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Author Topic: Idea: Bloodwych-esqu game  (Read 2121 times)

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Offline cycloidTopic starter

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Idea: Bloodwych-esqu game
« on: February 20, 2007, 09:33:05 AM »
Bloodwych was one of my favourite Amiga games, especially the way that the two-player and one-player campaigns played out and i was wandering if people would be interested if i started developing some kind of clone. not a clone so much of bloodwych in particular but a generic step-based RPG engine with networking.

thoughts:

- SDL (sprite) based for easy porting

- grid based for the old school DM feel and easier porting to small/slow devices

- networked to allow bloodwych style campaigns

- several environs: dungeon,castle,caves,forests - perhaps even towns (though i'm wary of going full MMORPG)



anyway i dont want to get ahead of myself but before getting down to coding (and aside from learning the innards of SDL via porting doom ports to amiga/aros) it'd be interesting to know if there was a demand for this sort of thing out here in amigaland
 

Offline markbond

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Re: Idea: Bloodwych-esqu game
« Reply #1 on: February 20, 2007, 10:17:47 AM »
well I'm always interested in this type of game, not interested in teh network play though..
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Offline ChaosLord

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Re: Idea: Bloodwych-esqu game
« Reply #2 on: February 20, 2007, 02:06:45 PM »
Hired Guns Forever!
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline prowler

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Re: Idea: Bloodwych-esqu game
« Reply #3 on: February 20, 2007, 02:20:50 PM »
I have to admit that I am a bit of a RPG fan so I would definately be interested in something of this genre to play on my Ami.
 

Offline cycloidTopic starter

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Re: Idea: Bloodwych-esqu game
« Reply #4 on: February 21, 2007, 09:46:29 AM »
cool (i think if i get around to it) it'll be good dev/sdl practise before getting into the "proper" programming. I'm just musing over the map format at the moment, wanting to make it flexible but keep at all under a MB. first thing is to knock together a prototype basic maze game, will probably take a short while but there are plenty of coding concepts i've picked up from Doom,Quake and half life over the years that i can put into use.
 

Offline SteveSMS

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Re: Idea: Bloodwych-esqu game
« Reply #5 on: February 21, 2007, 01:21:07 PM »
Quote

cycloid wrote:
plenty of coding concepts i've picked up from Doom,Quake and half life over the years that i can put into use.


So you worked at Valve and iD software?   :lol:
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Offline SamuraiCrow

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Re: Idea: Bloodwych-esqu game
« Reply #6 on: February 21, 2007, 07:08:56 PM »
Quote

SteveSMS wrote:
Quote

cycloid wrote:
plenty of coding concepts i've picked up from Doom,Quake and half life over the years that i can put into use.


So you worked at Valve and iD software?   :lol:


ID has released some of their programs as open-source in case you haven't heard.