Hyperspeed wrote:
What other machines used planar systems?
I think most machines actually had both modes...
I bet the Megadrive/Genesis did, you couldn't get smoother scrolling than Sonic The Hedgehog games.
Also, HAM modes, how would you explain this technology - I raise this since both the Amiga and Atari Jaguar could do them.
HAM mode is basicly a 16 colour mode, that uses 6 bits instead of 4. The two extra bits are used to tell the hardware hold the data from the pixel to the left of the current pixel, and then use the four pixels of the current pixel to adjust (modify) either the red, bue or green component.
The pixel data was assigned as such:
00 xxxx : use color from palette index xxxx;
01 gggg : keep red and blue components from previous pixel, use gggg as green component;
10 rrrr : keep green and blue components from previous pixel, use rrrr as red component;
11 bbbb : keep red and green components from previous pixel, use bbbb as blue component.
By carefully selecting the 16 colours, and making sure that the colours are smoothly transitioning (i.e. like in photos) then you can get very realistic images!
HAM is basicly a form of image Compression, where 12bits are compressed into 6bits.
Alien Vs Predator on Jaguar was a fps that actually played in HAM mode!
Somewhat pointless by the time the Jag was released... just add more memory.