Welcome, Guest. Please login or register.

Author Topic: Cheap Render Farms?  (Read 2849 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Piru

  • \' union select name,pwd--
  • Hero Member
  • *****
  • Join Date: Aug 2002
  • Posts: 6946
    • Show only replies by Piru
    • http://www.iki.fi/sintonen/
Re: Cheap Render Farms?
« Reply #14 from previous page: July 21, 2006, 07:43:18 AM »
@pierre
Quote
becaue the random number generation is different on various chips for procedial textures (Like marbel) will look differnt causing
wired flicker.... just thought you wanted to know...

Nonsense. If random numbers are different, it's a bug which should be fixed.

Most CPUs don't have random number generators anyway, this is just code, and code can be made to act the same way on all CPUs.
 

Offline pierre

  • Sr. Member
  • ****
  • Join Date: Jul 2006
  • Posts: 375
    • Show only replies by pierre
Re: Cheap Render Farms?
« Reply #15 on: July 21, 2006, 08:05:08 AM »
hey man, maybe it's a bug, just telling you what I saw and what I was told it was.... I think you are right on modern hardware/software has this fixed, ppl where talking about Amiga renderfarms I know that this issue was real in those days, there was lots of odd stuff back then. Not total nonsense unless you wrote lightwave and can tell my why the frames looked differnt.. :)
 

Offline Chain

  • Hero Member
  • *****
  • Join Date: Jun 2005
  • Posts: 1324
    • Show only replies by Chain
    • http://chain.3dgrafika.cz/aktivity
Re: Cheap Render Farms?
« Reply #16 on: July 21, 2006, 09:40:38 AM »
I had problems while rendering odds on intel cpus and evens on amds, but that was back in 1997 (i think) with lw6 over screamernet. It was just on some mathematical textures  8-)
too lazy to use shift key properly...