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Author Topic: Amikit/Winuae and Game Displays  (Read 2533 times)

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Offline jjansTopic starter

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Amikit/Winuae and Game Displays
« on: September 20, 2006, 05:53:15 AM »
I have installed the latest Amikit & AForever which I am running presently to post this via IBrowse. Overall - quite impressive.

I installed 'The Settlers' to hard disk and was impressed again buy the stabilty of the program running in an emulation environment.

I have a 19" LCD monitor that runs the emulation in 1280 x 1028, (the same as Windows screen resulution).

When I run the game, the screen switches back to the Windows XP desktop, and runs in a smaller Window, I am guessing that it is using the original PAL screen size. The objects are much smaller in WinUae than when running on the original Amiga.

Is there a way to adjust the WinUAE config to get a bigger screen when the games take over the gfx chip?

I set the max world settings with 4 opponents, and generally let the game run itself for most of last Sunday, with me checking in periodicly to build 10 of everything, and attack everyone at once, in order to generate as much strain on the cpu as possible. The resulting traffic jams were massive, but I noted that the game did not flinch, and the system did not crash once throughout.
 
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GVP A530, VXL 30/32, Supra 500XP, A590, A1000.
 

Offline benJamin

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Re: Amikit/Winuae and Game Displays
« Reply #1 on: September 20, 2006, 06:42:28 AM »
In the display menu of the config, there is a switch to use full screen RTG for this.  There is also a key combo to force it into full screen (F11 or something, can't remember off the top).

If noone adds my missing data, I will post it when I get home.  Otherwise, the key combos are listed in either the readme or the docs directory.

PS. Love The Settlers, wonder if I can get two mice working in E-UAE and play two-player like I used to...
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Offline jmbattle

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Re: Amikit/Winuae and Game Displays
« Reply #2 on: September 20, 2006, 06:46:20 AM »
The Settlers - what a terrific game - I remember playing with a friend, splitting the screen along the centre with a piece of card.  Great memories.

WinUAE has a powerful post-processing engine that can utilise either DirectX or OpenGL.  I would suggest experimenting with the screensize/window size options in WinUAE, then enabling the DirectX/OpenGL filtering and changing the stretch/scale sliders.  It is also possible to add extra effects to improve the quality of the display, whilst adding Scanlines will give the appearance of an old TV/monitor.

Good luck,
James
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Offline AmiKit

Re: Amikit/Winuae and Game Displays
« Reply #3 on: September 20, 2006, 10:03:17 AM »
Settlers and 99% of other games run in native mode (AGA). There's a switch in WinUAE/Display settings that enables to run this mode in fullscreen too.

Press F11 while the emulation is runnig and enable "Full-screen native modes" option. Or change the settings before you start the emulation and SAVE it to "..YourPath..\AmiKit\WinUAE\Configurations\AmiKit_v1.UAE" and "DEFAULT.UAE" in the same location. This way AmiKit will always display native modes in full screen.

You can also set the refresh rate of native modes to "Every frame" however this is not recommend to use regularly since it can slow down the boot process of AmiKit.

You might also try various filter settings in WinUAE/Filter section in order to enchance the quality of Amiga gfx. For more information refer to WinUAE manual - just press the HELP button in bottom-right corner of WinUAE GUI.

Enjoy!  :-)

Offline jjansTopic starter

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Re: Amikit/Winuae and Game Displays
« Reply #4 on: September 21, 2006, 05:25:59 AM »
Thanks for the tips!
I should not have started this as I am loosing too much sleep playing the game again!
\\"Most Xenonites fly imports. Unfortunately yours is a domestic model. Don\\\'t be surprised if the gears work in reverse\\" - Volhaul\\\'s Revenge: Close Encounters of the Sludge Kind.

GVP A530, VXL 30/32, Supra 500XP, A590, A1000.