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Author Topic: Artificial Inteligence in old (Kickoff, etc.) and new soccer games  (Read 1729 times)

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Offline JoseTopic starter

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I was wondering how did they make the movements/attitude for each player back in the KickOff days. I mean, was it like a routine for each player, given he's position, current position of ball and other players, skills etc.. or what ? Cause that seems a bit overload for the Amiga systems it runned back then (mostly A500's).
What about today ?

I had this idea of making my own AI routines for football player behaviour, then printf() the reactions of each player to see how they coped together. What do you guys think ? This could later on be tied to actuall graphics:)
But it's probably a too big project(?), and I already have a few small ones I'm trying to finish.

:pint:
\\"We made Amiga, they {bleep}ed it up\\"
 

Offline JoseTopic starter

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Re: Artificial Inteligence in old (Kickoff, etc.) and new soccer games
« Reply #1 on: January 20, 2007, 03:34:26 PM »
Bump...
\\"We made Amiga, they {bleep}ed it up\\"