@Hyperspeed
ClickBOOM's Quake and Napalm both have screenmode requestors and are retargettable!
As far as I recall it, Napalm will behave rather bad if you run it in NTSC as far as I can remember. Why? Because the game is designed for PAL, 640*512 (and 320*256). I might be wrong here, since it was a couple of months ago I started it the last time, but as far as I can remember anything related to NTSC will do this game bad. Can't promise it, as of now, though. Have to check it out first.
@Laser
however some A1200 boot by default on NTSC and others by default on PAL, and of course all games are compatibles
I'd say that 90% or more of the games designed for the Amiga was designed with PAL in mind. And, I can ensure you that running games designed for PAL under NTSC isn't really always such a pleasant experience.
Many games might look like they have been designed for NTSC since quite often only the top 200 pixels have been used for displaying the graphics, but this can be due to many others reasons than the game being NTSC compatible (they might have wanted to have less graphics on screen at once to increase performance, they might have ported the game from an NTSC machine and not bothered about adapting the graphics to make full use of the PAL screen, it might just look like NTSC but when running under NTSC some parts of the screen will be cropped and so on and so on).
I have been playing around quite much with running PAL Amiga games in NTSC 60Hz... and, the result have been nothing but disappointing. Graphical glitches, modules being played sounding really bad due to running too fast and/or having samples that will be cut since the music has been designed for being played in 50Hz, some title screens / loading screens being in pure PAL while the playing field being in NTSC which makes for a 'cut' experience. Every now and then things works rather excellent, but more often than not it doesn't. So, to say "and of course all games are compatibles" is just plain wrong.
But, yes, there are quite some US releases to be found out there... but, looking at the entire software library for the Amiga, they are clearly not in majority.
@leirbag28
.............ok all joking aside........seriosly...Slam Tilt Pinball is a darn fine game and really worth getting an A1200 alone for.....especially if you turn it into an arcade machine or simply play with friends........that increases the fun 10 fold!
I tend to agree. Slam Tilt Pinball is, according to me, the absolutely best 2D Pinball Game ever created for any system... and, if you are serious about playing the game and can't stand the DOS port, well, then you have got no other choice than getting hold of an PAL AGA Amiga.
Other AGA games that I really would not like to be without:
* Aladdin AGA (although it doesn't have perfect scroll)
* All New World Of Lemmings AGA
Brian The Lion AGA
Civilization AGA
James Pond AGA / CD32
* Gunbee F-99 AGA
Ishar: Legend Of The Fortress
Ishar 2: Messengers Of Doom
Ishar 3: The Seven Gates Of Infinity AGA
Simon The Sorcerer AGA / CD32
* Super Stardust AGA / CD32
UFO: Enemy Unknown AGA
* XTreme Racing AGA
* = Only for AGA machines
All in all, no, there's not really that many AGA titles that really makes me go hysterical... but, I would never like to be without AGA since what most AGA titles, that also exists in OCS/ECS form, has to offer is somewhat prettier graphics... and also because of the AGA exclusives.
And, of course, I could never do withouth being able to run Brilliance 2 in 256 colours. Ever.
:lol: