Hi,
I am looking for a tool for memory (not harddisk!) defragmentation.
I am currently testing Blitzquake on my Mediator/Voodoo3 setup. Since I have an Apollo with only 32MB of RAM, there is definately a memory bottleneck for running Blitzquake.
When I start it after doing WB-stuff for some time, I frequently get a guru (potentially due to a lack of memory).
Sometimes it does not even start although I set "-mem 10" and having about 28MB still available.
I don't have any problems if I start Blitzquake after a fresh reboot since the memory is not yet fragmented into small chunks.
I just don't wanna reboot each time I start glquake. So is there a way for defragging memory to larger blocks from the Workbench?
Thanks for any suggestions!
Btw, it runs really smooth -if- it runs. I was amazed what I can achieve with the 68k version. It looks so much better than the version without Warp3D. Are there any other games/demos available for 68k with Warp3D? I guess Payback won't run with only 32MB... :roll: