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Offline theformulaTopic starter

Payback
« on: April 13, 2007, 10:16:12 AM »
I was just wondering what its like and if anybodys played it. What are the multiplayer functions like and is that using serial cables. Also is there an online patch and if not i think there should be.
A1200T Blizzard 1240/040/128MB Mediator Voodoo 3
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Offline motorollin

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Re: Payback
« Reply #1 on: April 13, 2007, 10:29:15 AM »
There's a demo on Aminet if you want to try it yourself :-) I tried it once but I didn't have a very powerful machine so it wasn't much fun. Might try it again on my new(ish) A4000 :-D

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline orange

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Re: Payback
« Reply #2 on: April 13, 2007, 11:55:45 AM »
I hate it. dunno, maybe I was missing some files/configuration, but it looks so ugly. :-(
I have finished GTA1&2 and this 3D thingy seems pointless.
Better sorry than worry.
 

Offline lorddef

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Re: Payback
« Reply #3 on: April 13, 2007, 12:45:57 PM »
It always slowed to a crawl when I turned on hardware acceleration on my voodoo3. And it was {bleep}e with it off so I gave up on it.
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Offline AmiKit

Re: Payback
« Reply #4 on: April 13, 2007, 12:50:00 PM »
I like the Payback very much and I was proud that such a game was created for Amiga! Especially the Warp3D support is great (screenshot). In addition, the performance of the 68k version was increased in update 7. Also the fan CD was released!

Offline motorollin

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Re: Payback
« Reply #5 on: April 13, 2007, 01:04:02 PM »
Does it have full RTG support?

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moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline lurkist

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Re: Payback
« Reply #6 on: April 13, 2007, 01:06:32 PM »
I loved it!  It may not be up to GTA, etc., but for a classic Amiga title released so late in the day, it kicks arse!  Good missions, good maps, great sound FX, different tunes as you step in and out of cars, great driveability to the cars.  I've played it through several times and will again I'm sure!
A1200 Power Tower, Blizzard 1260 66 +32MB, OS3.9, 2.5\\" HD, IDEfix97 + DVD-RW + Zip, SD/FF + 15\\" CRT, Ioblix1200P + scanner, PCMCIA LAN + router
 

Offline orange

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Re: Payback
« Reply #7 on: April 13, 2007, 01:25:47 PM »
I'd say its not up to Super Cars 2, either.. a fun game that runs nicely on A500
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Offline AmiKit

Re: Payback
« Reply #8 on: April 13, 2007, 01:38:20 PM »
orange, so make up your mind either you want good GTA1&2 clone or good A500 game  ;-)

@motorollin
Quote
Does it have full RTG support?

As far as I remember, yes.

Offline Amigaz

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Re: Payback
« Reply #9 on: April 13, 2007, 01:53:55 PM »
Quote

AmiKit wrote:
I like the Payback very much and I was proud that such a game was created for Amiga! Especially the Warp3D support is great (screenshot). In addition, the performance of the 68k version was increased in update 7. Also the fan CD was released!


Damn..have forgot how nice it looked with Warp3D

Gonna see how it performs on my A1200 this weekend  :-)
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Offline motorollin

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Re: Payback
« Reply #10 on: April 13, 2007, 01:55:35 PM »
Is there any way to get the Warp3D version to run under MOS?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Matt_H

Re: Payback
« Reply #11 on: April 13, 2007, 02:22:48 PM »
@ theformula

You definitely need a fast 68K processor, meaning 060 or emulated (WinUAE/Amithlon/OS4/MOS). It uses a splitscreen for multiplayer on a single machine. There's no online support.

@ orange

Having played both Payback on my Amiga and GTA2 on my Dreamcast, I've actually found Payback to be more enjoyable gameplay-wise and even (somehow) graphically superior - the use of polygons for vehicles helps a lot in that department.

@ motorollin

I've got hardware acceleration working fine under MOS. I think. I'll double check.

EDIT: Yep. Works fine, though the rotating maps in the main menu don't display properly.
 

Offline lorddef

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Re: Payback
« Reply #12 on: April 13, 2007, 02:27:12 PM »
Anyone had RTG working nicely on a voodoo3+mediatorA1200+blizzard060 with P96?

If so I'd be interested in seeing your config. I spent ages going round in circles trying to get things working under warp3D with no success.
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Offline motorollin

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Re: Payback
« Reply #13 on: April 13, 2007, 03:27:23 PM »
@Matt_H
I can run WipeOut on my PegII so I guess Warp3D is working ok? Does that mean I can just run Payback and expect it to work?

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline pVC

Re: Payback
« Reply #14 on: April 13, 2007, 03:37:18 PM »
lorddef:

IIRC you need pretty new version of the Payback if you like to run it with Warp3D and Voodoo3. Earlier versions had too big texture sizes or something IIRC :)

But it works anyway. Even though bit slowly on 68k, PPC recommended for 3D accelerated version. 2D version is okayish with 060.
Daily MorphOS user and Amiga active.