Welcome, Guest. Please login or register.

Author Topic: remake suggestions  (Read 3564 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline jimbob1977Topic starter

  • Newbie
  • *
  • Join Date: Dec 2006
  • Posts: 9
    • Show only replies by jimbob1977
    • http://web-engineer.co.uk
remake suggestions
« on: December 14, 2006, 12:25:20 PM »
Hi there - I'm a programmer looking for a mission! I used to own an Amiga 500 (and CD32 - gloom rocked!) and have many a fond memory of classic gaming moments over the years. I now program on PCs (shock horror!) And am thinking about re-writting an old classic Amiga game.

I'm toying with the idea of writting in Blitz Max (related to Blitz Basic on the Amiga) or possibly in Java - depending on which is faster.

Does anyone have any suggestions of a classic game they would like to see re-made? - Please list some suggestions and I'll take them into consideration.

I'm not really interested in 3D games so no Gloom suggestions or Alien Breed - I'd really like to make remake a classic 2D game as there aren't enough quality 2D games around these days. Or perhaps isometric - anyway let me know your thoughts. Thanks all and long live the Amiga!

 

Offline motorollin

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Re: remake suggestions
« Reply #1 on: December 14, 2006, 12:29:24 PM »
This thread is going to be loooooooooooong :-) I'll post some ideas when I get home and can look in my Games drawer :-D

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline motorollin

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Re: remake suggestions
« Reply #2 on: December 14, 2006, 12:31:24 PM »
Ok ok, here are a few I've just thought of:

Nebulus
Exile
Project X
Alien Breed
Worms DC

More to follow :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline oddmario

  • Jr. Member
  • **
  • Join Date: Jan 2006
  • Posts: 96
    • Show only replies by oddmario
Re: remake suggestions
« Reply #3 on: December 14, 2006, 12:37:15 PM »
If it doesnt have to be an amigagame, any of the Nintendo gba or psx Castlevaniagames would be a dream come through.
If not Superfrog and sensible soccer comes to mind.
In any case a new amigagame is always welcomed these days.
Adults with imaginary friends are stupid
 

Offline GreggBz

  • Sr. Member
  • ****
  • Join Date: Apr 2002
  • Posts: 302
    • Show only replies by GreggBz
    • http://www.outerspacecrew.net
Re: remake suggestions
« Reply #4 on: December 14, 2006, 12:38:34 PM »
Hmm..

I'd love to see Advanced Laser Chess redone, with computer AI. Advanced Laser Chess was distributed as freeware with a copy of COMPUTE! way back when.

Of course, my favorite, Dungeon Master.

Maybe Breach II, a turn based strategy game for the Amiga?

As a amature game programmer, I can tell you, if this is your first project, pick a simple game without lots of hard artwork. A few unique challenges in physics or AI perhaps, but detailed pixel art or an overly complex RPG story will end first game projects at 30% done. Most of all, Pick something YOU like or you'll get bloody sick of it!

Blitz basic would be a pretty good choice. SDL and C++ I've seen is pretty easy to use for 2d games. Or .NET with DirectX is easy to develop with (the IDE is second to none, if you don't mind Windows only.)

Java I suppose, I don't know of a good graphics API, maybe someone else can fill us in?

 

Offline motorollin

  • Hero Member
  • *****
  • Join Date: Nov 2005
  • Posts: 8669
    • Show only replies by motorollin
Re: remake suggestions
« Reply #5 on: December 14, 2006, 12:40:34 PM »
BlitzMax is a good choice because it has compilers for Windows, MacOS X (PPC and Intel) and Linux.

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline Crumb

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1786
  • Country: 00
    • Show only replies by Crumb
    • http://cuaz.sourceforge.net
Re: remake suggestions
« Reply #6 on: December 14, 2006, 12:43:19 PM »
Skidmarks, Sensible soccer :-)
The only spanish amiga news web page/club: Club de Usuarios de Amiga de Zaragoza (CUAZ)
 

Offline jimbob1977Topic starter

  • Newbie
  • *
  • Join Date: Dec 2006
  • Posts: 9
    • Show only replies by jimbob1977
    • http://web-engineer.co.uk
Re: remake suggestions
« Reply #7 on: December 14, 2006, 12:48:50 PM »
Thanks for your comments and suggestions - keep em coming in! My thoughts on a wicked graphics API for java is to use the excellent Processing libraries produced by Ben Fry and Casey Reas - see processing web site

This will be my first re-write, I have written some games of my own but they were on the amiga in Blitz and originally in (shudder) Amos! - I have written many desktop apps and have a web programming background - so you can expect the game to be web deliverable and have an website high score table. I work for a web design company so I'm in touch with some graphic designers I might be able to get to assist .. possibly!

Thanks all and look forward to hearing more...
 

Offline Vulture

  • Sr. Member
  • ****
  • Join Date: Nov 2005
  • Posts: 310
    • Show only replies by Vulture
Re: remake suggestions
« Reply #8 on: December 14, 2006, 02:18:19 PM »
a new enhanced midnight resistance would rule
also:

agony
gods
switchblade 2
flashback
 

Offline rkauer

  • Hero Member
  • *****
  • Join Date: May 2006
  • Posts: 3263
    • Show only replies by rkauer
Re: remake suggestions
« Reply #9 on: December 15, 2006, 01:17:41 AM »
You could remake these ones, too:

- Apydia
- :pint:
- Alien Breed: Tower Assault
- :pint:
- Gunship 2000
- :pint:
- hic!
- Moonstone
:pint: :pint: :pint: :pint: :pint:
Goodbye people.

I\'ll pop on from time to time, RL is acting up.
 

Offline weirdami

  • Hero Member
  • *****
  • Join Date: Jan 2003
  • Posts: 3776
    • Show only replies by weirdami
    • Http://Bindingpolymer.com
Re: remake suggestions
« Reply #10 on: December 15, 2006, 02:24:45 AM »
Alien Breed was originally 2D. Do that.
----
Binding Polymer: Keeping you together since 1892.
 

Offline Dr_Righteous

  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 1345
    • Show only replies by Dr_Righteous
Re: remake suggestions
« Reply #11 on: December 15, 2006, 03:01:35 AM »
Sort of opposite to the topic, but since we're on the subject of converting old games... I'd love to see the first 2 Duke Nukem games on Amiga (since they were designed on Amiga, but made for PC).
- Doc

A4000D, A3640 OC-36.3MHz, custom tower, Mediator A4000D. Diamond Banshee 16M, Indivision AGA 4000, GVP HC+8.

Mac Mini 1.5GHz, that might run MorphOS someday, when the fools who own it come to the realization that 30 minutes just isn\'t enough time to play with it enough to decide whether or not you like it enough to cough up $200.

 - Someone please design SOME kind of DIY accelerator for the A4000. :D -
 

Offline Amiduffer

  • Hero Member
  • *****
  • Join Date: Sep 2005
  • Posts: 1601
    • Show only replies by Amiduffer
    • http://www.geocities.com/laverdiereaf/
Re: remake suggestions
« Reply #12 on: December 15, 2006, 05:25:40 AM »
It wasn't 2D, but it was fun as hell. Stunt Car Driver.

You'd make a lot of people happy if you could make some new missions for the old FA/18 Interceptor.  :-)
Amiga 3000D UP and running! Hear that clicking. 8)
Amiga 3000D & 4000D in storage sadly.
 

Offline bloodmoney

  • Full Member
  • ***
  • Join Date: Jun 2003
  • Posts: 247
    • Show only replies by bloodmoney
    • http://www.onsite-pc-upgrades.com
Re: remake suggestions
« Reply #13 on: December 15, 2006, 07:14:41 AM »
Bloodmoney of course.
:-D
 

Offline weirdami

  • Hero Member
  • *****
  • Join Date: Jan 2003
  • Posts: 3776
    • Show only replies by weirdami
    • Http://Bindingpolymer.com
Re: remake suggestions
« Reply #14 on: December 15, 2006, 07:24:38 AM »
and how about flashback, zeewolf, firefox, and and and!!!!!! :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:  :crazy:
----
Binding Polymer: Keeping you together since 1892.