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Author Topic: howto get that bltmaskbitmaprastport() working  (Read 1798 times)

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Offline yssingTopic starter

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howto get that bltmaskbitmaprastport() working
« on: April 18, 2003, 10:28:56 AM »
Hi all...  This have worked before, asking for some advice that is :-)

In the bltmaskbitmaprastport() function, it needs a singleplane mask pointer to determine where to blit and where not to blit.
My problem is, I am not sure how to define that pointer and how to load that single plane mask to that pointer.
Does anyone have an idea how to do it ??
 

Offline iamaboringperson

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Re: howto get that bltmaskbitmaprastport() working
« Reply #1 on: April 18, 2003, 10:33:34 PM »
there is plenty of info in a thread that i created on the amigaos programming section - i think its called 'blitting' or somthing

-edit-

http://www.amiga.org/forums/showthread.php?t=880
 

Offline Micha1701

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Re: howto get that bltmaskbitmaprastport() working
« Reply #2 on: April 19, 2003, 12:10:52 AM »
Hi!

With the tool AGAIFF you can create such a Maskfile out of a IFF (or datatypes) File.

Download it here:

AGAIFF29.lha on AmiNET
-Micha