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Author Topic: Test Beta of new game 194x - Help create new games  (Read 6358 times)

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Offline biggunTopic starter

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Test Beta of new game 194x - Help create new games
« on: April 19, 2006, 10:36:21 AM »
Hi,

My name is Gunnar von Boehn.
I'm currently developing an Arcade Game Construction Kit which will allow non-programmers to easely create high quality Arcade Shoot-Em-Up titles.

The Kit was started as development project for the Genesi EFIKA board. The KIT and the games created with it will run on MorphOS, Linux, OS4 and as well on Amiga OS 3 on 68k.


You can find more info about the Kit and downloads of the first game on my homepage:
http://www.greyhound-data.com/gunnar/games/index.htm

I would appreciate of you could test the game 194x and help me to find any issues.

As soon as the Kit is finished it will be released for free.
Titles created with the Kit will run without the Kit and can be sold or released for free - this is up to the author.
Before I release the Kit I would like to create some more good games with it to find missing features of the Kit.

I'm looking for GFX-artists helping me with new titles.
Please email me if you are interested to help.

One last 68k Note.
You need 16 MB Fastmem, GFXCard and a very fast CPU to use the game 194x.
Currently the game uses SDL sound which is very slow.
Owners of a fast UAE can use the game version with sound. Owners of classic better use the version without sound.
If there is enough demand for a faster 68k version then I'll add a classic soundplayer routine which will allow the game to run smooth on 68030/040 and up.


The Kit will allow you to create games in 320x200, 640x480 and higher resolutions. Games in 320 resolution will be playable on fast classic Amigas. For hires games you will need a Neo-Amiga like a Pegasos, Efika, Aone or Aros.

I'm looking forward to your feedback

Cheers
Gunnar

Some Screenshots of my testgame





Offline Debaser

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Re: Test Beta of new game 194x - Help create new games
« Reply #1 on: April 19, 2006, 11:12:10 AM »
Bravo sir! Keep it up!
 

Offline TNovosel

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Re: Test Beta of new game 194x - Help create new games
« Reply #2 on: April 19, 2006, 01:28:41 PM »
Superb, nice to see something like old Shoot-Em-Up Construction Set in development.
Great work, and thumb up for a faster 68k version (with paula sound).

A4000PPC,A1200PPCx2,A1240,A1230x2,A500x4,MacMini+MOS
 

Offline _ThEcRoW

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Re: Test Beta of new game 194x - Help create new games
« Reply #3 on: April 19, 2006, 02:09:32 PM »
Is available for Aros?
Amiga 1200 desktop. Apollo 030/50 Mhz 8mb ram + ClassicWB + Wb 3.1
Amiga 500 + ACA500Plus + 16gb CF | ECS Power!!!
C64 DTV + Keyboard mod. Waiting for a 1541 disk ve...
Mac Mini G4 1.42Ghz 1gb OSX(tiger)/Morphos 3.7 Registered
C64mini + usb drive with loads of games...
 

Offline adonay

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Re: Test Beta of new game 194x - Help create new games
« Reply #4 on: April 19, 2006, 03:21:46 PM »
GREAT work i would like to see a classic version with sound tho
A1200 ACA 1230
 

Offline humppa

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Re: Test Beta of new game 194x - Help create new games
« Reply #5 on: April 19, 2006, 03:28:16 PM »
The screenshots look really good. Unfortunately, it doesn't work here. I am using a Mediator and Voodoo 3.

I thought a 640x480x16 screen would be ok for the game? Why can't the game open a screen? All modes are defined with P96.

Yes, I also like the idea of adding a classic soundplayer routine! But first, try to make the game run on Mediator with Voodoo, many Classic users are using that combo.
 

Offline biggunTopic starter

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Re: Test Beta of new game 194x - Help create new games
« Reply #6 on: April 19, 2006, 06:45:34 PM »
Hi Humppa,

Many thanks for reporting this issue.
I would have thought that the game will run fine with Mediator but I might be wrong. It runs with Voodoo and Cyber on MOS.

BTW
The game will open its own screen so the Workbench screen does not matter.
Can you please start the game from shell and send me the debug output?
How much fast mem do you have?


Many thanks

Gunnar
--
gunnar@greyhound-data.com

Offline Methuselas

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Re: Test Beta of new game 194x - Help create new games
« Reply #7 on: April 19, 2006, 06:56:20 PM »
@ Gunnar.


Shoot me  private message, if you want some graphics done. My partner's and I have been wanting to get into the video game industry. We're all artists, so.....


TIA
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

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Offline humppa

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Re: Test Beta of new game 194x - Help create new games
« Reply #8 on: April 19, 2006, 08:38:09 PM »
Quote
Can you please start the game from shell and send me the debug output?


I get: "Unable to init SDL: Found no sufficiently capable CGX visuals"
I have all possible Screenmodes defined from 320x200 up to 1600x1200 in  8,16,24 and 32bit.
Maybe you should do some more testing with P96 and its CGX-emulation.

Quote
How much fast mem do you have?


128MB

Any chance for a WOS-version? Should improve speed on Classics remarkably!
 

Offline biggunTopic starter

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Re: Test Beta of new game 194x - Help create new games
« Reply #9 on: April 20, 2006, 04:25:43 PM »
Quote

_ThEcRoW wrote:
Is available for Aros?


It will surely run on Aros. When the game engine
is finished I'll release the source of it to compiling it for Aros should be no problem. If I have some more time I might build binaries for Aros myself.



Quote

humppa wrote:
 Any chance for a WOS-version? Should improve speed on Classics remarkably!


Yes a WOS version would run very well.
My problem is that have no such system to test this now.


This is similar to the Picasso96/Voodoo issue.
The Amiga SDL was designed for CyberGFX.
I did test the game with Voodoo and Radeon using CyberGfx
and I did test it with Picasso on WinUAE (here the game did work nice too)

Unfortunately remote HW-testing is a bit complicated. :-/
If someone wouldn't mind testing a few progams for me then please mail me.

I'm living in South-Germany (Nagold) near Stuttgart and Karlsruhe. If someone with Mediator and Voodoo lives near to me and wouldn't mind me visiting him with a case of beer for a testing session then please tell me. :)

Cheers
Gunnar


Offline Oliver

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Re: Test Beta of new game 194x - Help create new games
« Reply #10 on: April 20, 2006, 04:38:39 PM »
Ooh, ooh, German bier, + shoot-em-ups:  can I come too?!
 :ak47::pint::destroy:

Great looking game.  Damn good job.  Makes me want to make some games too.  I've never gotten around to doing that.

Pity my comp can't run it.  Maybe my next comp.

Oli

edit - How long did it take you to write the 194x game?  Were you able to rip anything directly from original versions, or did you produce this one from scratch?
Good good study, day day up!
 

Offline MrZammler

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Re: Test Beta of new game 194x - Help create new games
« Reply #11 on: April 20, 2006, 05:10:10 PM »
The nosound version works and runs really nice on my 060/Picasso IV machine. Nice work!
Anyway is the only way
 

Offline humppa

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Re: Test Beta of new game 194x - Help create new games
« Reply #12 on: April 20, 2006, 05:20:55 PM »
Quote
The nosound version works and runs really nice on my 060/Picasso IV machine.


Then it looks like a SDL/Voodoo issue. Can somebody confirm my problems on P96/Voodoo?
 

Offline InTheSand

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Re: Test Beta of new game 194x - Help create new games
« Reply #13 on: April 21, 2006, 12:06:30 AM »
@biggun:

Cool! Lovely explosions!!!

Do you have any plans for a Linux x86 version?

 - Ali
 

Offline amigakit

Re: Test Beta of new game 194x - Help create new games
« Reply #14 on: April 21, 2006, 12:33:41 AM »
Both versions works fine here on an A1200T / Mediator 1200SX / BlizzardPPC 060 / 256MB RAM / Voodoo 5500


The sound version makes the visuals jerky though.


Great work though!
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