I feel like I may be biting off more than I can really chew, but I thought I'd ask. (Never hurts to ask.) I think it is neat to see some games like Quake 3 make it to the Amiga, and Freescape looks really good too. I was hoping I might be able to make my own contribution.
The problem is, I know nothing about programming with exception of using Basic on a Commodore 64 many, many years ago. What I would like to do is make a port of my favorite PC game "The Sims" to the Amiga. I was wanting to make that AGA compatible, and minimum to run would be a 68040. I don't know how realistic that is. The graphics on the original "Sims" is pretty basic, so I don't think it would be too bad.
I don't even know where to begin. I assume I would need to get permission from EA Games. Then I would need to get the programming code, which I'm not sure how to go about that. I'm not even sure if they'll charge me for it. And then there's the task of actually porting the code to the Amiga, and I have no clue on how to do that either.
I did see this over on Amigakit:
StormC v4 (Amiga CD)Would this be useful, or is this for experienced programmers? I'm more of a beginner, and like I said I'm probably biting off more than I can really chew here. But I thought it would be nice to port the most popular PC game over to the Amiga community.
The Mac versions of "The Sims" and "The Sims 2" are done by Aspyr Media. I'm not sure what they had to go through to do a port, but I'm interested to find out.
I suppose if a port of this game is way out of my league, I could always do a clone based on The Sims. Perhaps it can be Amiga specific and we can call it "The Migs"? :-P