Welcome, Guest. Please login or register.

Author Topic: Using 8 channels in octamed v3 and/or v6 ...?  (Read 1803 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline SamOS39Topic starter

  • Sr. Member
  • ****
  • Join Date: Aug 2005
  • Posts: 357
    • Show only replies by SamOS39
    • http://amigaknight.tk
Using 8 channels in octamed v3 and/or v6 ...?
« on: October 09, 2007, 09:26:04 PM »
Im quite new to trackers ..

I noticed that when i tried using 8 channels it disabled me from controlling volumes of the individual channels (and the Cxx command)

I know its all possible because i have heard music on the amiga with more than 4 channels and there are noticible changes in volume ..

  :-)

Offline Piru

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show only replies by Piru
    • http://www.iki.fi/sintonen/
Re: Using 8 channels in octamed v3 and/or v6 ...?
« Reply #1 on: October 09, 2007, 09:31:05 PM »
AFAIK that's a technical limitation of the octamed classic 8-channel mode, which itself was derived from some earlier trackers.
Quote
The technique of playing more channels of music than the Amiga hardware was capable of was first introduced with Jochen Hippel's "Hippel 7V" routine, which used one hardware sound channel, and performed software mixing of two channels as the source of the remaining three Amiga hardware sound channels. The reason for using seven channels rather than eight was because the sound routine required more processing power than the 7.14MHz 68000 CPU in the older (and later low-end) Amiga models could provide. The seven-channel routine then appeared in TFMX. Finally, the routine was optimised so it could mix an additional channel, resulting in eight channels of sound. The 8-channel routine first appeared in another tracker called Oktalyzer and Face The Music. Finally, this appeared in OctaMED.

(from wikipedia: Octamed)

Octamed SoundStudio (which does true multichannel mixing) doesn't have this problem.
 

Offline SamOS39Topic starter

  • Sr. Member
  • ****
  • Join Date: Aug 2005
  • Posts: 357
    • Show only replies by SamOS39
    • http://amigaknight.tk
Re: Using 8 channels in octamed v3 and/or v6 ...?
« Reply #2 on: October 09, 2007, 09:36:00 PM »
ok cheers!
so what is the latest OSS for 68k?

Offline Piru

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show only replies by Piru
    • http://www.iki.fi/sintonen/
Re: Using 8 channels in octamed v3 and/or v6 ...?
« Reply #3 on: October 09, 2007, 09:41:59 PM »
From the Octamed wikipedia page:
Quote
OctaMED Soundstudio 1.03c (latest official version, Amiga)
 

Offline SamOS39Topic starter

  • Sr. Member
  • ****
  • Join Date: Aug 2005
  • Posts: 357
    • Show only replies by SamOS39
    • http://amigaknight.tk
Re: Using 8 channels in octamed v3 and/or v6 ...?
« Reply #4 on: October 09, 2007, 09:53:16 PM »
thanks alot!

good old wikipedia!!

Offline jmbattle

  • Sr. Member
  • ****
  • Join Date: May 2005
  • Posts: 324
    • Show only replies by jmbattle
    • http://www.amigainabox.co.uk
Re: Using 8 channels in octamed v3 and/or v6 ...?
« Reply #5 on: October 09, 2007, 10:21:46 PM »
I wonder how much CPU time is required to playback 7 channel TMFX modules.  Given that a number of games (namely Apidya) used this format, yet still maintained very smooth scrolling.

Cheers,
James
x