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Author Topic: If you could have one game converted to the Amiga which game would you choose!?  (Read 11651 times)

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Offline Speelgoedmannetje

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Re: If you could have one game converted to the Amiga which game would you choose!?
« Reply #44 from previous page: November 10, 2006, 03:33:36 PM »
Quote

keropi wrote:
lol, are you serious about cd32 better than CPS2 ???
the CPS , has MANY things in hardware, even tasks like collision detection... not to mention it's 4096 color depth... so you cannot say "oh it uses a simple 68000, amiga is better..." remember , cps is a mobo built ONLY with games in mind...
Mind you, Amiga was originally too.
And can it use 4096 colors on screen at the same time at high speed?
Everything I see on that CPS, doesn't seems to me impossible even on an A500 (with a bit reduced details)
And the canary said: \'chirp\'
 

Offline DamageX

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The CPS and NeoGeo can handle hundreds of sprites. Just look at Blazing Star.

I'm sure the A1200 can do a nice 2D fighter. 2MB chipmem might be a limitation though, compared to 20 or 40MB of ROM in an arcade game.
 

Offline XDelusion

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Offline leirbag28

@Rebel-CD32

Oh Wow..cant believe I didnt think of that one.............well actually I was only thinking of Commodore 64 remakes.  But YES!  Totally Agree.......Street Fighter ALPHA 3 and Metal Slug..........both doable even on a plain A500.   But also would like to See Dark Stalkers on there.....Sweet!

I think I would be satisfied with that alone for a looooooong time!
CD32 is actually the best Amiga ever made by Commodore!...
 

Offline Hyperspeed

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The biggest limitation the Amiga faced was the budgets of the people coding software for it. The hardware is so adaptable you could do pretty much anything with it.

DamageX: What's a CPS(/2)?

EDIT: Oh, a native Amiga version of Wipeout 1 and 3 would be neat!
 

Offline Srbin

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Counter strike to play on my a1230.

Damn, i hope it would not be too fast?! :crazy:
 

Offline Rebel-CD32

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The custom graphics hardware in CPS2 and NeoGeo is more advanced than the AGA or ECS, although with a good coder, the Amiga can match those systems with the right amount of RAM, although it would experience slow-down if there were too many sprites on screen.

A game like SFA3 would be possible in 2MB. It might need to lose a few colours and animation frames, just as the Playstation version did, but would still be perfectly playable. Games like Shadow Fighter, Elfmania and Fightin' Spirit all had large sprites, animated or parallax backgrounds, and several moves, and all those games were designed to run on 1MB ECS Amigas (even though AGA versions of two of them were released, they weren't much different to the originals). An AGA Amiga has twice as much RAM, and can handle sprite sizes twice as big as an ECS Amiga.

I'm not sure how well a game like Metal Slug would run, I guess you'd need an Amiga-specific version, like Metal Slug Advance, unless it was loading background blocks and sprites from the CD or hard drive as you progressed through the levels.
Amiga user forever.
 

Offline Speelgoedmannetje

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Quote

DamageX wrote:
The CPS and NeoGeo can handle hundreds of sprites. Just look at Blazing Star.

I'm sure the A1200 can do a nice 2D fighter. 2MB chipmem might be a limitation though, compared to 20 or 40MB of ROM in an arcade game.
Couldn't one make such a cartridge for the Amiga 500 expansion port? :-)
And the canary said: \'chirp\'
 

Offline Egg-Chen

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I don't think the Amiga hardware can compete with the arcade CPS system (more colors on screen, more hardware sprites, more audio channels (FM + PCM...)). Anyway I agree that some talented coders can use some strength out of the Ami' chipset.

I think 'Mega Typhoon' (http://aminet.net/package/game/demo/megatyphoon) is a good example of what can be done on a A500 with a carefully well programmed engine.

With such an engine it should be possible to make great shoot- them-up on the Miggy. Personally I would choose "Aleste 2" for its playability, its variety and its very nice in between anime cuts or a masterpiece like "Hinotori" and its unique atmosphere...

Any volunteer ?  ;-)
 

Offline leirbag28

@Egg-Chen

I dont think I agree with you on Mega Typhoon.......although I never Played it......from the screenshots I see in "Hall Of Light"  it looks like an 8bit NES gam with the same kind of crude lores gfx.  Battle Squadron looks better than that. and Battle Squadron is a darn fine game......even though the gfx can still be massively improved.  ProjectX is the best looking ShootemUp for an A500 and T-Zero is the Best looking for AGA. Also check out Apidya, Hybris,

a well or rather EXCELLENTLY programmed game is SLAM TILT. Probably the highest Quality arcade game made for Amiga.

Im in the Process of leaving the Amiga...and this is the Game that keeps coming to mind for me...wich I also have for the PC somewhere
CD32 is actually the best Amiga ever made by Commodore!...
 

Offline _ThEcRoW

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Altough the A500 has a very good hardware for graphics, definitely couldn't meet the ram requirements for a game like metal slug or sf alpha. And an a1200 neither.
I anyone can do that then i will shut up.
Cheers!
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Offline Hyperspeed

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Goldeneye on N64 took 3yrs to make and is regarded by many to be the best game in the world and it fits on a 16MB cartridge. The N64 only has a 4MB display memory size so I'm sure if a game was developed full time for a few years on Amiga hardware it would be fairly mind blowing.

A Blizzard PPC with BlizzardVision would have a third to half the power of a Dreamcast - a huge potential there had these cards sold better.

Pity we never really got 3D development software like DirectX for the PPC accelerators... then again, with retro so popular someone could make a killing by selling plug-n-play 3D hardware for old Amigas (so long as there was a killer app or conversion to accompany them!).
 

Offline HAK

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Hi Egg-Chen,


>Without hesitation : The Maze of Galious !

Well, I made a port of an MoG-Remake about 1,5 years ago for MOS.
As the source is included, a programmer should easily port it to AOS too (needs SDL however).



Bye HAK
 

Offline Tricky

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Quote

Rebel-CD32 wrote:
The custom graphics hardware in CPS2 and NeoGeo is more advanced than the AGA or ECS, although with a good coder, the Amiga can match those systems with the right amount of RAM, although it would experience slow-down if there were too many sprites on screen.


A vertical scrolling shoot-em-up is on the cards after we finish Mr Beanbag (in about a week).  We'll see how much we can get on screen!
[A1200/060, 32Mb fast RAM, 1.2Gb HDD, 19\\" Acer TFT Monitor]
I never write anything that won\\\'t run on a stock A1200.  That\\\'s the Jigsaw Lounge Guarantee.
 

Offline Egg-Chen

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Quote

HAK wrote:

Well, I made a port of an MoG-Remake about 1,5 years ago for MOS.
As the source is included, a programmer should easily port it to AOS too (needs SDL however).

Bye HAK


My God !!! Is it for real ??!!!
At least, after more than a decade a dream will maybe become true !
Could you port it to the Classic ?
Please ! Please ! :bow:  :bow:  :bow:  
 

Offline oleimann

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> World of Warcraft

I'll third that.

If this should run on an AGA A1200 or A4000 (assuming network capability), the interface could not be fully 3D.

But a top-down iconized view would work - only show the layer you're standing on - a bit like the minimap.
For 'seeing' other characters, you click on them, and a composite of their exterior is shown in a seperate section of the screen.

Not entirely impossible :)
-- olafL
Commodore stuff I use(d): A2000 A1200 C64 [VC20]
C1541 disk drive, [C1520 plotter, Riteman C+ print]
Favorite programming tool: C64 Magazine\\\'s CMON