ign.com[/url] are in the process of running a poll for the most eagerly anticipated titles, across all platforms for 2003/4.
Apparently Legend of Zelda beat Doom III by more than 15 places to reach number one. As everyone knows, Doom III has been touted as the be all and end all of 3d gaming. It is revered to be the standard setter for years to come. But how come a Nintendo title based on heavy cell shading technology makes the cut and by such a large margin?
Who knows? but it gave me an excellent idea. Would cell shading 2.5D games give the Amiga a distinct feel. Bringing back the Zool series or Turrican series under cell shading would be fun and different. Cell shading if done right.. can yield amazing results. As seen with the latest Zelda installment. And being not as demanding graphically, cell shading may be the holy grail for Amiga, to set it apart from run of the mill PC 3d titles.
If amiga were to whole heartedly embrace cell shading, it could capitalise on the fact that very few cell shaded games have been made successes. Cell shaded games would work superbly for restoring old classics to their former glory, without the compromises in gameplay 3D games bring. As many are aware, Amiga games have an incredible gap to fill technologically. 10 years to be exact. Cell shading is a good stopgap for games that would be almost unrecognizable if done in 3D from the word go.
Some games I believe would benefit from the Cell shading treatment are:
New Zealand Story
Lemmings (ala 2.5D side view-esque style)
Rainbow Islands
International Karate +
James Pond series
PP Hammer
RickDangerous (and mainly other cartoonishly drawn Amiga titles)
I would for one love to see a fully cell shaded Superfrog or Marble madness too. For those of you who haven't yet seen Nintendo's latest Zelda masterpeice.
Click here[/url]. Some have attested to Zelda being akin to a big budget Disney film, with all the bells and whistles.
I'm not sure how much more difficult cell shading is to code than 3D, but given cell shading doesn't have nearly as much frantic development as OpenGL or Direct3D, its safe to assume, that games written today in high res cell shading will still look very aesthetically appealing 10 years from now, as opposed to a horribly aged OpenGL title. Not to mention the lower specs required to run a cell shaded title without the constant frame drops synonymous with 3D pc gaming.
Looking into my crystal ball, It wouldn't be too far fetched to assume a strong movement towards Amiga gaming on the premise of very outstandingly made, nostalgia inspired cell_shaded_titles(which would Amiga exclusives). This would also bring more game developers, wanting to try their hand at making a successful cell shaded game. But without the risks of making a big budget console release. Amiga could in the first short years, become a sort of
testing the waters platform, which would aid it in the long run as it attracts more projects while establishing itself more and more.
Not everything has to center around 3D you know, Amiga can again lead gaming into a new direction. And focus on gameplay over graphics, not that gfx on cell shading are a pushover, far from that in fact. It just seems to me that gameplay was much more important in the 80s, 90s as it is now. Cell shading being an almost perfected art doesn't need improving, therefore gameplay can take precedence again! Allowing developers to focus on the game and lessen the distraction of bleedin edge 3D.
So who's with me for a Cell shaded Space Ace!!