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Author Topic: using Arexx within amigaE  (Read 2482 times)

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Offline neuroflipTopic starter

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using Arexx within amigaE
« on: May 30, 2007, 11:06:55 AM »
hi,

i'm developing a little app which uses HiPPOPlayer in HIDDEN mode to play some mods in background. The app is coded in E.
I want to comunicate with HiP using arexx, to make the app more interactive having user functionalities like 'play next song' or 'get the mod play position'.
I have been making some simple test using ARexxComm module (from aminet), sending some 'PLAY/STOP' rexx messages, but i don't know how to send/receive the GET xxx rexx messages to HiP.
For example i want to send/receive arexx msg like the  PlayNext.HiP script (from HippoSuport/arexx dir), but coded in E.

Where i should begin?

Thx!
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Offline neuroflipTopic starter

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Re: using Arexx within amigaE
« Reply #1 on: May 31, 2007, 03:18:39 PM »
:bump: :huh:
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Offline SamuraiCrow

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Re: using Arexx within amigaE
« Reply #2 on: May 31, 2007, 03:26:29 PM »
What format of music module are you playing that can't be played back with these E-Modules and libraries?
 

Offline neuroflipTopic starter

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Re: using Arexx within amigaE
« Reply #3 on: June 02, 2007, 08:17:33 PM »
Thx for the alternative  :-)

I'm developing a little app to create a menu system to listen a mod compilation on cd format with cd32. The code, and the idea, is based on the AGS (Arcade Game Selector). At the moment i prefere to use HiPPoPlayer to play mods, SiDs, etc and dedicate the little spare time i have to code the menu sistem. For this reason i'm trying with Arexx.

AGSMod video
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Offline ChrisH

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Re: using Arexx within amigaE
« Reply #4 on: June 25, 2007, 06:27:22 PM »
Oh my, I wrote that ARexxComm module a LONG time ago, when I was just getting to grips with ARexx ports.  And to be honest, it isn't that good.  If you can find an alternative, then I strongly recommend using it!
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