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Offline Tomas

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Re: Amiga Render Farm
« Reply #14 on: June 11, 2007, 06:38:28 PM »
Quote

Piru wrote:
Um, how about using a single PC to replace the farm of amigas?

For many Amigans this would take the magic away. It is just to prove that such a task can still be done on our aging hardware. I dont see why not, as long as you have multiple amigas or/and the time/patience.
 

Offline Tomas

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Re: Amiga Render Farm
« Reply #15 on: June 11, 2007, 06:41:09 PM »
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The software of choice was of course NewTek Toaster / Flyer. I'm not aware of anyone still using the AMIGA in such a manner today so your project might be interesting to watch.

I dont know about render farms, but there are professionals who still use Amigas in this fashion. Take for example that french animation movie, that got actually very good reviews which was found to have been at least partially drawn using a old amiga.

Here is the link: imdb
amiga sighted in the making of the movie
 

Offline trekiejTopic starter

Re: Amiga Render Farm
« Reply #16 on: June 11, 2007, 09:28:12 PM »
I googled Amgia cad a while back and found www.imaginefa.com .
They state that Arex can be used to automate tasks and I am leaning toward the queuing software as a possible choice.
I do not know what Alading4D uses if any.

I hope AOS4,Morphos,Aros will take up the slack.
AROS for X86 could be helpful.

I have been looking on the web lately for Render Farm info.
Blender and Povray are good open source choices.    Interesting,  there are also open source NLE's.
I have seen a Python port to Amiga but I do not know its status.  I downloaded it the other day.  I wish I had an accelerator.  Sorry to be off topic.  Python can be used to make games and works with blender.  Blender for Amiga would provide the Blender game engine.


 :-D
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline pault1

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Re: Amiga Render Farm
« Reply #17 on: June 11, 2007, 10:05:52 PM »
Many years back I knew an insider in the Spielberg/Paramount vicinity and actually got to see the dark, warm room with a batch of Amigas purring away rendering frames for use for a show.  I visited him several times and can't pin down which visit it was, but my guess is that it was for SeaQuest (a.k.a. "Star Trek Underwater" - if you ever watched it much you'd understand).  Oh, and a trivia note - Darwin was animatronic!

As long as you understand that Lightwave is now on version 9.2, (versus what, 4.3 for Amiga), has been multi-core aware for a couple of years, and as they said above could probably exceed in speed (and certainly in quality due to new features) on a single multi-core Intel what that roomful of '040's could do....then it's perfectly valid to try to recreate such an environment.  

I'm not sure that it's really worthwhile for a young person just learning 3D to have to suffer through the waits involved with using old hardware, though.  Any job in which they can be meaningfully productive AT RENDERING is going to be using pretty up to date hardware and software.  If all one is doing is nonlinear editing and an occasional logo, sure, one could still do it productively on a Toaster / Flyer.  Move the task to hi-def, however, and it's just going to be too painful to do it old school. :-?
 

Offline pault1

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Re: Amiga Render Farm
« Reply #18 on: June 11, 2007, 10:22:17 PM »
Oh, and I don't really know what t-net is, but it's apparently related to Amigas and networking (might save you some looking for Ethernet cards).  See info at
www.faqs.org/faqs/amiga/networking-faq/part2/  I don't guarantee that the links listed are still active.  The Interworks site, referenced in the FAQ, seems to be in a state of suspended update. http://www.iworks.com/


If you don't need the speed of Ethernet, and for renders you may not, there ARE other ways of networking Amigas, such as PARNet, SERNet, and so on.  I think there was even a SCSI net at some point but don't remember if they got if working.  T-net may be one of these.  Using Envoy, I think it was, we had a user group meeting with a line of Amigas connected by Ethernet, serial, parallel, and maybe a phone cord or two, it was pretty amazingly flexible.  :-o
 

Offline guru-666

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Re: Amiga Render Farm
« Reply #19 on: June 11, 2007, 10:28:38 PM »
I hate to say this but this is getting silly!  Anybody that knows, amiga, Python and or blender would not try this!  Why because it silly, thats why.  

No accelerator? rendering? go get one, what are you waiting for!
 

Offline amigadave

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Re: Amiga Render Farm
« Reply #20 on: June 11, 2007, 10:31:44 PM »
@pault1,

Amiga LightWave actually ended up with 5.0 (or was it 5.5), not 4.3, but I agree that is a long way from version 9.2 on a multi-core CPU, or several multi-core CPU's in the same machine.

As you said though, for most video editing with an occasional logo or custom effect that is only a few seconds long, an Amiga Toaster/Flyer system is still quite capable.  And by having 8 to 10 68040 or faster Amigas networked together, it will ease the pain of waiting for rendered animations by a factor of 8 to 10!

That is my goal, not to duplicate what Pixar can do.  Just a video editing suite that can put my local cable company to shame.  You would not believe the crap that they broadcast up here in this little mountain community.  To look at it, you would think it was produced by a bunch of mentally challenged people from 20 years ago.  In fact I think my High School (which just happened to be the first in the country to have it's own complete video studio in 1968 by using donated old equipment from Hollywood) could have and did do a better job way back then.
How are you helping the Amiga community? :)
 

Offline amigadave

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Re: Amiga Render Farm
« Reply #21 on: June 11, 2007, 10:38:50 PM »
Quote

guru-666 wrote:
I hate to say this but this is getting silly!  Anybody that knows, amiga, Python and or blender would not try this!  Why because it silly, thats why.  

No accelerator? rendering? go get one, what are you waiting for!


I'll agree with you there!  If anyone else is thinking of rendering on any Amiga, they will be in for a very disappointing time (and a long wait) if they try to render more than one frame.  It would be silly to buy Amiga equipment at this point in time to set up a render farm.  If you don't already have all the Amigas and ethernet cards, as well as the Video Toaster and Screamer Net to distribute the rendering, DON'T BOTHER!

There are many other better solutions.  Use what Amigas you DO HAVE to do something better suited to them, like play games if they are not accelerated.
How are you helping the Amiga community? :)
 

Offline guru-666

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Re: Amiga Render Farm
« Reply #22 on: June 11, 2007, 10:41:12 PM »
@amigadave
proving that talent matters more than hardware.. ifcourse...

however rending with 8 to 10 old amigas is a full time job and not time efficient.  For fun and education, yes, for work, NO... the money and time it will take you are not worth the effort. (period)

I'm rendering right now... do so all day long, yes I have tired to render on the amiga recently as well as back in the day... embrace evolution, do the right thing.. do 3d work on a modern computer, you wont even NEED a farm for logos and such.
Some upcoming technology makes it possible to do real time raytracing on GPU's!  Hardware renderin is going to be outdated!
 

Offline guru-666

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Re: Amiga Render Farm
« Reply #23 on: June 11, 2007, 10:55:50 PM »
@amigadave.

LOL, I too have spent and insane amount of money on amiga gear!   I hear you!  

However, not to be to negative here, but I teach a 3d animaiton class over here in santa monica and I don't realy think using old toasters is a  better way to start.  They where great for us when they came out (there was nothing else!) but it's more helpful to just jump on final cut pro and learn the real deal.  I would haate to be the guy to retrain the toaster trained kids.  Also working on such old boxes is a turn off for many kids, the idea is to get them exited and educated on something they can buy or used elsewhere.

SOOOO, I have taken to producing and fantasy mexican soap opera with my amiga gear, it's quite fun!
 

Offline amigadave

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Re: Amiga Render Farm
« Reply #24 on: June 11, 2007, 10:56:45 PM »
EDIT: this was written before your last reply

@guru-666,

Read my previous posts in this thread again.  I am not spending another dime on any rendering software or hardware until I learn how to use what I already have.  I may not be any good at it or I may not like the process of creating rendered images enough to pursue it any further.

Like you said, "for fun and education, yes, for work NO".  If I had to do this for WORK, I would absolutely buy modern tools, both hardware and software.

Lucky for me, this Amiga stuff is just for fun and education (mostly self education) still.

P.S. what program(s) do you work with all day as a 3D artist?
How are you helping the Amiga community? :)
 

Offline trekiejTopic starter

Re: Amiga Render Farm
« Reply #25 on: June 11, 2007, 10:58:22 PM »
My post is to find out what is available for the Amiga.
I agree that it will not be profitable.
It falls back to hardware.
X86 and PPC and what the amiga developers do to make it happen.(Amiga,Genesi,etc)
MacOSX and Linux make the entry harder.
Amiga 2000 Forever :)
Welcome to the Planar System.
 

Offline guru-666

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Re: Amiga Render Farm
« Reply #26 on: June 11, 2007, 10:59:06 PM »
I did, by inlarge I think we agree!  think I know how it feels.

BTW is thomas serious about the user group?  He has been talking about it for quite some time...... but I never heard of an actual date!

I'm over at a big facility (they don't want me to say) but we use Maya and code alot of stuff to fill the gaps... all linux

now go see "surfs up" , it's great!
 

Offline amigadave

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Re: Amiga Render Farm
« Reply #27 on: June 11, 2007, 11:02:40 PM »
Quote

guru-666 wrote:
I did, by inlarge I think we agree!  think I know how it feels.

BTW is thomas serious about the user group?  He has been talking about it for quite some time...... but I never heard of an actual date!


I hope so, I was really looking forward to the User Group meetings.  I have not heard of a rescheduled date yet, but will contact Thomas again to see what I can do to help make it happen.
How are you helping the Amiga community? :)
 

Offline amigadave

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Re: Amiga Render Farm
« Reply #28 on: June 11, 2007, 11:09:04 PM »
Quote

trekiej wrote:
My post is to find out what is available for the Amiga.
I agree that it will not be profitable.
It falls back to hardware.
X86 and PPC and what the amiga developers do to make it happen.(Amiga,Genesi,etc)
MacOSX and Linux make the entry harder.


Take everyone else's advice and do not travel down the Amiga path for 3D rendering.  And absolutely do not think that Amiga Inc., Genesi, etc. are going to provide any useful improvements for Amiga 3D rendering any time this century!

You are greatly mistaken if you are depending on any of them to make a COST EFFECTIVE alternative for 3D rendering.  I don't understand what you mean that MacOSX and Linux make the entry harder?  That they are harder for you to learn to use???

Anyway, you have been advised and warned.  Use the FORCE and choose a different path toward 3D enlightenment.  :-D
How are you helping the Amiga community? :)
 

Offline bloodmoney

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Re: Amiga Render Farm
« Reply #29 from previous page: June 11, 2007, 11:50:23 PM »
I would ask Todd he had a big render farm once.
 :-D
Todd


video