: October 17, 2007, 10:34:01 PM »
I too remember RSI Demo Maker - great tool.

There was another very good demo maker released also - the name of which escapes me, however CU Amiga ran a series of great tutorials.

Good luck,
James
x
 

Offline Cammy

Re: Amos and demo/game makers
« Reply #4 on: October 18, 2007, 06:13:36 AM »
I think Amos Pro (BASIC) is the most popular game programming language on the Amiga but it isn't as powerful as Blitz Basic 2, which seems to be able to create more professional looking, faster games. Some commercial games even used it.

And if you don't want to code, you could try Backbone from the Aminet, it's a game maker program with lots of features.

And if you are really interested in making Amiga games, maybe you could join our team, Underground Arcade!
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
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Get AmigaOS
 

Offline rja4096

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Re: Amos and demo/game makers
« Reply #5 on: October 18, 2007, 08:56:56 AM »
Erveryone should be using AMOS - its brill !!!!!

Cheers, Rick.
 

Offline ToxitalkTopic starter

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Re: Amos and demo/game makers
« Reply #6 on: October 18, 2007, 10:27:27 AM »
Thanks for the offer.

Im not sure what skills I could offer, but I love to give anything a go.

As far as programming is concerned Im a little light on the game side as databases and PHP is more my bag.

Anyway you can find my contact details on here or pop along to

www.web-coder.co.uk which has more dtails of the stuff I get paid for.

Many thanks
 

Offline Einstein

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Re: Amos and demo/game makers
« Reply #7 on: October 18, 2007, 10:53:59 AM »
Quote

rja4096 wrote:
Erveryone should be using AMOS - its brill !!!!!

Cheers, Rick.


Say what ?
I have spoken !
 

Offline SamuraiCrow

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Re: Amos and demo/game makers
« Reply #8 on: October 18, 2007, 06:46:28 PM »
Quote

Cammy wrote:
I think Amos Pro (BASIC) is the most popular game programming language on the Amiga but it isn't as powerful as Blitz Basic 2, which seems to be able to create more professional looking, faster games. Some commercial games even used it.


If you want to use Blitz Basic, make sure it is the latest open-source version:  AmiBlitz.  It has most of the bugs fixed from the older Blitz Basic 2.
 

Offline hooligan

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Re: Amos and demo/game makers
« Reply #9 on: October 18, 2007, 07:17:12 PM »
How about Hollywood?
 

Offline krize

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Re: Amos and demo/game makers
« Reply #10 on: October 18, 2007, 07:20:22 PM »
Check out Mankind`s : Karate http://www.k-fighter.net/
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Offline pVC

Re: Amos and demo/game makers
« Reply #11 on: October 18, 2007, 07:25:16 PM »
One of the newer 'demomakers' is Karate: http://www.k-fighter.net/

It works even "next gen" machines (you can usually exit startup script to bigger resolution too on them ;)

There's been quite many demos done with it lately.. usually pretty crap, but some better examples:

http://amiga.bbs.fi/mkd-alc7.lha
http://amiga.bbs.fi/S-KPill2.lha
http://amiga.bbs.fi/MKD-OO.LHA
http://amiga.bbs.fi/salami.lha (errmm.. little less better)
Daily MorphOS user and Amiga active.
 

Offline hooligan

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Re: Amos and demo/game makers
« Reply #12 on: October 18, 2007, 07:42:47 PM »
As a long time demoscener I really, really wouldnt recommend Karate. Either you have some talent and you join to an existing group, or you dont, and waste everyones time doing scripts for a demomaker. Making demos has always been something else than releasing quickmade crap, at least so I would like to believe.
 

Offline ToxitalkTopic starter

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Re: Amos and demo/game makers
« Reply #13 on: October 18, 2007, 08:14:09 PM »
Quote

hooligan wrote:
As a long time demoscener I really, really wouldnt recommend Karate. Either you have some talent and you join to an existing group, or you dont, and waste everyones time doing scripts for a demomaker. Making demos has always been something else than releasing quickmade crap, at least so I would like to believe.


I hear what you saying and its true as saying a gamemaker cant make as good a job as a code+ compiler.

But there is an argument that says, how about a lil play and sees where it goes.
 

Offline hooligan

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Re: Amos and demo/game makers
« Reply #14 on: October 19, 2007, 05:36:39 AM »
Quote

Toxitalk wrote:

I hear what you saying and its true as saying a gamemaker cant make as good a job as a code+ compiler.

But there is an argument that says, how about a lil play and sees where it goes.


Hear hear !

Nothing wrong with having some fun of course.. just being an old cynical git :-D