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Author Topic: Gloom, DOOM, Graffiti  (Read 6685 times)

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Offline DamageXTopic starter

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Gloom, DOOM, Graffiti
« on: May 25, 2006, 05:18:05 AM »
It's been claimed that the Graffiti card is supported by Gloom Deluxe and ADOOM, but how? ADOOM says it needs graffiti.library but I haven't been able to find it.

Also, is there a faster version of DOOM for an '030?
 

Offline Doppie1200

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Re: Gloom, DOOM, Graffiti
« Reply #1 on: May 25, 2006, 10:43:27 AM »
Don't know about graphiti but ADOOM and DoomAttack both are fine DOOM ports. It is just that the 030 is not powefull enough to do all the 3d stuff and covert chunky to planar. Get a PC or an 060.
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Erno

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Offline smiley1635

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Re: Gloom, DOOM, Graffiti
« Reply #2 on: May 25, 2006, 10:48:31 AM »
ADoom runs full speed and full window on my 040 @ 33mhz
 

Offline Rebel-CD32

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Re: Gloom, DOOM, Graffiti
« Reply #3 on: May 25, 2006, 05:52:19 PM »
Back in the day, I used to play Doom using DoomAttack on my 030/50, as it seemed to run a lot smoother than any of the other ports. I ran it fine in full screen 1x2 pixels, and it still looked nice in 1x1, just ran slightly slower. Overall, it seemed to run smoother than other First Person Shooters, like Breathless, at the same resolution and screen size.
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Offline Crusher

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Re: Gloom, DOOM, Graffiti
« Reply #4 on: May 25, 2006, 06:48:07 PM »
Have you contacted Individual Computers?  :-)
Mainframe: Amiga 3000 Tower, CSPPC233/060, 144+2MB, 36GB UW, Prometheus, Voodoo5 5500, 10Mbit, 24xCDr, OS 4.0 ....Amiga since 1987.
 

Offline DamageXTopic starter

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Re: Gloom, DOOM, Graffiti
« Reply #5 on: May 26, 2006, 08:40:16 AM »
Thanks, I guess will try doomattack and I will try asking Jens about the graffiti.library

The curious thing about ADOOM on my system is that shrinking the display window doesn't seem to speed it up much, so c2p must not be using that large a portion of CPU time. DOOM runs better on my 386DX with 32KB of external cache so I guess memory latency must weigh heavily. I wonder why Amiga CPU cards never had L2 cache.
 

Offline lumby

Re: Gloom, DOOM, Graffiti
« Reply #6 on: May 26, 2006, 10:31:59 AM »
Hi

Quote

DamageX wrote:
It's been claimed that the Graffiti card is supported by Gloom Deluxe and ADOOM, but how? ADOOM says it needs graffiti.library but I haven't been able to find it.

Also, is there a faster version of DOOM for an '030?


I just found this file on www.aminet.net.
http://main.aminet.net/gfx/board/pnmview_grf.lha

It's has the graffiti.library (version 1.0) included.

I hope this is the file you are looking for.

Best regards
Lumby
Amiga 4000D - Phase 5: Cyberstorm PPC604e@233Mhz/060@50Mhz, Cybervision PPC, CV3D Scandoubler AND 144MB, 60GB IDE Harddrive, OS3.9 KS3.1

Amiga 1200 - Blizzard 1230 Mk-IV, 20GB IDE Harddrive, 18MB, OS3.9 KS3.1

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Offline Crusher

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Re: Gloom, DOOM, Graffiti
« Reply #7 on: May 26, 2006, 01:03:58 PM »
@DamageX, cachemem was/is really expensive and Commodore thought it was enough speed without. I read somewhere that atleast 68040 "looks" for cachemem before it starts up and I´ve seen pictures on the net of cachemem-modules that you put between the socket and the 68040. Perhaps someone has more info on this?  :-)
Mainframe: Amiga 3000 Tower, CSPPC233/060, 144+2MB, 36GB UW, Prometheus, Voodoo5 5500, 10Mbit, 24xCDr, OS 4.0 ....Amiga since 1987.
 

Offline keropi

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Re: Gloom, DOOM, Graffiti
« Reply #8 on: May 26, 2006, 01:23:20 PM »
really? cache is crucial... more info!
 

Offline Oliver

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Re: Gloom, DOOM, Graffiti
« Reply #9 on: May 26, 2006, 04:19:57 PM »
following the off topic tangent...

There was a Sonnet made card called a QuadDoubler, which was confirmed to have worked with the 3640 accellerator on the Amiga (from memory).  The Quaddoubler was originally made for the quadra or centris macs.  There were a few versions, I believe.  At least some had L2 cache.  I don't know if the L2 cached version worked with miggies or not.  I believe all quaddoublers have pmmu, heat sink, and a faster clock.  The card is a piggy-back style socket, which sits in the original '040 socket, and has it's own 040 socket for it's resident chip.

this page is a miggy site, with a dead link to an article about the sonnet quaddoubler.  There is an extraction from that article here, maybe half way down the page.  The article doesn't mention L2 cache at all, so maybe it was the non cached adapter which was used successfully with the Amiga.

Anyone else have any info on L2 caches?

edit- some erroneous claims
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Offline zipper

Re: Gloom, DOOM, Graffiti
« Reply #10 on: May 26, 2006, 04:47:38 PM »
Amiga OS doesn't simply support it.
 

Offline Oliver

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Re: Gloom, DOOM, Graffiti
« Reply #11 on: May 27, 2006, 07:13:18 AM »
@zipper: thought that might be the case.  thanks.
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Offline keropi

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Re: Gloom, DOOM, Graffiti
« Reply #12 on: May 27, 2006, 08:47:35 AM »
I don't think AOS has to support L2 cache... if it's there, it will be used...
 

Offline Crusher

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Re: Gloom, DOOM, Graffiti
« Reply #13 on: May 27, 2006, 10:18:48 AM »
Mainframe: Amiga 3000 Tower, CSPPC233/060, 144+2MB, 36GB UW, Prometheus, Voodoo5 5500, 10Mbit, 24xCDr, OS 4.0 ....Amiga since 1987.
 

Offline Oliver

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Re: Gloom, DOOM, Graffiti
« Reply #14 on: May 27, 2006, 10:36:28 AM »
Crusher: is that article relavent to Amigas?  I didn't see anything mentioned there.
Good good study, day day up!